/external/skqp/src/gpu/ccpr/ |
D | GrCCCoverageProcessor_GSImpl.cpp | 59 GrShaderVar wind("wind", kHalf_GrSLType); in emitGeometryShader() local 133 const GrShaderVar& wind, const char* emitVertexFn) const override { in onEmitGeometryShader() argument 227 const GrShaderVar& wind, const char* emitVertexFn) const override { in onEmitGeometryShader() argument 296 const GrShaderVar& wind, const char* emitVertexFn) const override { in onEmitGeometryShader() argument
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D | GrCCConicShader.cpp | 13 void GrCCConicShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts, const char* wind, in emitSetupCode()
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D | GrCCQuadraticShader.cpp | 14 const char* wind, const char** outHull4) const { in emitSetupCode() argument
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D | GrCCCubicShader.cpp | 17 const char* wind, const char** /*outHull4*/) const { in emitSetupCode()
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D | GrCCFiller.cpp | 190 float wind = ax*by - ay*bx; in tessellateFan() local
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/external/skia/src/gpu/ccpr/ |
D | GrGSCoverageProcessor.cpp | 64 GrShaderVar wind("wind", kHalf_GrSLType); in emitGeometryShader() local 161 const GrShaderVar& wind, const char* emitVertexFn) const override { in onEmitGeometryShader() argument 255 const GrShaderVar& wind, const char* emitVertexFn) const override { in onEmitGeometryShader() argument 326 const GrShaderVar& wind, const char* emitVertexFn) const override { in onEmitGeometryShader() argument
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D | GrCCQuadraticShader.cpp | 37 const char* position, const char* coverage, const char* cornerCoverage, const char* wind) { in onEmitVaryings()
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D | GrCCConicShader.cpp | 52 const char* position, const char* coverage, const char* cornerCoverage, const char* wind) { in onEmitVaryings()
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D | GrCCCubicShader.cpp | 86 const char* position, const char* coverage, const char* cornerCoverage, const char* wind) { in onEmitVaryings()
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D | GrCCCoverageProcessor.h | 151 const char* wind) { in emitVaryings()
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/external/skqp/src/pathops/ |
D | SkPathOpsWinding.cpp | 291 int wind = 0; in sortableTop() local
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D | SkPathOpsDebug.cpp | 500 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind() 504 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf() 1351 int wind = 0; in debugValidate() local
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/external/skia/src/pathops/ |
D | SkPathOpsWinding.cpp | 291 int wind = 0; in sortableTop() local
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D | SkPathOpsDebug.cpp | 500 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind() 504 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf() 1350 int wind = 0; in debugValidate() local
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/external/skqp/tests/ |
D | PathOpsDebug.cpp | 46 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind() 50 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf()
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/external/skia/tests/ |
D | PathOpsDebug.cpp | 46 bool SkPathOpsDebug::ValidWind(int wind) { in ValidWind() 50 void SkPathOpsDebug::WindingPrintf(int wind) { in WindingPrintf()
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