1 /*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "src/gpu/effects/GrTextureDomain.h"
9
10 #include "include/gpu/GrTexture.h"
11 #include "include/private/SkFloatingPoint.h"
12 #include "src/gpu/GrProxyProvider.h"
13 #include "src/gpu/GrShaderCaps.h"
14 #include "src/gpu/GrSurfaceProxyPriv.h"
15 #include "src/gpu/effects/GrTextureEffect.h"
16 #include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
17 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
18 #include "src/gpu/glsl/GrGLSLProgramDataManager.h"
19 #include "src/gpu/glsl/GrGLSLShaderBuilder.h"
20 #include "src/gpu/glsl/GrGLSLUniformHandler.h"
21
22 #include <utility>
23
GrTextureDomain(GrSurfaceProxy * proxy,const SkRect & domain,Mode modeX,Mode modeY,int index)24 GrTextureDomain::GrTextureDomain(GrSurfaceProxy* proxy, const SkRect& domain, Mode modeX,
25 Mode modeY, int index)
26 : fModeX(modeX)
27 , fModeY(modeY)
28 , fIndex(index) {
29
30 if (!proxy) {
31 SkASSERT(modeX == kIgnore_Mode && modeY == kIgnore_Mode);
32 return;
33 }
34
35 const SkRect kFullRect = proxy->getBoundsRect();
36
37 // We don't currently handle domains that are empty or don't intersect the texture.
38 // It is OK if the domain rect is a line or point, but it should not be inverted. We do not
39 // handle rects that do not intersect the [0..1]x[0..1] rect.
40 SkASSERT(domain.isSorted());
41 fDomain.fLeft = SkTPin(domain.fLeft, 0.0f, kFullRect.fRight);
42 fDomain.fRight = SkTPin(domain.fRight, fDomain.fLeft, kFullRect.fRight);
43 fDomain.fTop = SkTPin(domain.fTop, 0.0f, kFullRect.fBottom);
44 fDomain.fBottom = SkTPin(domain.fBottom, fDomain.fTop, kFullRect.fBottom);
45 SkASSERT(fDomain.fLeft <= fDomain.fRight);
46 SkASSERT(fDomain.fTop <= fDomain.fBottom);
47 }
48
GrTextureDomain(const SkRect & domain,Mode modeX,Mode modeY,int index)49 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode modeX, Mode modeY, int index)
50 : fDomain(domain), fModeX(modeX), fModeY(modeY), fIndex(index) {
51 // We don't currently handle domains that are empty or don't intersect the texture.
52 // It is OK if the domain rect is a line or point, but it should not be inverted.
53 SkASSERT(domain.isSorted());
54 }
55
56 //////////////////////////////////////////////////////////////////////////////
57
append_wrap(GrGLSLShaderBuilder * builder,GrTextureDomain::Mode mode,const char * inCoord,const char * domainStart,const char * domainEnd,bool is2D,const char * out)58 static void append_wrap(GrGLSLShaderBuilder* builder, GrTextureDomain::Mode mode,
59 const char* inCoord, const char* domainStart, const char* domainEnd,
60 bool is2D, const char* out) {
61 switch(mode) {
62 case GrTextureDomain::kIgnore_Mode:
63 builder->codeAppendf("%s = %s;\n", out, inCoord);
64 break;
65 case GrTextureDomain::kDecal_Mode:
66 // The lookup coordinate to use for decal will be clamped just like kClamp_Mode,
67 // it's just that the post-processing will be different, so fall through
68 case GrTextureDomain::kClamp_Mode:
69 builder->codeAppendf("%s = clamp(%s, %s, %s);", out, inCoord, domainStart, domainEnd);
70 break;
71 case GrTextureDomain::kRepeat_Mode:
72 builder->codeAppendf("%s = mod(%s - %s, %s - %s) + %s;", out, inCoord, domainStart,
73 domainEnd, domainStart, domainStart);
74 break;
75 case GrTextureDomain::kMirrorRepeat_Mode: {
76 const char* type = is2D ? "float2" : "float";
77 builder->codeAppend("{");
78 builder->codeAppendf("%s w = %s - %s;", type, domainEnd, domainStart);
79 builder->codeAppendf("%s w2 = 2 * w;", type);
80 builder->codeAppendf("%s m = mod(%s - %s, w2);", type, inCoord, domainStart);
81 builder->codeAppendf("%s = mix(m, w2 - m, step(w, m)) + %s;", out, domainStart);
82 builder->codeAppend("}");
83 break;
84 }
85 }
86 }
87
sampleProcessor(const GrTextureDomain & textureDomain,const char * inColor,const char * outColor,const SkString & inCoords,GrGLSLFragmentProcessor * parent,GrGLSLFragmentProcessor::EmitArgs & args,int childIndex)88 void GrTextureDomain::GLDomain::sampleProcessor(const GrTextureDomain& textureDomain,
89 const char* inColor,
90 const char* outColor,
91 const SkString& inCoords,
92 GrGLSLFragmentProcessor* parent,
93 GrGLSLFragmentProcessor::EmitArgs& args,
94 int childIndex) {
95 auto appendProcessorSample = [parent, &args, childIndex, inColor](const char* coord) {
96 return parent->invokeChild(childIndex, inColor, args, coord);
97 };
98 this->sample(args.fFragBuilder, args.fUniformHandler, textureDomain, outColor, inCoords,
99 appendProcessorSample);
100 }
101
sampleTexture(GrGLSLShaderBuilder * builder,GrGLSLUniformHandler * uniformHandler,const GrShaderCaps * shaderCaps,const GrTextureDomain & textureDomain,const char * outColor,const SkString & inCoords,GrGLSLFragmentProcessor::SamplerHandle sampler,const char * inModulateColor)102 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
103 GrGLSLUniformHandler* uniformHandler,
104 const GrShaderCaps* shaderCaps,
105 const GrTextureDomain& textureDomain,
106 const char* outColor,
107 const SkString& inCoords,
108 GrGLSLFragmentProcessor::SamplerHandle sampler,
109 const char* inModulateColor) {
110 auto appendTextureSample = [&sampler, inModulateColor, builder](const char* coord) {
111 builder->codeAppend("half4 textureColor = ");
112 builder->appendTextureLookupAndBlend(inModulateColor, SkBlendMode::kModulate, sampler,
113 coord);
114 builder->codeAppend(";");
115 return SkString("textureColor");
116 };
117 this->sample(builder, uniformHandler, textureDomain, outColor, inCoords, appendTextureSample);
118 }
119
sample(GrGLSLShaderBuilder * builder,GrGLSLUniformHandler * uniformHandler,const GrTextureDomain & textureDomain,const char * outColor,const SkString & inCoords,const std::function<AppendSample> & appendSample)120 void GrTextureDomain::GLDomain::sample(GrGLSLShaderBuilder* builder,
121 GrGLSLUniformHandler* uniformHandler,
122 const GrTextureDomain& textureDomain,
123 const char* outColor,
124 const SkString& inCoords,
125 const std::function<AppendSample>& appendSample) {
126 SkASSERT(!fHasMode || (textureDomain.modeX() == fModeX && textureDomain.modeY() == fModeY));
127 SkDEBUGCODE(fModeX = textureDomain.modeX();)
128 SkDEBUGCODE(fModeY = textureDomain.modeY();)
129 SkDEBUGCODE(fHasMode = true;)
130
131 if ((textureDomain.modeX() != kIgnore_Mode || textureDomain.modeY() != kIgnore_Mode) &&
132 !fDomainUni.isValid()) {
133 // Must include the domain uniform since at least one axis uses it
134 const char* name;
135 SkString uniName("TexDom");
136 if (textureDomain.fIndex >= 0) {
137 uniName.appendS32(textureDomain.fIndex);
138 }
139 fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType,
140 uniName.c_str(), &name);
141 fDomainName = name;
142 }
143
144 bool decalX = textureDomain.modeX() == kDecal_Mode;
145 bool decalY = textureDomain.modeY() == kDecal_Mode;
146 if ((decalX || decalY) && !fDecalUni.isValid()) {
147 const char* name;
148 SkString uniName("DecalParams");
149 if (textureDomain.fIndex >= 0) {
150 uniName.appendS32(textureDomain.fIndex);
151 }
152 // Half3 since this will hold texture width, height, and then a step function control param
153 fDecalUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType,
154 uniName.c_str(), &name);
155 fDecalName = name;
156 }
157
158 // Add a block so that we can declare variables
159 GrGLSLShaderBuilder::ShaderBlock block(builder);
160 // Always use a local variable for the input coordinates; often callers pass in an expression
161 // and we want to cache it across all of its references in the code below
162 builder->codeAppendf("float2 origCoord = %s;", inCoords.c_str());
163 builder->codeAppend("float2 clampedCoord;");
164 SkString start;
165 SkString end;
166 bool is2D = textureDomain.modeX() == textureDomain.modeY();
167 if (is2D) {
168 // Doing the domain setup using vectors seems to avoid shader compilation issues on
169 // Chromecast, possibly due to reducing shader length.
170 start.printf("%s.xy", fDomainName.c_str());
171 end.printf("%s.zw", fDomainName.c_str());
172 append_wrap(builder, textureDomain.modeX(), "origCoord", start.c_str(), end.c_str(),
173 true, "clampedCoord");
174 } else {
175 // Apply x mode to the x coordinate using the left and right edges of the domain rect
176 // (stored as the x and z components of the domain uniform).
177 start.printf("%s.x", fDomainName.c_str());
178 end.printf("%s.z", fDomainName.c_str());
179 append_wrap(builder, textureDomain.modeX(), "origCoord.x", start.c_str(), end.c_str(),
180 false, "clampedCoord.x");
181 // Repeat the same logic for y.
182 start.printf("%s.y", fDomainName.c_str());
183 end.printf("%s.w", fDomainName.c_str());
184 append_wrap(builder, textureDomain.modeY(), "origCoord.y", start.c_str(), end.c_str(),
185 false, "clampedCoord.y");
186 }
187 // Sample 'appendSample' at the clamped coordinate location.
188 SkString color = appendSample("clampedCoord");
189
190 // Apply decal mode's transparency interpolation if needed
191 if (decalX || decalY) {
192 // The decal err is the max absoluate value between the clamped coordinate and the original
193 // pixel coordinate. This will then be clamped to 1.f if it's greater than the control
194 // parameter, which simulates kNearest and kBilerp behavior depending on if it's 0 or 1.
195 if (decalX && decalY) {
196 builder->codeAppendf("half err = max(half(abs(clampedCoord.x - origCoord.x) * %s.x), "
197 "half(abs(clampedCoord.y - origCoord.y) * %s.y));",
198 fDecalName.c_str(), fDecalName.c_str());
199 } else if (decalX) {
200 builder->codeAppendf("half err = half(abs(clampedCoord.x - origCoord.x) * %s.x);",
201 fDecalName.c_str());
202 } else {
203 SkASSERT(decalY);
204 builder->codeAppendf("half err = half(abs(clampedCoord.y - origCoord.y) * %s.y);",
205 fDecalName.c_str());
206 }
207
208 // Apply a transform to the error rate, which let's us simulate nearest or bilerp filtering
209 // in the same shader. When the texture is nearest filtered, fSizeName.z is set to 1/2 so
210 // this becomes a step function centered at .5 away from the clamped coordinate (but the
211 // domain for decal is inset by .5 so the edge lines up properly). When bilerp, fSizeName.z
212 // is set to 1 and it becomes a simple linear blend between texture and transparent.
213 builder->codeAppendf("if (err > %s.z) { err = 1.0; } else if (%s.z < 1) { err = 0.0; }",
214 fDecalName.c_str(), fDecalName.c_str());
215 builder->codeAppendf("%s = mix(%s, half4(0, 0, 0, 0), err);", outColor, color.c_str());
216 } else {
217 // A simple look up
218 builder->codeAppendf("%s = %s;", outColor, color.c_str());
219 }
220 }
221
setData(const GrGLSLProgramDataManager & pdman,const GrTextureDomain & textureDomain,const GrSurfaceProxyView & view,GrSamplerState state)222 void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman,
223 const GrTextureDomain& textureDomain,
224 const GrSurfaceProxyView& view,
225 GrSamplerState state) {
226 // We want a hard transition from texture content to trans-black in nearest mode.
227 bool filterDecal = state.filter() != GrSamplerState::Filter::kNearest;
228 this->setData(pdman, textureDomain, view.proxy(), view.origin(), filterDecal);
229 }
230
setData(const GrGLSLProgramDataManager & pdman,const GrTextureDomain & textureDomain,bool filterIfDecal)231 void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman,
232 const GrTextureDomain& textureDomain,
233 bool filterIfDecal) {
234 // The origin we pass here doesn't matter
235 this->setData(pdman, textureDomain, nullptr, kTopLeft_GrSurfaceOrigin, filterIfDecal);
236 }
237
setData(const GrGLSLProgramDataManager & pdman,const GrTextureDomain & textureDomain,const GrSurfaceProxy * proxy,GrSurfaceOrigin origin,bool filterIfDecal)238 void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman,
239 const GrTextureDomain& textureDomain,
240 const GrSurfaceProxy* proxy,
241 GrSurfaceOrigin origin,
242 bool filterIfDecal) {
243 SkASSERT(fHasMode && textureDomain.modeX() == fModeX && textureDomain.modeY() == fModeY);
244 if (kIgnore_Mode == textureDomain.modeX() && kIgnore_Mode == textureDomain.modeY()) {
245 return;
246 }
247 // If the texture is using nearest filtering, then the decal filter weight should step from
248 // 0 (texture) to 1 (transparent) one half pixel away from the domain. When doing any other
249 // form of filtering, the weight should be 1.0 so that it smoothly interpolates between the
250 // texture and transparent.
251 // Start off assuming we're in pixel units and later adjust if we have to deal with normalized
252 // texture coords.
253 float decalFilterWeights[3] = {1.f, 1.f, filterIfDecal ? 1.f : 0.5f};
254 bool sendDecalData = textureDomain.modeX() == kDecal_Mode ||
255 textureDomain.modeY() == kDecal_Mode;
256 float tempDomainValues[4];
257 const float* values;
258 if (proxy) {
259 SkScalar wInv, hInv, h;
260 GrTexture* tex = proxy->peekTexture();
261 if (proxy->backendFormat().textureType() == GrTextureType::kRectangle) {
262 wInv = hInv = 1.f;
263 h = tex->height();
264 // Don't do any scaling by texture size for decal filter rate, it's already in
265 // pixels
266 } else {
267 wInv = SK_Scalar1 / tex->width();
268 hInv = SK_Scalar1 / tex->height();
269 h = 1.f;
270
271 // Account for texture coord normalization in decal filter weights.
272 decalFilterWeights[0] = tex->width();
273 decalFilterWeights[1] = tex->height();
274 }
275
276 tempDomainValues[0] = SkScalarToFloat(textureDomain.domain().fLeft * wInv);
277 tempDomainValues[1] = SkScalarToFloat(textureDomain.domain().fTop * hInv);
278 tempDomainValues[2] = SkScalarToFloat(textureDomain.domain().fRight * wInv);
279 tempDomainValues[3] = SkScalarToFloat(textureDomain.domain().fBottom * hInv);
280
281 if (proxy->backendFormat().textureType() == GrTextureType::kRectangle) {
282 SkASSERT(tempDomainValues[0] >= 0.0f && tempDomainValues[0] <= proxy->width());
283 SkASSERT(tempDomainValues[1] >= 0.0f && tempDomainValues[1] <= proxy->height());
284 SkASSERT(tempDomainValues[2] >= 0.0f && tempDomainValues[2] <= proxy->width());
285 SkASSERT(tempDomainValues[3] >= 0.0f && tempDomainValues[3] <= proxy->height());
286 } else {
287 SkASSERT(tempDomainValues[0] >= 0.0f && tempDomainValues[0] <= 1.0f);
288 SkASSERT(tempDomainValues[1] >= 0.0f && tempDomainValues[1] <= 1.0f);
289 SkASSERT(tempDomainValues[2] >= 0.0f && tempDomainValues[2] <= 1.0f);
290 SkASSERT(tempDomainValues[3] >= 0.0f && tempDomainValues[3] <= 1.0f);
291 }
292
293 // vertical flip if necessary
294 if (kBottomLeft_GrSurfaceOrigin == origin) {
295 tempDomainValues[1] = h - tempDomainValues[1];
296 tempDomainValues[3] = h - tempDomainValues[3];
297
298 // The top and bottom were just flipped, so correct the ordering
299 // of elements so that values = (l, t, r, b).
300 using std::swap;
301 swap(tempDomainValues[1], tempDomainValues[3]);
302 }
303 values = tempDomainValues;
304 } else {
305 values = textureDomain.domain().asScalars();
306 }
307 if (!std::equal(values, values + 4, fPrevDomain)) {
308 pdman.set4fv(fDomainUni, 1, values);
309 std::copy_n(values, 4, fPrevDomain);
310 }
311 if (sendDecalData &&
312 !std::equal(decalFilterWeights, decalFilterWeights + 3, fPrevDeclFilterWeights)) {
313 pdman.set3fv(fDecalUni, 1, decalFilterWeights);
314 std::copy_n(decalFilterWeights, 3, fPrevDeclFilterWeights);
315 }
316 }
317
318 ///////////////////////////////////////////////////////////////////////////////
319
Make(GrSurfaceProxyView view,const SkIRect & subset,const SkIPoint & deviceSpaceOffset)320 std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceTextureDecalFragmentProcessor::Make(
321 GrSurfaceProxyView view, const SkIRect& subset, const SkIPoint& deviceSpaceOffset) {
322 return std::unique_ptr<GrFragmentProcessor>(new GrDeviceSpaceTextureDecalFragmentProcessor(
323 std::move(view), subset, deviceSpaceOffset));
324 }
325
GrDeviceSpaceTextureDecalFragmentProcessor(GrSurfaceProxyView view,const SkIRect & subset,const SkIPoint & deviceSpaceOffset)326 GrDeviceSpaceTextureDecalFragmentProcessor::GrDeviceSpaceTextureDecalFragmentProcessor(
327 GrSurfaceProxyView view, const SkIRect& subset, const SkIPoint& deviceSpaceOffset)
328 : INHERITED(kGrDeviceSpaceTextureDecalFragmentProcessor_ClassID,
329 kCompatibleWithCoverageAsAlpha_OptimizationFlag)
330 , fTextureDomain(view.proxy(),
331 GrTextureDomain::MakeTexelDomain(subset, GrTextureDomain::kDecal_Mode),
332 GrTextureDomain::kDecal_Mode, GrTextureDomain::kDecal_Mode)
333 , fTextureSampler(std::move(view), GrSamplerState::Filter::kNearest) {
334 this->setTextureSamplerCnt(1);
335 fDeviceSpaceOffset.fX = deviceSpaceOffset.fX - subset.fLeft;
336 fDeviceSpaceOffset.fY = deviceSpaceOffset.fY - subset.fTop;
337 }
338
GrDeviceSpaceTextureDecalFragmentProcessor(const GrDeviceSpaceTextureDecalFragmentProcessor & that)339 GrDeviceSpaceTextureDecalFragmentProcessor::GrDeviceSpaceTextureDecalFragmentProcessor(
340 const GrDeviceSpaceTextureDecalFragmentProcessor& that)
341 : INHERITED(kGrDeviceSpaceTextureDecalFragmentProcessor_ClassID,
342 kCompatibleWithCoverageAsAlpha_OptimizationFlag)
343 , fTextureDomain(that.fTextureDomain)
344 , fTextureSampler(that.fTextureSampler)
345 , fDeviceSpaceOffset(that.fDeviceSpaceOffset) {
346 this->setTextureSamplerCnt(1);
347 }
348
clone() const349 std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceTextureDecalFragmentProcessor::clone() const {
350 return std::unique_ptr<GrFragmentProcessor>(
351 new GrDeviceSpaceTextureDecalFragmentProcessor(*this));
352 }
353
onCreateGLSLInstance() const354 GrGLSLFragmentProcessor* GrDeviceSpaceTextureDecalFragmentProcessor::onCreateGLSLInstance() const {
355 class GLSLProcessor : public GrGLSLFragmentProcessor {
356 public:
357 void emitCode(EmitArgs& args) override {
358 const GrDeviceSpaceTextureDecalFragmentProcessor& dstdfp =
359 args.fFp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>();
360 const char* scaleAndTranslateName;
361 fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
362 kHalf4_GrSLType,
363 "scaleAndTranslate",
364 &scaleAndTranslateName);
365 args.fFragBuilder->codeAppendf("half2 coords = half2(sk_FragCoord.xy * %s.xy + %s.zw);",
366 scaleAndTranslateName, scaleAndTranslateName);
367 fGLDomain.sampleTexture(args.fFragBuilder,
368 args.fUniformHandler,
369 args.fShaderCaps,
370 dstdfp.fTextureDomain,
371 args.fOutputColor,
372 SkString("coords"),
373 args.fTexSamplers[0],
374 args.fInputColor);
375 }
376
377 protected:
378 void onSetData(const GrGLSLProgramDataManager& pdman,
379 const GrFragmentProcessor& fp) override {
380 const GrDeviceSpaceTextureDecalFragmentProcessor& dstdfp =
381 fp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>();
382 const auto& view = dstdfp.textureSampler(0).view();
383 SkISize textureDims = view.proxy()->backingStoreDimensions();
384
385 fGLDomain.setData(pdman, dstdfp.fTextureDomain, view,
386 dstdfp.textureSampler(0).samplerState());
387 float iw = 1.f / textureDims.width();
388 float ih = 1.f / textureDims.height();
389 float scaleAndTransData[4] = {
390 iw, ih,
391 -dstdfp.fDeviceSpaceOffset.fX * iw, -dstdfp.fDeviceSpaceOffset.fY * ih
392 };
393 if (view.origin() == kBottomLeft_GrSurfaceOrigin) {
394 scaleAndTransData[1] = -scaleAndTransData[1];
395 scaleAndTransData[3] = 1 - scaleAndTransData[3];
396 }
397 pdman.set4fv(fScaleAndTranslateUni, 1, scaleAndTransData);
398 }
399
400 private:
401 GrTextureDomain::GLDomain fGLDomain;
402 UniformHandle fScaleAndTranslateUni;
403 };
404
405 return new GLSLProcessor;
406 }
407
onIsEqual(const GrFragmentProcessor & fp) const408 bool GrDeviceSpaceTextureDecalFragmentProcessor::onIsEqual(const GrFragmentProcessor& fp) const {
409 const GrDeviceSpaceTextureDecalFragmentProcessor& dstdfp =
410 fp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>();
411 return dstdfp.fTextureSampler.view().proxy()->underlyingUniqueID() ==
412 fTextureSampler.view().proxy()->underlyingUniqueID() &&
413 dstdfp.fDeviceSpaceOffset == fDeviceSpaceOffset &&
414 dstdfp.fTextureDomain == fTextureDomain;
415 }
416
417 ///////////////////////////////////////////////////////////////////////////////
418
419 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDeviceSpaceTextureDecalFragmentProcessor);
420
421 #if GR_TEST_UTILS
TestCreate(GrProcessorTestData * d)422 std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceTextureDecalFragmentProcessor::TestCreate(
423 GrProcessorTestData* d) {
424 auto [view, at, ct] = d->randomView();
425 SkIRect subset;
426 subset.fLeft = d->fRandom->nextULessThan(view.width() - 1);
427 subset.fRight = d->fRandom->nextRangeU(subset.fLeft, view.width());
428 subset.fTop = d->fRandom->nextULessThan(view.height() - 1);
429 subset.fBottom = d->fRandom->nextRangeU(subset.fTop, view.height());
430 SkIPoint pt;
431 pt.fX = d->fRandom->nextULessThan(2048);
432 pt.fY = d->fRandom->nextULessThan(2048);
433
434 return GrDeviceSpaceTextureDecalFragmentProcessor::Make(std::move(view), subset, pt);
435 }
436 #endif
437