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Searched refs:GL_LIGHTING (Results 1 – 25 of 30) sorted by relevance

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/external/libepoxy/test/
Dglx_static.c61 glEnable(GL_LIGHTING); in main()
63 glGetIntegerv(GL_LIGHTING, &val); in main()
Dwgl_core_and_exts.c47 glEnable(GL_LIGHTING); in test_function()
49 glGetIntegerv(GL_LIGHTING, &val); in test_function()
/external/angle/samples/gles1/
DSimpleLighting.cpp77 glEnable(GL_LIGHTING); in draw()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp128 glEnable(GL_LIGHTING); in InitView()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c545 glDisable(GL_LIGHTING); in drawGroundPlane()
551 glEnable(GL_LIGHTING); in drawGroundPlane()
609 glDisable(GL_LIGHTING); in drawFadeQuad()
627 glEnable(GL_LIGHTING); in drawFadeQuad()
659 glEnable(GL_LIGHTING); in appInit()
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java97 gl.glDisable(GL10.GL_LIGHTING); in onSurfaceCreated()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp253 glEnable(GL_LIGHTING); in drawScene()
266 glDisable(GL_LIGHTING); in drawScene()
/external/angle/src/tests/gl_tests/gles1/
DLightsTest.cpp55 EXPECT_GL_FALSE(glIsEnabled(GL_LIGHTING)); in TEST_P()
/external/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c255 ctx->Driver.Enable(ctx, GL_LIGHTING, ctx->Light.Enabled); in _mesa_init_driver_state()
Dmeta.c834 _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE); in _mesa_meta_begin()
1198 _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE); in _mesa_meta_end()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c186 case GL_LIGHTING: in nouveau_enable()
/external/mesa3d/src/mesa/main/
Denable.c538 case GL_LIGHTING: in _mesa_set_enable()
1552 case GL_LIGHTING: in _mesa_IsEnabled()
Dattrib.c649 TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING); in pop_enable_group()
1216 _mesa_set_enable(ctx, GL_LIGHTING, light->Enabled); in _mesa_PopAttrib()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h131 #define GL_LIGHTING 0x0B50 macro
/external/swiftshader/include/GLES/
Dgl.h115 #define GL_LIGHTING 0x0B50 macro
/external/mesa3d/include/GLES/
Dgl.h115 #define GL_LIGHTING 0x0B50 macro
/external/mesa3d/src/mesa/drivers/dri/i915/
Di830_state.c765 case GL_LIGHTING: in i830Enable()
Di915_state.c779 case GL_LIGHTING: in i915Enable()
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp1188 case GL_LIGHTING: context->setLightingEnabled(false); break; in Disable()
1325 case GL_LIGHTING: context->setLightingEnabled(true); break; in Enable()
2492 case GL_LIGHTING: return context->isLightingEnabled(); break; in IsEnabled()
/external/angle/src/libANGLE/
DGLES1Renderer.cpp67 glState->getEnableFeature(GL_LIGHTING)); in prepareForDraw()
DState.cpp1172 case GL_LIGHTING: in setEnableFeature()
1305 case GL_LIGHTING: in getEnableFeature()
/external/angle/include/GLES/
Dgl.h119 #define GL_LIGHTING 0x0B50 macro
/external/OpenCL-CTS/test_common/gl/
Dhelpers.cpp1661 glDisable( GL_LIGHTING ); in CreateGLRenderbuffer()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1570 case GL_LIGHTING: in radeonEnable()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1766 case GL_LIGHTING: in r200Enable()

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