/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 91 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 174 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) in create() local 307 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 395 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 417 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local 514 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 601 for (int levelNdx = 0; levelNdx < m_refTexture.getNumLevels(); levelNdx++) in upload() local 623 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in loadCompressed() local [all …]
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageUtil.cpp | 676 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++) in allocateLevels() local 685 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); levelNdx++) in getLevelsVector() local 719 for (size_t levelNdx = 0; levelNdx < m_compressedLevels.size(); levelNdx++) in ~TestTexture() local 731 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in getSize() local 755 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in getCompressedSize() local 795 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in getBufferCopyRegions() local 843 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in getBufferCopyRegions() local 893 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in write() local 910 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in write() local 928 for (int levelNdx = 0; levelNdx < getNumLevels(); levelNdx++) in copyToTexture() local [all …]
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D | vktPipelineImageSamplingInstance.cpp | 1089 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); ++levelNdx) in createSwizzledCopy() local 1105 for (int levelNdx = 0; levelNdx < texture.getNumLevels(); ++levelNdx) in createSwizzledCopy() local 1158 for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx) in getTexture1DView() local 1178 for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx) in getTexture1DArrayView() local 1200 for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx) in getTexture2DView() local 1221 for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx) in getTexture2DArrayView() local 1255 for (int levelNdx = 0; levelNdx < (int)subresource.levelCount; ++levelNdx) in getTextureCubeView() local 1283 for (int levelNdx = 0; levelNdx < (int)subresource.levelCount; ++levelNdx) in getTextureCubeArrayView() local 1299 for (int levelNdx = 0; levelNdx < (int)levels.size(); ++levelNdx) in getTexture3DView() local
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureCompletenessTests.cpp | 291 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 358 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 511 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 611 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 681 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 748 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local 860 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture() local
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D | es2fTextureFilteringTests.cpp | 181 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 191 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 455 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 465 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es2fTextureSizeTests.cpp | 103 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es2fTextureUnitTests.cpp | 707 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 859 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in render() local 883 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in render() local
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D | es2fTextureMipmapTests.cpp | 166 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 518 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 851 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local 998 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 141 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 419 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 440 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureShadowTests.cpp | 248 for (int levelNdx = 0; levelNdx < numLevels; ++levelNdx) in Texture2DShadowTestInstance() local 254 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DShadowTestInstance() local 466 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() local 475 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeShadowTestInstance() local 672 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayShadowTestInstance() local 681 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayShadowTestInstance() local
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D | vktTextureFilteringTests.cpp | 146 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DFilteringTestInstance() local 158 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DFilteringTestInstance() local 374 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeFilteringTestInstance() local 386 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCubeFilteringTestInstance() local 617 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayFilteringTestInstance() local 633 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture2DArrayFilteringTestInstance() local 830 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture3DFilteringTestInstance() local 843 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in Texture3DFilteringTestInstance() local
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D | vktTextureFilteringAnisotropyTests.cpp | 109 for (int levelNdx = 0; levelNdx < m_refParams.maxLevel + 1; levelNdx++) in iterate() local
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureLevelStateQueryTests.cpp | 737 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in applyTextureGenerationSpec() local 1068 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1104 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1141 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1181 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1228 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1350 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local 1481 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local
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D | es31fStencilTexturingTests.cpp | 469 for (int levelNdx = 0; levelNdx < src.getNumLevels(); levelNdx++) in stencilToUnorm8() local 593 for (int levelNdx = 0; levelNdx < levels; levelNdx++) in iterate() local 619 for (int levelNdx = 0; levelNdx < levels; levelNdx++) in iterate() local 949 const int levelNdx = 2; in iterate() local
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D | es31fTextureFilteringTests.cpp | 230 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 247 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureShadowTests.cpp | 239 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 246 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 508 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 518 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 790 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 800 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es3fTextureUnitTests.cpp | 894 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1063 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in upload2dTexture() local 1089 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in uploadCubeTexture() local 1114 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in upload2dArrayTexture() local 1140 for (int levelNdx = 0; levelNdx < texture->getNumLevels(); levelNdx++) in upload3dTexture() local
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D | es3fTextureFilteringTests.cpp | 199 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 209 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 490 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 500 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 777 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 794 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1036 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1046 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es3fTextureSizeTests.cpp | 104 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 242 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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D | es3fVertexTextureTests.cpp | 597 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 607 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 917 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 927 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1243 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1253 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1583 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 1593 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 151 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 423 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 433 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 261 for (int levelNdx = 0; levelNdx < referenceTexture.getNumLevels(); levelNdx++) in uploadTexture3D() local 548 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 558 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local 714 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in iterate() local 739 for (int levelNdx = 0; levelNdx < m_numLevels - 2; levelNdx++) in iterate() local 843 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in iterate() local 866 for (int levelNdx = 0; levelNdx < m_numLevels - 2; levelNdx++) in iterate() local 955 for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) in iterate() local
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureCases.cpp | 172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
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/external/deqp/framework/common/ |
D | tcuTexture.cpp | 2979 …s getCubeArrayFaceAccess (const ConstPixelBufferAccess* const levels, int levelNdx, int slice, Cub… in getCubeArrayFaceAccess() 3166 inline int getMipPyramidLevelSize (int baseLevelSize, int levelNdx) in getMipPyramidLevelSize() 3185 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++) in TextureLevelPyramid() local 3206 for (int levelNdx = 0; levelNdx < other.getNumLevels(); levelNdx++) in operator =() local 3226 void TextureLevelPyramid::allocLevel (int levelNdx, int width, int height, int depth) in allocLevel() 3236 void TextureLevelPyramid::clearLevel (int levelNdx) in clearLevel() 3277 void Texture1D::allocLevel (int levelNdx) in allocLevel() 3330 void Texture2D::allocLevel (int levelNdx) in allocLevel() 3464 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in TextureCube() local 3497 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in operator =() local [all …]
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