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Searched refs:NV_shader_noperspective_interpolation (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/compiler/translator/
DInitialize.cpp60 if (resources.NV_shader_noperspective_interpolation) in InitExtensionBehavior()
62 extBehavior[TExtension::NV_shader_noperspective_interpolation] = EBhUndefined; in InitExtensionBehavior()
DExtensionBehavior.h35 NV_shader_noperspective_interpolation, enumerator
DExtensionBehavior.cpp28 OP(NV_shader_noperspective_interpolation) \
DShaderLang.cpp171 resources->NV_shader_noperspective_interpolation = 0; in InitBuiltInResources()
Dglslang.l163 … { return ES3_reserved_ES3_extension(context, TExtension::NV_shader_noperspective_interpolation, N…
Dglslang.y781 if (!context->checkCanUseExtension(@1, TExtension::NV_shader_noperspective_interpolation))
Dglslang_lex_autogen.cpp1349 context, TExtension::NV_shader_noperspective_interpolation,
Dglslang_tab_autogen.cpp3405 TExtension::NV_shader_noperspective_interpolation)) in yyparse()
/external/angle/include/GLSLANG/
DShaderLang.h386 int NV_shader_noperspective_interpolation; member
/external/angle/src/libANGLE/
DCompiler.cpp98 mResources.NV_shader_noperspective_interpolation = extensions.noperspectiveInterpolationNV; in Compiler()