Searched defs:unitNdx (Results 1 – 13 of 13) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsRandomShaderCase.cpp | 229 int unitNdx = uniformIter->getValue().asInt(0); in init() local 522 int unitNdx = i->first; in iterate() local 534 int unitNdx = i->first; in iterate() local
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D | glsShaderRenderCase.cpp | 314 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords) in texture2D()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.cpp | 73 int unitNdx = unitStr.texUnit - GL_TEXTURE0; in operator <<() local
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.hpp | 73 int unitNdx; member
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D | es31fFboTestUtil.cpp | 167 void Texture2DShader::setUnit (int inputNdx, int unitNdx) in setUnit()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureUnitTests.cpp | 303 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader() local 426 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods() local 476 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in shadeFragments() local 833 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in render() local
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D | es2fFboRenderTest.cpp | 140 void setUnit (sglr::Context& gl, deUint32 program, int unitNdx) in setUnit()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.hpp | 103 int unitNdx; member
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D | es3fTextureUnitTests.cpp | 411 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in MultiTexShader() local 582 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in makeSafeLods() local 632 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in shadeFragments() local 1169 for (int unitNdx = 0; unitNdx < m_numUnits; unitNdx++) in render() local
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D | es3fFboTestUtil.cpp | 324 void Texture2DShader::setUnit (int inputNdx, int unitNdx) in setUnit()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 504 void ReferenceContext::setTex1DBinding (int unitNdx, Texture1D* texture) in setTex1DBinding() 519 void ReferenceContext::setTex2DBinding (int unitNdx, Texture2D* texture) in setTex2DBinding() 534 void ReferenceContext::setTexCubeBinding (int unitNdx, TextureCube* texture) in setTexCubeBinding() 549 void ReferenceContext::setTex2DArrayBinding (int unitNdx, Texture2DArray* texture) in setTex2DArrayBinding() 564 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) in setTex3DBinding() 579 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) in setTexCubeArrayBinding() 596 int unitNdx = m_activeTexture; in bindTexture() local 697 for (int unitNdx = 0; unitNdx < (int)m_textureUnits.size(); unitNdx++) in deleteTexture() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 380 tcu::Vec4 ShaderEvalContext::texture2D(int unitNdx, const tcu::Vec2& texCoords) in texture2D()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 435 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords) in texture2D()
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