1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /**
25 * @file glx_static.c
26 *
27 * Simple touch-test of using epoxy when linked statically. On Linux,
28 * the ifunc support we'd like to use has some significant behavior
29 * changes depending on whether it's a static build or shared library
30 * build.
31 *
32 * Note that if configured without --enable-static, this test will end
33 * up dynamically linked anyway, defeating the test.
34 */
35
36 #include <stdio.h>
37 #include <assert.h>
38 #include "epoxy/gl.h"
39 #include "epoxy/glx.h"
40 #include <X11/Xlib.h>
41 #include <dlfcn.h>
42
43 #include "glx_common.h"
44
45 int
main(int argc,char ** argv)46 main(int argc, char **argv)
47 {
48 bool pass = true;
49 int val;
50
51 #if NEEDS_TO_BE_STATIC
52 if (dlsym(NULL, "epoxy_glCompileShader")) {
53 fputs("glx_static requires epoxy built with --enable-static\n", stderr);
54 return 77;
55 }
56 #endif
57
58 Display *dpy = get_display_or_skip();
59 make_glx_context_current_or_skip(dpy);
60
61 glEnable(GL_LIGHTING);
62 val = 0;
63 glGetIntegerv(GL_LIGHTING, &val);
64 if (!val) {
65 fputs("Enabling GL_LIGHTING didn't stick.\n", stderr);
66 pass = false;
67 }
68
69 return pass != true;
70 }
71