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Searched refs:CHECK_ALLOC_ERROR (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLBuffer.cpp19 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro
23 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro
111 if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) { in GrGLBuffer()
DGrGLGpu.cpp49 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro
53 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro
967 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()
1003 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()
1024 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_texture()
1071 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_compressed_texture()
1126 GrGLenum error = CHECK_ALLOC_ERROR(&interface); in allocate_and_populate_compressed_texture()
1412 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); in renderbuffer_storage_msaa()
1689 if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()
1720 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()
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/external/skia/src/gpu/gl/
DGrGLBuffer.cpp20 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro
24 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro
117 if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) { in GrGLBuffer()
DGrGLGpu.cpp51 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) macro
55 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR macro
1108 GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface()); in uploadCompressedTexData()
1129 GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface()); in uploadCompressedTexData()
1154 GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface()); in uploadCompressedTexData()
1199 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.glInterface())); in renderbuffer_storage_msaa()
1578 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()
1684 success = (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())); in createTexture2D()
1698 error = CHECK_ALLOC_ERROR(this->glInterface()); in createTexture2D()
1743 SkASSERT(GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())); in createStencilAttachmentForRenderTarget()