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Searched defs:shadowColor (Results 1 – 8 of 8) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DProgram.h50 shadowColor = 3, enumerator
DGLSkiaShadowPort.cpp231 Mesh::VertexArray<vec4>& shadowColor, in fillInCircleVerts()
346 Mesh::VertexArray<vec4>& shadowColor, in fillInRRectVerts()
478 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor, in fillVerticesForGeometry()
DGLESRenderEngine.cpp1756 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>(); in handleShadow() local
/frameworks/base/services/core/java/com/android/server/wm/
DWatermark.java104 int shadowColor = WindowManagerService.getPropertyInt(tokens, 4, in Watermark() local
/frameworks/base/libs/hwui/
DRenderProperties.h521 bool setSpotShadowColor(SkColor shadowColor) { in setSpotShadowColor()
527 bool setAmbientShadowColor(SkColor shadowColor) { in setAmbientShadowColor()
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_RenderNode.cpp176 …ew_RenderNode_setSpotShadowColor(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jint shadowColor) { in android_view_RenderNode_setSpotShadowColor()
187 jint shadowColor) { in android_view_RenderNode_setAmbientShadowColor()
/frameworks/base/graphics/java/android/graphics/
DPaint.java1470 public void setShadowLayer(float radius, float dx, float dy, @ColorInt int shadowColor) { in setShadowLayer()
1489 public void setShadowLayer(float radius, float dx, float dy, @ColorLong long shadowColor) { in setShadowLayer()
3130 @ColorLong long shadowColor); in nSetShadowLayer()
/frameworks/layoutlib/bridge/src/android/graphics/
DPaint_Delegate.java457 long shadowColor) { in nSetShadowLayer()