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Searched refs:GrSLType (Results 1 – 25 of 71) sorted by relevance

123

/external/skia/src/gpu/glsl/
DGrGLSLVertexGeoBuilder.h22 GrSLType devPosType = GrSLType::kFloat2_GrSLType) {
27 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
68 GrSLType devPosType = GrSLType::kFloat2_GrSLType) {
72 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
DGrGLSLVarying.h20 static bool is_matrix(GrSLType type) { in is_matrix()
44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag)
51 void reset(GrSLType type, Scope scope = Scope::kVertToFrag) {
59 GrSLType type() const { return fType; } in type()
70 GrSLType fType = kVoid_GrSLType;
145 GrSLType fType;
DGrGLSLUniformHandler.h47 GrSLType type,
55 GrSLType type,
91 GrSLType type,
DGrGLSLVertexGeoBuilder.cpp16 GrSLType devPosType) { in emitNormalizedSkPosition()
79 GrSLType devPosType) { in emitVertex()
DGrGLSL.h56 const char* GrGLSLTypeString(GrSLType);
/external/skqp/src/gpu/glsl/
DGrGLSLVertexGeoBuilder.h22 GrSLType devPosType = GrSLType::kFloat2_GrSLType) {
27 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
70 GrSLType devPosType = GrSLType::kFloat2_GrSLType) {
74 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
DGrGLSLVarying.h20 static bool is_matrix(GrSLType type) { in is_matrix()
44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag)
51 void reset(GrSLType type, Scope scope = Scope::kVertToFrag) {
59 GrSLType type() const { return fType; } in type()
70 GrSLType fType = kVoid_GrSLType;
145 GrSLType fType;
DGrGLSLUniformHandler.h47 GrSLType type,
56 GrSLType type,
63 GrSLType type,
75 GrSLType type,
106 GrSLType type,
DGrGLSLShaderBuilder.h38 GrSLType coordType = kHalf2_GrSLType) const;
43 GrSLType coordType = kHalf2_GrSLType,
54 GrSLType coordType = kHalf2_GrSLType,
120 void emitFunction(GrSLType returnType,
DGrGLSLShaderBuilder.cpp43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, in emitFunction()
73 GrSLType varyingType) const { in appendTextureLookup()
81 GrSLType varyingType, in appendTextureLookup()
92 GrSLType varyingType, in appendTextureLookupAndModulate()
DGrGLSLVertexGeoBuilder.cpp16 GrSLType devPosType) { in emitNormalizedSkPosition()
83 GrSLType devPosType) { in emitVertex()
/external/skia/src/gpu/
DGrShaderVar.h49 GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray)
59 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray)
69 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier) in GrShaderVar()
78 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, int arrayCount) in GrShaderVar()
101 void set(GrSLType type,
122 void set(GrSLType type,
143 void set(GrSLType type,
165 void set(GrSLType type,
232 GrSLType getType() const { return fType; } in getType()
236 void setType(GrSLType type) { fType = type; } in setType()
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DGrPrimitiveProcessor.h57 GrSLType gpuType) in Attribute()
67 constexpr GrSLType gpuType() const { return fGPUType; } in gpuType()
79 GrSLType fGPUType = kFloat_GrSLType;
DGrPathProcessor.cpp63 GrSLType varyingType = in emitTransforms()
120 GrSLType fType = kVoid_GrSLType;
/external/skia/src/sksl/
DSkSLPipelineStageCodeGenerator.cpp185 static GrSLType glsltype(const Context& context, const Type& type) { in glsltype()
187 return GrSLType::kFloat_GrSLType; in glsltype()
189 return GrSLType::kHalf_GrSLType; in glsltype()
191 return GrSLType::kFloat2_GrSLType; in glsltype()
193 return GrSLType::kHalf2_GrSLType; in glsltype()
195 return GrSLType::kFloat3_GrSLType; in glsltype()
197 return GrSLType::kHalf3_GrSLType; in glsltype()
199 return GrSLType::kFloat4_GrSLType; in glsltype()
201 return GrSLType::kHalf4_GrSLType; in glsltype()
203 return GrSLType::kFloat4x4_GrSLType; in glsltype()
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/external/skqp/src/gpu/
DGrShaderVar.h49 GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray,
61 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray,
73 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
84 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier,
110 void set(GrSLType type,
134 void set(GrSLType type,
158 void set(GrSLType type,
183 void set(GrSLType type,
253 GrSLType getType() const { return fType; } in getType()
257 void setType(GrSLType type) { fType = type; } in setType()
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DGrPrimitiveProcessor.h58 GrSLType gpuType) in Attribute()
68 constexpr GrSLType gpuType() const { return fGPUType; } in gpuType()
80 GrSLType fGPUType = kFloat_GrSLType;
DGrPathProcessor.cpp56 GrSLType varyingType = in emitTransforms()
105 GrSLType fType = kVoid_GrSLType;
/external/skia/src/gpu/dawn/
DGrDawnUniformHandler.cpp30 uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask()
100 static inline uint32_t grsltype_to_size(GrSLType type) { in grsltype_to_size()
178 uint32_t get_ubo_offset(uint32_t* currentOffset, GrSLType type, int arrayCount) { in get_ubo_offset()
204 GrSLType type, in internalAddUniformArray()
243 GrSLType samplerType = kSampler_GrSLType, textureType = kTexture2D_GrSLType; in addSampler()
/external/skia/src/gpu/gl/
DGrGLVertexArray.h44 GrSLType gpuType,
84 GrSLType fGPUType;
DGrGLProgramDataManager.h90 GrSLType fType;
101 GrSLType fType;
/external/skqp/src/gpu/gl/
DGrGLVertexArray.h44 GrSLType gpuType,
82 GrSLType fGPUType;
DGrGLProgramDataManager.h90 GrSLType fType;
101 GrSLType fType;
/external/skia/src/gpu/vk/
DGrVkUniformHandler.cpp24 static uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask()
95 static inline uint32_t grsltype_to_vk_size(GrSLType type) { in grsltype_to_vk_size()
183 GrSLType type, in get_ubo_aligned_offset()
217 GrSLType type, in internalAddUniformArray()
/external/skqp/src/gpu/vk/
DGrVkUniformHandler.cpp24 static uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask()
94 static inline uint32_t grsltype_to_vk_size(GrSLType type) { in grsltype_to_vk_size()
181 GrSLType type, in get_ubo_aligned_offset()
205 GrSLType type, in internalAddUniformArray()

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