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Searched defs:texName (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DSurfaceTexture.java117 public SurfaceTexture(int texName) { in SurfaceTexture()
138 public SurfaceTexture(int texName, boolean singleBufferMode) { in SurfaceTexture()
292 public void attachToGLContext(int texName) { in attachToGLContext()
412 private native void nativeInit(boolean isDetached, int texName, in nativeInit()
423 private native int nativeAttachToGLContext(int texName); in nativeAttachToGLContext()
/frameworks/native/cmds/flatland/
DComposers.cpp46 bool blit(GLuint texName, const float* texMatrix, in blit()
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit()
149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque()
173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink()
205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend()
244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink()
DMain.cpp401 GLuint texName; in setUp() local
/frameworks/av/cmds/screenrecord/
DProgram.cpp203 status_t Program::blit(GLuint texName, const float* texMatrix, in blit()
229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, in drawTriangles()
243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, in beforeDraw()
/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp30 TextureRenderer::TextureRenderer(GLuint texName, in TextureRenderer()
/frameworks/base/native/android/
Dsurface_texture.cpp26 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName) { in ASurfaceTexture_attachToGLContext()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp82 for (uint32_t texName : mTexNames) { in ~RenderEngineTest() local
412 uint32_t texName; in fillColor() local
806 uint32_t texName; in fillRedBufferTextureTransform() local
855 uint32_t texName; in fillRedBufferWithPremultiplyAlpha() local
894 uint32_t texName; in fillRedBufferWithoutPremultiplyAlpha() local
1252 uint32_t texName; in TEST_F() local
1456 uint32_t texName = layer.source.buffer.textureName; in TEST_F() local
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp616 void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) { in bindExternalTextureImage()
627 status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, in bindExternalTextureBuffer()
1665 bool GLESRenderEngine::isTextureNameKnownForTesting(uint32_t texName) { in isTextureNameKnownForTesting()
1670 std::optional<uint64_t> GLESRenderEngine::getBufferIdForTextureNameForTesting(uint32_t texName) { in getBufferIdForTextureNameForTesting()
/frameworks/base/rs/java/android/renderscript/
DProgram.java355 public BaseProgramBuilder addTexture(TextureType texType, String texName) in addTexture()
/frameworks/native/libs/nativedisplay/surfacetexture/
Dsurface_texture.cpp156 int ASurfaceTexture_routeAttachToGLContext(ASurfaceTexture* st, uint32_t texName) { in ASurfaceTexture_routeAttachToGLContext()
/frameworks/base/core/jni/
Dandroid_graphics_SurfaceTexture.cpp254 jint texName, jboolean singleBufferMode, jobject weakThiz) in SurfaceTexture_init()