/external/skia/src/gpu/effects/ |
D | GrTextureDomain.cpp | 102 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture() function in GrTextureDomain::GLDomain
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/external/skqp/src/gpu/effects/ |
D | GrTextureDomain.cpp | 79 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture() function in GrTextureDomain::GLDomain
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/external/swiftshader/src/Shader/ |
D | VertexProgram.cpp | 1632 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture() function in sw::VertexProgram 1666 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture() function in sw::VertexProgram
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D | PixelProgram.cpp | 748 …Vector4f PixelProgram::sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &d… in sampleTexture() function in sw::PixelProgram 782 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture() function in sw::PixelProgram
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D | PixelPipeline.cpp | 1211 Vector4s PixelPipeline::sampleTexture(int coordinates, int stage, bool project) in sampleTexture() function in sw::PixelPipeline 1229 …Vector4s PixelPipeline::sampleTexture(int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool … in sampleTexture() function in sw::PixelPipeline
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D | SamplerCore.cpp | 59 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() function in sw::SamplerCore 64 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() function in sw::SamplerCore 275 …Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() function in sw::SamplerCore
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/external/deqp/framework/opengl/ |
D | gluTextureTestUtil.cpp | 548 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texC… in sampleTexture() function 560 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texC… in sampleTexture() function 659 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* te… in sampleTexture() function 708 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float*… in sampleTexture() function 755 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float*… in sampleTexture() function 851 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texC… in sampleTexture() function 915 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const floa… in sampleTexture() function
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 1459 void MultisampleTextureUsageCase::sampleTexture (tcu::Surface& dst, float value) in sampleTexture() function in deqp::gles31::Functional::__anon9e247e010111::MultisampleTextureUsageCase
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D | es31fSRGBDecodeTests.cpp | 779 std::ostringstream sampleTexture; in genFragmentShader() local
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 59 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Pointer<Byte> &sampler, Float4 uvw[4], … in sampleTexture() function in sw::SamplerCore
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