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Searched defs:uniformHandler (Results 1 – 25 of 68) sorted by relevance

123

/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h41 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
43 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skqp/src/gpu/vk/
DGrVkPipelineStateBuilder.h123 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
124 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skia/src/gpu/vk/
DGrVkPipelineStateBuilder.h72 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
73 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.h63 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
64 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skqp/src/gpu/gl/builders/
DGrGLProgramBuilder.h83 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
84 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.h83 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
84 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp61 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
161 GrGLSLUniformHandler* uniformHandler, in writeOutputPosition()
DGrGLSLPrimitiveProcessor.cpp52 GrGLSLUniformHandler* uniformHandler, in setupUniformColor()
DGrGLSLGeometryProcessor.h44 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
DGrGLSLXferProcessor.cpp36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
DGrGLSLProgramBuilder.cpp348 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTWidthUniform() local
356 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local
/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp55 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
123 GrGLSLUniformHandler* uniformHandler, in writeOutputPosition()
DGrGLSLPrimitiveProcessor.cpp52 GrGLSLUniformHandler* uniformHandler, in setupUniformColor()
DGrGLSLGeometryProcessor.h44 GrGLSLUniformHandler* uniformHandler, in emitTransforms()
DGrGLSLXferProcessor.cpp38 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
DGrGLSLProgramBuilder.cpp354 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTWidthUniform() local
363 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTHeightUniform() local
/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.h83 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function
84 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
/external/skqp/src/gpu/effects/
DGrShadowGeoProc.cpp24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
DGrBezierEffect.cpp73 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
324 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
DGrDistanceFieldGeoProc.cpp36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
335 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
623 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
/external/skia/src/gpu/effects/
DGrShadowGeoProc.cpp25 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
DGrBezierEffect.cpp75 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
329 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
DGrDistanceFieldGeoProc.cpp36 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
332 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
618 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local
DGrTextureDomain.cpp103 GrGLSLUniformHandler* uniformHandler, in sampleTexture()
121 GrGLSLUniformHandler* uniformHandler, in sample()
DGrRRectEffect.cpp153 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local
503 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local

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