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Searched refs:AddName (Results 1 – 23 of 23) sorted by relevance

/external/fonttools/Tests/ttLib/tables/
D_f_v_a_r_test.py35 def AddName(font, name): function
58 axis.axisNameID = AddName(font, name).nameID
62 inst.subfamilyNameID = AddName(font, name).nameID
130 AddName(font, "Optical Size").nameID = 256
203 inst.subfamilyNameID = AddName(font, "Light Condensed").nameID
204 inst.postscriptNameID = AddName(font, "Test-LightCondensed").nameID
223 inst.subfamilyNameID = AddName(font, "Light Condensed").nameID
/external/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs51 Monster.AddName(fbb, names[0]); in CanCreateNewFlatBufferFromScratch()
54 Monster.AddName(fbb, names[1]); in CanCreateNewFlatBufferFromScratch()
57 Monster.AddName(fbb, names[2]); in CanCreateNewFlatBufferFromScratch()
77 Monster.AddName(fbb, fred); in CanCreateNewFlatBufferFromScratch()
94 Monster.AddName(fbb, str); in CanCreateNewFlatBufferFromScratch()
305 Monster.AddName(fbb1, str1); in TestNestedFlatBuffer()
318 Monster.AddName(fbb2, str2); in TestNestedFlatBuffer()
/external/flatbuffers/tests/FlatBuffers.Benchmarks/
DFlatBufferBuilderBenchmark.cs41 Monster.AddName(fbb1, str1); in BuildNestedMonster()
54 Monster.AddName(fbb2, str2); in BuildNestedMonster()
71 Monster.AddName(builder, str1); in BuildMonster()
/external/lzma/CPP/Common/
DListFileUtils.cpp16 static void AddName(UStringVector &strings, UString &s) in AddName() function
122 AddName(strings, s); in ReadNamesFromListFile2()
128 AddName(strings, s); in ReadNamesFromListFile2()
/external/flatbuffers/samples/
Dsample_binary.lua25 weapon.AddName(builder, weaponOne)
31 weapon.AddName(builder, weaponTwo)
58 monster.AddName(builder, name)
DSampleBinary.php59 \MyGame\Sample\Monster::AddName($builder, $name);
DSampleBinary.cs51 Monster.AddName(builder, name); in Main()
/external/tensorflow/tensorflow/python/ops/
Dcontrol_flow_grad.py164 grad_ctxt.AddName(grad.name)
168 grad_ctxt.AddName(grad.values.name)
169 grad_ctxt.AddName(grad.indices.name)
172 grad_ctxt.AddName(dense_shape.name)
Dcontrol_flow_ops.py726 def AddName(self, name): member in ControlFlowContext
756 self._outer_context.AddName(x.name)
1818 self.AddName(n.name)
1870 self.AddName(count.name)
1967 self.AddName(acc.name)
2041 self.AddName(values_acc.name)
2042 self.AddName(indices_acc.name)
2045 self.AddName(shape_acc.name)
Dcontrol_flow_state.py177 outer_forward_ctxt.AddName(cnt.name)
/external/fonttools/Snippets/
Dinterpolate.py39 weight.nameID = AddName(font, "Weight").nameID
51 inst.nameID = AddName(font, name).nameID
56 def AddName(font, name): function
/external/flatbuffers/samples/lua/MyGame/Sample/
DWeapon.lua38 function Weapon.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(0, name, 0) end function
DMonster.lua112 function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end function
/external/flatbuffers/tests/
Dluatest.lua102 monster.AddName(b, fred)
134 monster.AddName(b, str)
DphpTest.php42 \MyGame\Example\Monster::AddName($fbb, $fred);
63 \MyGame\Example\Monster::AddName($fbb, $str);
/external/tensorflow/tensorflow/core/framework/
Dop_def_util.cc519 void AddName(string* s, bool name, const OpDef::ArgDef& arg) { in AddName() function
549 AddName(&s, names, arg); in ComputeArgSignature()
561 AddName(&s, names, arg); in ComputeArgSignature()
570 AddName(&type, names, arg); in ComputeArgSignature()
/external/llvm/lib/CodeGen/AsmPrinter/
DDwarfAccelTable.h247 void AddName(DwarfStringPoolEntryRef Name, const DIE *Die, char Flags = 0);
DDwarfDebug.cpp1951 AccelNames.AddName(InfoHolder.getStringPool().getEntry(*Asm, Name), &Die); in addAccelName()
1957 AccelObjC.AddName(InfoHolder.getStringPool().getEntry(*Asm, Name), &Die); in addAccelObjC()
1963 AccelNamespace.AddName(InfoHolder.getStringPool().getEntry(*Asm, Name), &Die); in addAccelNamespace()
1969 AccelTypes.AddName(InfoHolder.getStringPool().getEntry(*Asm, Name), &Die); in addAccelType()
DDwarfAccelTable.cpp33 void DwarfAccelTable::AddName(DwarfStringPoolEntryRef Name, const DIE *die, in AddName() function in DwarfAccelTable
/external/flatbuffers/tests/MyGame/Example/
DMonster.lua529 function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end function
DMonster.cs195 …public static void AddName(FlatBufferBuilder builder, StringOffset nameOffset) { builder.AddOffset… in AddName() method
/external/flatbuffers/docs/source/
DTutorial.md800 weapon.AddName(builder, weaponOne)
806 weapon.AddName(builder, weaponTwo)
1326 Monster.AddName(builder, name);
1412 \MyGame\Sample\Monster::AddName($builder, $name);
1494 monster.AddName(builder, name)
/external/swiftshader/third_party/subzero/src/
DIceAssemblerARM32.cpp1354 constexpr const char *AddName = "add"; in add() local
1357 AddName); in add()