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Searched refs:GL_UNIFORM_NAME_LENGTH (Results 1 – 25 of 31) sorted by relevance

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/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h749 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/external/mesa3d/src/mesa/main/
Duniform_query.cpp89 case GL_UNIFORM_NAME_LENGTH: in resource_prop_from_uniform_prop()
Dshaderapi.c2895 case GL_UNIFORM_NAME_LENGTH: in _mesa_GetActiveSubroutineUniformiv()
/external/deqp/framework/opengl/
DgluStrUtil.inl157 case GL_UNIFORM_NAME_LENGTH: return "GL_UNIFORM_NAME_LENGTH";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h737 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp1168 …niformsiv(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_NAME_LENGTH, in getGLUniformLayout()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1225 …rogram, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_NAME_LENGTH, &nameLeng… in getGLUniformLayout()
/external/angle/include/GLES3/
Dgl3.h930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
Dgl31.h932 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
Dgl32.h932 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/external/mesa3d/include/GLES3/
Dgl3.h930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
Dgl31.h930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
Dgl32.h930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp2517 case GL_UNIFORM_NAME_LENGTH: in GetActiveUniformsiv()
DProgram.cpp2872 …case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray… in getActiveUniformi()
/external/swiftshader/include/GLES3/
Dgl3.h930 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/external/angle/src/libANGLE/
Dqueryutils.cpp878 case GL_UNIFORM_NAME_LENGTH: in GetUniformPropertyEnum()
DvalidationES3.cpp3926 case GL_UNIFORM_NAME_LENGTH: in ValidateGetActiveUniformsiv()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl905 #define GL_UNIFORM_NAME_LENGTH 0x8A39 macro
/external/angle/src/tests/gl_tests/
DWebGLCompatibilityTest.cpp4893 &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH, in TEST_P()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1548 glGetActiveUniformsiv(program, 1, &uniformIndex, GL_UNIFORM_NAME_LENGTH, &uniformNameLen); in test()
Des3fUniformApiTests.cpp1582 …L, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH, &uniformN… in getActiveUniformsiv()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderAtomicCountersTests.cpp523 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_NAME_LENGTH, &param); in CheckUniform()
/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp1364 case GL_UNIFORM_NAME_LENGTH: in pnameToStr()
3449 { GL_UNIFORM_NAME_LENGTH, 0 }, in inspectActiveSubroutineUniformiv()
Dgl4cShaderAtomicCountersTests.cpp626 glGetActiveUniformsiv(prog, 1, &uniform_index, GL_UNIFORM_NAME_LENGTH, &param); in CheckUniform()

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