Searched refs:GR_GL_NO_ERROR (Results 1 – 20 of 20) sorted by relevance
15 while (GR_GL_NO_ERROR != gl->fFunctions.fGetError()) {} in GrGLClearErr()21 case GR_GL_NO_ERROR: in get_error_string()42 if (GR_GL_NO_ERROR != err) { in GrGLCheckErr()
23 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR111 if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) { in GrGLBuffer()
53 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR968 if (error != GR_GL_NO_ERROR) { in allocate_and_populate_texture()1004 if (error != GR_GL_NO_ERROR) { in allocate_and_populate_texture()1025 if (error != GR_GL_NO_ERROR) { in allocate_and_populate_texture()1072 if (error != GR_GL_NO_ERROR) { in allocate_and_populate_compressed_texture()1127 if (error != GR_GL_NO_ERROR) { in allocate_and_populate_compressed_texture()1412 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); in renderbuffer_storage_msaa()1689 if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()1720 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()1837 SkASSERT(GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())); in createStencilAttachmentForRenderTarget()
173 #define GR_GL_NO_ERROR 0 macro
466 GrGLenum getError() override { return GR_GL_NO_ERROR; } in getError()
91 virtual GrGLenum getError() { return GR_GL_NO_ERROR; } in getError()
24 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR117 if (CHECK_ALLOC_ERROR(gpu->glInterface()) != GR_GL_NO_ERROR) { in GrGLBuffer()
16 while (GR_GL_NO_ERROR != gl->fFunctions.fGetError()) {} in GrGLClearErr()22 case GR_GL_NO_ERROR: in get_error_string()43 if (GR_GL_NO_ERROR != err) { in GrGLCheckErr()
55 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR1109 if (error != GR_GL_NO_ERROR) { in uploadCompressedTexData()1130 if (error != GR_GL_NO_ERROR) { in uploadCompressedTexData()1155 if (error != GR_GL_NO_ERROR) { in uploadCompressedTexData()1199 return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.glInterface())); in renderbuffer_storage_msaa()1578 if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { in getCompatibleStencilIndex()1684 success = (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())); in createTexture2D()1688 GrGLenum error = GR_GL_NO_ERROR; in createTexture2D()1690 for (int level = 0; level < mipLevelCount && error == GR_GL_NO_ERROR; level++) { in createTexture2D()1700 success = (GR_GL_NO_ERROR == error); in createTexture2D()[all …]
175 #define GR_GL_NO_ERROR 0 macro
312 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()317 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()
276 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()281 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()
408 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()413 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()
391 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()396 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { in eglImageToExternalTexture()
70 if (error != GR_GL_NO_ERROR) { \
260 if (GR_GL_GET_ERROR(this->gpu()->glInterface()) == GR_GL_NO_ERROR) { in finalize()
278 if (GR_GL_GET_ERROR(this->gpu()->glInterface()) == GR_GL_NO_ERROR) { in finalize()
239 if (GR_GL_GET_ERROR(fGLCtx->gl()) != GR_GL_NO_ERROR) { in importHardwareBuffer()
240 if (GR_GL_GET_ERROR(fGLCtx->gl()) != GR_GL_NO_ERROR) { in importHardwareBuffer()