/external/fonttools/Tests/ttLib/tables/ |
D | _f_v_a_r_test.py | 35 def AddName(font, name): function 58 axis.axisNameID = AddName(font, name).nameID 62 inst.subfamilyNameID = AddName(font, name).nameID 130 AddName(font, "Optical Size").nameID = 256 203 inst.subfamilyNameID = AddName(font, "Light Condensed").nameID 204 inst.postscriptNameID = AddName(font, "Test-LightCondensed").nameID 223 inst.subfamilyNameID = AddName(font, "Light Condensed").nameID
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/external/flatbuffers/tests/FlatBuffers.Test/ |
D | FlatBuffersExampleTests.cs | 51 Monster.AddName(fbb, names[0]); in CanCreateNewFlatBufferFromScratch() 54 Monster.AddName(fbb, names[1]); in CanCreateNewFlatBufferFromScratch() 57 Monster.AddName(fbb, names[2]); in CanCreateNewFlatBufferFromScratch() 77 Monster.AddName(fbb, fred); in CanCreateNewFlatBufferFromScratch() 94 Monster.AddName(fbb, str); in CanCreateNewFlatBufferFromScratch() 305 Monster.AddName(fbb1, str1); in TestNestedFlatBuffer() 318 Monster.AddName(fbb2, str2); in TestNestedFlatBuffer()
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/external/flatbuffers/tests/FlatBuffers.Benchmarks/ |
D | FlatBufferBuilderBenchmark.cs | 41 Monster.AddName(fbb1, str1); in BuildNestedMonster() 54 Monster.AddName(fbb2, str2); in BuildNestedMonster() 71 Monster.AddName(builder, str1); in BuildMonster()
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/external/lzma/CPP/Common/ |
D | ListFileUtils.cpp | 16 static void AddName(UStringVector &strings, UString &s) in AddName() function 122 AddName(strings, s); in ReadNamesFromListFile2() 128 AddName(strings, s); in ReadNamesFromListFile2()
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/external/flatbuffers/samples/ |
D | sample_binary.lua | 25 weapon.AddName(builder, weaponOne) 31 weapon.AddName(builder, weaponTwo) 58 monster.AddName(builder, name)
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D | SampleBinary.php | 59 \MyGame\Sample\Monster::AddName($builder, $name);
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D | SampleBinary.cs | 51 Monster.AddName(builder, name); in Main()
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/external/tensorflow/tensorflow/python/ops/ |
D | control_flow_grad.py | 164 grad_ctxt.AddName(grad.name) 168 grad_ctxt.AddName(grad.values.name) 169 grad_ctxt.AddName(grad.indices.name) 172 grad_ctxt.AddName(dense_shape.name)
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D | control_flow_ops.py | 726 def AddName(self, name): member in ControlFlowContext 756 self._outer_context.AddName(x.name) 1818 self.AddName(n.name) 1870 self.AddName(count.name) 1967 self.AddName(acc.name) 2041 self.AddName(values_acc.name) 2042 self.AddName(indices_acc.name) 2045 self.AddName(shape_acc.name)
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D | control_flow_state.py | 177 outer_forward_ctxt.AddName(cnt.name)
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/external/fonttools/Snippets/ |
D | interpolate.py | 39 weight.nameID = AddName(font, "Weight").nameID 51 inst.nameID = AddName(font, name).nameID 56 def AddName(font, name): function
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/external/flatbuffers/samples/lua/MyGame/Sample/ |
D | Weapon.lua | 38 function Weapon.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(0, name, 0) end function
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D | Monster.lua | 112 function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end function
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/external/flatbuffers/tests/ |
D | luatest.lua | 102 monster.AddName(b, fred) 134 monster.AddName(b, str)
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D | phpTest.php | 42 \MyGame\Example\Monster::AddName($fbb, $fred); 63 \MyGame\Example\Monster::AddName($fbb, $str);
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/external/tensorflow/tensorflow/core/framework/ |
D | op_def_util.cc | 519 void AddName(string* s, bool name, const OpDef::ArgDef& arg) { in AddName() function 549 AddName(&s, names, arg); in ComputeArgSignature() 561 AddName(&s, names, arg); in ComputeArgSignature() 570 AddName(&type, names, arg); in ComputeArgSignature()
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/external/llvm/lib/CodeGen/AsmPrinter/ |
D | DwarfAccelTable.h | 247 void AddName(DwarfStringPoolEntryRef Name, const DIE *Die, char Flags = 0);
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D | DwarfDebug.cpp | 1951 AccelNames.AddName(InfoHolder.getStringPool().getEntry(*Asm, Name), &Die); in addAccelName() 1957 AccelObjC.AddName(InfoHolder.getStringPool().getEntry(*Asm, Name), &Die); in addAccelObjC() 1963 AccelNamespace.AddName(InfoHolder.getStringPool().getEntry(*Asm, Name), &Die); in addAccelNamespace() 1969 AccelTypes.AddName(InfoHolder.getStringPool().getEntry(*Asm, Name), &Die); in addAccelType()
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D | DwarfAccelTable.cpp | 33 void DwarfAccelTable::AddName(DwarfStringPoolEntryRef Name, const DIE *die, in AddName() function in DwarfAccelTable
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/external/flatbuffers/tests/MyGame/Example/ |
D | Monster.lua | 529 function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end function
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D | Monster.cs | 195 …public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset… in AddName() method
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/external/flatbuffers/docs/source/ |
D | Tutorial.md | 800 weapon.AddName(builder, weaponOne) 806 weapon.AddName(builder, weaponTwo) 1326 Monster.AddName(builder, name); 1412 \MyGame\Sample\Monster::AddName($builder, $name); 1494 monster.AddName(builder, name)
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/external/swiftshader/third_party/subzero/src/ |
D | IceAssemblerARM32.cpp | 1354 constexpr const char *AddName = "add"; in add() local 1357 AddName); in add()
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