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Searched refs:GL_MAX_TEXTURE_IMAGE_UNITS (Results 1 – 25 of 53) sorted by relevance

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/external/deqp/modules/gles2/
Dtes2CapabilityTests.cpp89 …image_units", "Number of fragment texture units supported", GL_MAX_TEXTURE_IMAGE_UNITS }, in init()
/external/deqp/external/openglcts/modules/gl/
Dgl4cLimitsTests.cpp139 …{ "max_texture_image_units", GL_MAX_TEXTURE_IMAGE_UNITS, 16, 0, "gl_MaxTextureImageUni… in init()
/external/angle/src/tests/perf_tests/
DTextureSampling.cpp95 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits); in initializeBenchmark()
DTexturesPerf.cpp107 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); in initializeBenchmark()
/external/deqp/modules/gles2/functional/
Des2fImplementationLimitTests.cpp211 LIMIT_CASE(max_texture_image_units, GL_MAX_TEXTURE_IMAGE_UNITS, GLint, 8); in init()
Des2fShaderBuiltinVarTests.cpp708 { "max_texture_image_units", "gl_MaxTextureImageUnits", GL_MAX_TEXTURE_IMAGE_UNITS }, in init()
Des2fTextureUnitTests.cpp611 …umUnitsParam > 0 ? m_numUnitsParam : m_context.getContextInfo().getInt(GL_MAX_TEXTURE_IMAGE_UNITS); in init()
/external/webrtc/webrtc/modules/video_render/android/
Dvideo_render_opengles20.cc103 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, maxTextureImageUnits); in Setup()
/external/deqp/modules/gles31/functional/
Des31fShaderBuiltinConstantTests.cpp317 { "gl_MaxTextureImageUnits", getInteger<GL_MAX_TEXTURE_IMAGE_UNITS> }, in init()
Des31fLayoutBindingTests.cpp1035 …MBINED_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_… in SamplerBindingRenderCase()
1242 GL_MAX_TEXTURE_IMAGE_UNITS, in SamplerBindingNegativeCase()
/external/angle/src/tests/gl_tests/
DGLSLTest.cpp2170 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits); in TEST_P()
3477 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
3549 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
3638 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
3842 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
3919 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
4013 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &numTextures); in TEST_P()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp486 LIMIT_CASE(max_texture_image_units, GL_MAX_TEXTURE_IMAGE_UNITS, GLint, 16); in init()
Des3fShaderBuiltinVarTests.cpp1123 …{ "max_texture_image_units", "gl_MaxTextureImageUnits", getInteger<GL_MAX_TEXTURE_IMAGE_UNITS>… in init()
Des3fTextureUnitTests.cpp782 …umUnitsParam > 0 ? m_numUnitsParam : m_context.getContextInfo().getInt(GL_MAX_TEXTURE_IMAGE_UNITS); in init()
/external/angle/src/tests/egl_tests/
DEGLPrintEGLinfoTest.cpp152 QUERY_AND_LOG_CAPABILITY(GL_MAX_TEXTURE_IMAGE_UNITS, stream); in LogGles2Capabilities()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp311 case GL_MAX_TEXTURE_IMAGE_UNITS: in glGetIntegerv()
/external/angle/src/libANGLE/renderer/gl/
DFeatureSupportGL.md52 |GL_MAX_TEXTURE_IMAGE_UNITS|2.0|--|2.0|--||
Dfunctionsgl_enums.h427 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp259 … == rsg::Shader::TYPE_VERTEX) ? (GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) : (GL_MAX_TEXTURE_IMAGE_UNITS); in checkShaderLimits()
/external/deqp/framework/opengl/
DgluStrUtil.inl110 case GL_MAX_TEXTURE_IMAGE_UNITS: return "GL_MAX_TEXTURE_IMAGE_UNITS";
1198 case GL_MAX_TEXTURE_IMAGE_UNITS: return "GL_MAX_TEXTURE_IMAGE_UNITS";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h266 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
/external/deqp/external/openglcts/modules/gles31/
Des31cLayoutBindingTests.cpp927 gl().getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &units); in maxArraySize()
2022 gl().getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &units); in maxArraySize()
/external/mesa3d/include/GLES2/
Dgl2.h226 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
/external/angle/include/GLES2/
Dgl2.h226 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro
/external/swiftshader/include/GLES2/
Dgl2.h226 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 macro

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