Home
last modified time | relevance | path

Searched defs:sampleTexture (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/effects/
DGrTextureDomain.cpp102 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture() function in GrTextureDomain::GLDomain
/external/skqp/src/gpu/effects/
DGrTextureDomain.cpp79 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, in sampleTexture() function in GrTextureDomain::GLDomain
/external/swiftshader/src/Shader/
DVertexProgram.cpp1632 …Vector4f VertexProgram::sampleTexture(const Src &s, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Ve… in sampleTexture() function in sw::VertexProgram
1666 …Vector4f VertexProgram::sampleTexture(int sampler, Vector4f &uvwq, Float4 &lod, Vector4f &dsx, Vec… in sampleTexture() function in sw::VertexProgram
DPixelProgram.cpp748 …Vector4f PixelProgram::sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &d… in sampleTexture() function in sw::PixelProgram
782 …Vector4f PixelProgram::sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx… in sampleTexture() function in sw::PixelProgram
DPixelPipeline.cpp1211 Vector4s PixelPipeline::sampleTexture(int coordinates, int stage, bool project) in sampleTexture() function in sw::PixelPipeline
1229 …Vector4s PixelPipeline::sampleTexture(int stage, Float4 &u, Float4 &v, Float4 &w, Float4 &q, bool … in sampleTexture() function in sw::PixelPipeline
DSamplerCore.cpp59 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() function in sw::SamplerCore
64 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() function in sw::SamplerCore
275 …Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture() function in sw::SamplerCore
/external/deqp/framework/opengl/
DgluTextureTestUtil.cpp548 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texC… in sampleTexture() function
560 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texC… in sampleTexture() function
659 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* te… in sampleTexture() function
708 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float*… in sampleTexture() function
755 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float*… in sampleTexture() function
851 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texC… in sampleTexture() function
915 void sampleTexture (const tcu::SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const floa… in sampleTexture() function
/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1459 void MultisampleTextureUsageCase::sampleTexture (tcu::Surface& dst, float value) in sampleTexture() function in deqp::gles31::Functional::__anon9e247e010111::MultisampleTextureUsageCase
Des31fSRGBDecodeTests.cpp779 std::ostringstream sampleTexture; in genFragmentShader() local
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp59 Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Pointer<Byte> &sampler, Float4 uvw[4], … in sampleTexture() function in sw::SamplerCore