Searched defs:shadowColor (Results 1 – 8 of 8) sorted by relevance
| /frameworks/native/libs/renderengine/gl/ |
| D | Program.h | 50 shadowColor = 3, enumerator
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| D | GLSkiaShadowPort.cpp | 231 Mesh::VertexArray<vec4>& shadowColor, in fillInCircleVerts() 346 Mesh::VertexArray<vec4>& shadowColor, in fillInRRectVerts() 478 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor, in fillVerticesForGeometry()
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| D | GLESRenderEngine.cpp | 1756 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>(); in handleShadow() local
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| /frameworks/base/services/core/java/com/android/server/wm/ |
| D | Watermark.java | 104 int shadowColor = WindowManagerService.getPropertyInt(tokens, 4, in Watermark() local
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| /frameworks/base/libs/hwui/ |
| D | RenderProperties.h | 521 bool setSpotShadowColor(SkColor shadowColor) { in setSpotShadowColor() 527 bool setAmbientShadowColor(SkColor shadowColor) { in setAmbientShadowColor()
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| /frameworks/base/libs/hwui/jni/ |
| D | android_graphics_RenderNode.cpp | 176 …ew_RenderNode_setSpotShadowColor(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jint shadowColor) { in android_view_RenderNode_setSpotShadowColor() 187 jint shadowColor) { in android_view_RenderNode_setAmbientShadowColor()
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| /frameworks/base/graphics/java/android/graphics/ |
| D | Paint.java | 1470 public void setShadowLayer(float radius, float dx, float dy, @ColorInt int shadowColor) { in setShadowLayer() 1489 public void setShadowLayer(float radius, float dx, float dy, @ColorLong long shadowColor) { in setShadowLayer() 3130 @ColorLong long shadowColor); in nSetShadowLayer()
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| /frameworks/layoutlib/bridge/src/android/graphics/ |
| D | Paint_Delegate.java | 457 long shadowColor) { in nSetShadowLayer()
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