/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 749 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/mesa3d/src/mesa/main/ |
D | uniform_query.cpp | 89 case GL_UNIFORM_NAME_LENGTH: in resource_prop_from_uniform_prop()
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D | shaderapi.c | 2895 case GL_UNIFORM_NAME_LENGTH: in _mesa_GetActiveSubroutineUniformiv()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 157 case GL_UNIFORM_NAME_LENGTH: return "GL_UNIFORM_NAME_LENGTH";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 737 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/deqp/external/openglcts/modules/common/ |
D | glcUniformBlockCase.cpp | 1168 …niformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_NAME_LENGTH, in getGLUniformLayout()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1225 …rogram, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_NAME_LENGTH, &nameLeng… in getGLUniformLayout()
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/external/angle/include/GLES3/ |
D | gl3.h | 930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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D | gl31.h | 932 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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D | gl32.h | 932 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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D | gl31.h | 930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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D | gl32.h | 930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 2517 case GL_UNIFORM_NAME_LENGTH: in GetActiveUniformsiv()
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D | Program.cpp | 2872 …case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray… in getActiveUniformi()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/angle/src/libANGLE/ |
D | queryutils.cpp | 878 case GL_UNIFORM_NAME_LENGTH: in GetUniformPropertyEnum()
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D | validationES3.cpp | 3926 case GL_UNIFORM_NAME_LENGTH: in ValidateGetActiveUniformsiv()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 905 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
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/external/angle/src/tests/gl_tests/ |
D | WebGLCompatibilityTest.cpp | 4893 &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH, in TEST_P()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1548 glGetActiveUniformsiv(program, 1, &uniformIndex, GL_UNIFORM_NAME_LENGTH, &uniformNameLen); in test()
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D | es3fUniformApiTests.cpp | 1582 …L, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH, &uniformN… in getActiveUniformsiv()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderAtomicCountersTests.cpp | 523 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_NAME_LENGTH, ¶m); in CheckUniform()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 1364 case GL_UNIFORM_NAME_LENGTH: in pnameToStr() 3449 { GL_UNIFORM_NAME_LENGTH, 0 }, in inspectActiveSubroutineUniformiv()
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D | gl4cShaderAtomicCountersTests.cpp | 626 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_NAME_LENGTH, ¶m); in CheckUniform()
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