/external/skia/src/gpu/glsl/ |
D | GrGLSLVertexGeoBuilder.h | 22 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 27 GrSLType devPosType = GrSLType::kFloat2_GrSLType); 68 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 72 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
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D | GrGLSLVarying.h | 20 static bool is_matrix(GrSLType type) { in is_matrix() 44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag) 51 void reset(GrSLType type, Scope scope = Scope::kVertToFrag) { 59 GrSLType type() const { return fType; } in type() 70 GrSLType fType = kVoid_GrSLType; 145 GrSLType fType;
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D | GrGLSLUniformHandler.h | 47 GrSLType type, 55 GrSLType type, 91 GrSLType type,
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D | GrGLSLVertexGeoBuilder.cpp | 16 GrSLType devPosType) { in emitNormalizedSkPosition() 79 GrSLType devPosType) { in emitVertex()
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D | GrGLSL.h | 56 const char* GrGLSLTypeString(GrSLType);
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/external/skqp/src/gpu/glsl/ |
D | GrGLSLVertexGeoBuilder.h | 22 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 27 GrSLType devPosType = GrSLType::kFloat2_GrSLType); 70 GrSLType devPosType = GrSLType::kFloat2_GrSLType) { 74 GrSLType devPosType = GrSLType::kFloat2_GrSLType);
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D | GrGLSLVarying.h | 20 static bool is_matrix(GrSLType type) { in is_matrix() 44 GrGLSLVarying(GrSLType type, Scope scope = Scope::kVertToFrag) 51 void reset(GrSLType type, Scope scope = Scope::kVertToFrag) { 59 GrSLType type() const { return fType; } in type() 70 GrSLType fType = kVoid_GrSLType; 145 GrSLType fType;
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D | GrGLSLUniformHandler.h | 47 GrSLType type, 56 GrSLType type, 63 GrSLType type, 75 GrSLType type, 106 GrSLType type,
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D | GrGLSLShaderBuilder.h | 38 GrSLType coordType = kHalf2_GrSLType) const; 43 GrSLType coordType = kHalf2_GrSLType, 54 GrSLType coordType = kHalf2_GrSLType, 120 void emitFunction(GrSLType returnType,
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D | GrGLSLShaderBuilder.cpp | 43 void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, in emitFunction() 73 GrSLType varyingType) const { in appendTextureLookup() 81 GrSLType varyingType, in appendTextureLookup() 92 GrSLType varyingType, in appendTextureLookupAndModulate()
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D | GrGLSLVertexGeoBuilder.cpp | 16 GrSLType devPosType) { in emitNormalizedSkPosition() 83 GrSLType devPosType) { in emitVertex()
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/external/skia/src/gpu/ |
D | GrShaderVar.h | 49 GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray) 59 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray) 69 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier) in GrShaderVar() 78 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, int arrayCount) in GrShaderVar() 101 void set(GrSLType type, 122 void set(GrSLType type, 143 void set(GrSLType type, 165 void set(GrSLType type, 232 GrSLType getType() const { return fType; } in getType() 236 void setType(GrSLType type) { fType = type; } in setType() [all …]
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D | GrPrimitiveProcessor.h | 57 GrSLType gpuType) in Attribute() 67 constexpr GrSLType gpuType() const { return fGPUType; } in gpuType() 79 GrSLType fGPUType = kFloat_GrSLType;
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D | GrPathProcessor.cpp | 63 GrSLType varyingType = in emitTransforms() 120 GrSLType fType = kVoid_GrSLType;
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/external/skia/src/sksl/ |
D | SkSLPipelineStageCodeGenerator.cpp | 185 static GrSLType glsltype(const Context& context, const Type& type) { in glsltype() 187 return GrSLType::kFloat_GrSLType; in glsltype() 189 return GrSLType::kHalf_GrSLType; in glsltype() 191 return GrSLType::kFloat2_GrSLType; in glsltype() 193 return GrSLType::kHalf2_GrSLType; in glsltype() 195 return GrSLType::kFloat3_GrSLType; in glsltype() 197 return GrSLType::kHalf3_GrSLType; in glsltype() 199 return GrSLType::kFloat4_GrSLType; in glsltype() 201 return GrSLType::kHalf4_GrSLType; in glsltype() 203 return GrSLType::kFloat4x4_GrSLType; in glsltype() [all …]
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/external/skqp/src/gpu/ |
D | GrShaderVar.h | 49 GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray, 61 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, 73 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, 84 GrShaderVar(const char* name, GrSLType type, TypeModifier typeModifier, 110 void set(GrSLType type, 134 void set(GrSLType type, 158 void set(GrSLType type, 183 void set(GrSLType type, 253 GrSLType getType() const { return fType; } in getType() 257 void setType(GrSLType type) { fType = type; } in setType() [all …]
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D | GrPrimitiveProcessor.h | 58 GrSLType gpuType) in Attribute() 68 constexpr GrSLType gpuType() const { return fGPUType; } in gpuType() 80 GrSLType fGPUType = kFloat_GrSLType;
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D | GrPathProcessor.cpp | 56 GrSLType varyingType = in emitTransforms() 105 GrSLType fType = kVoid_GrSLType;
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/external/skia/src/gpu/dawn/ |
D | GrDawnUniformHandler.cpp | 30 uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask() 100 static inline uint32_t grsltype_to_size(GrSLType type) { in grsltype_to_size() 178 uint32_t get_ubo_offset(uint32_t* currentOffset, GrSLType type, int arrayCount) { in get_ubo_offset() 204 GrSLType type, in internalAddUniformArray() 243 GrSLType samplerType = kSampler_GrSLType, textureType = kTexture2D_GrSLType; in addSampler()
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/external/skia/src/gpu/gl/ |
D | GrGLVertexArray.h | 44 GrSLType gpuType, 84 GrSLType fGPUType;
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D | GrGLProgramDataManager.h | 90 GrSLType fType; 101 GrSLType fType;
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/external/skqp/src/gpu/gl/ |
D | GrGLVertexArray.h | 44 GrSLType gpuType, 82 GrSLType fGPUType;
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D | GrGLProgramDataManager.h | 90 GrSLType fType; 101 GrSLType fType;
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/external/skia/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 24 static uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask() 95 static inline uint32_t grsltype_to_vk_size(GrSLType type) { in grsltype_to_vk_size() 183 GrSLType type, in get_ubo_aligned_offset() 217 GrSLType type, in internalAddUniformArray()
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/external/skqp/src/gpu/vk/ |
D | GrVkUniformHandler.cpp | 24 static uint32_t grsltype_to_alignment_mask(GrSLType type) { in grsltype_to_alignment_mask() 94 static inline uint32_t grsltype_to_vk_size(GrSLType type) { in grsltype_to_vk_size() 181 GrSLType type, in get_ubo_aligned_offset() 205 GrSLType type, in internalAddUniformArray()
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