1 // 2 // Copyright 2002 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 7 #include "compiler/translator/Initialize.h" 8 9 namespace sh 10 { 11 InitExtensionBehavior(const ShBuiltInResources & resources,TExtensionBehavior & extBehavior)12void InitExtensionBehavior(const ShBuiltInResources &resources, TExtensionBehavior &extBehavior) 13 { 14 if (resources.OES_standard_derivatives) 15 { 16 extBehavior[TExtension::OES_standard_derivatives] = EBhUndefined; 17 } 18 if (resources.OES_EGL_image_external) 19 { 20 extBehavior[TExtension::OES_EGL_image_external] = EBhUndefined; 21 } 22 if (resources.OES_EGL_image_external_essl3) 23 { 24 extBehavior[TExtension::OES_EGL_image_external_essl3] = EBhUndefined; 25 } 26 if (resources.NV_EGL_stream_consumer_external) 27 { 28 extBehavior[TExtension::NV_EGL_stream_consumer_external] = EBhUndefined; 29 } 30 if (resources.ARB_texture_rectangle) 31 { 32 // Special: ARB_texture_rectangle extension does not follow the standard for #extension 33 // directives - it is enabled by default. An extension directive may still disable it. 34 extBehavior[TExtension::ARB_texture_rectangle] = EBhEnable; 35 } 36 if (resources.EXT_blend_func_extended) 37 { 38 extBehavior[TExtension::EXT_blend_func_extended] = EBhUndefined; 39 } 40 if (resources.EXT_draw_buffers) 41 { 42 extBehavior[TExtension::EXT_draw_buffers] = EBhUndefined; 43 } 44 if (resources.EXT_frag_depth) 45 { 46 extBehavior[TExtension::EXT_frag_depth] = EBhUndefined; 47 } 48 if (resources.EXT_shader_texture_lod) 49 { 50 extBehavior[TExtension::EXT_shader_texture_lod] = EBhUndefined; 51 } 52 if (resources.EXT_shader_framebuffer_fetch) 53 { 54 extBehavior[TExtension::EXT_shader_framebuffer_fetch] = EBhUndefined; 55 } 56 if (resources.NV_shader_framebuffer_fetch) 57 { 58 extBehavior[TExtension::NV_shader_framebuffer_fetch] = EBhUndefined; 59 } 60 if (resources.NV_shader_noperspective_interpolation) 61 { 62 extBehavior[TExtension::NV_shader_noperspective_interpolation] = EBhUndefined; 63 } 64 if (resources.ARM_shader_framebuffer_fetch) 65 { 66 extBehavior[TExtension::ARM_shader_framebuffer_fetch] = EBhUndefined; 67 } 68 if (resources.OVR_multiview) 69 { 70 extBehavior[TExtension::OVR_multiview] = EBhUndefined; 71 } 72 if (resources.OVR_multiview2) 73 { 74 extBehavior[TExtension::OVR_multiview2] = EBhUndefined; 75 } 76 if (resources.EXT_YUV_target) 77 { 78 extBehavior[TExtension::EXT_YUV_target] = EBhUndefined; 79 } 80 if (resources.EXT_geometry_shader) 81 { 82 extBehavior[TExtension::EXT_geometry_shader] = EBhUndefined; 83 } 84 if (resources.EXT_gpu_shader5) 85 { 86 extBehavior[TExtension::EXT_gpu_shader5] = EBhUndefined; 87 } 88 if (resources.EXT_shader_non_constant_global_initializers) 89 { 90 extBehavior[TExtension::EXT_shader_non_constant_global_initializers] = EBhUndefined; 91 } 92 if (resources.OES_texture_storage_multisample_2d_array) 93 { 94 extBehavior[TExtension::OES_texture_storage_multisample_2d_array] = EBhUndefined; 95 } 96 if (resources.OES_texture_3D) 97 { 98 extBehavior[TExtension::OES_texture_3D] = EBhUndefined; 99 } 100 if (resources.ANGLE_texture_multisample) 101 { 102 extBehavior[TExtension::ANGLE_texture_multisample] = EBhUndefined; 103 } 104 if (resources.ANGLE_multi_draw) 105 { 106 extBehavior[TExtension::ANGLE_multi_draw] = EBhUndefined; 107 } 108 if (resources.ANGLE_base_vertex_base_instance) 109 { 110 extBehavior[TExtension::ANGLE_base_vertex_base_instance] = EBhUndefined; 111 } 112 if (resources.WEBGL_video_texture) 113 { 114 extBehavior[TExtension::WEBGL_video_texture] = EBhUndefined; 115 } 116 } 117 ResetExtensionBehavior(const ShBuiltInResources & resources,TExtensionBehavior & extBehavior,const ShCompileOptions compileOptions)118void ResetExtensionBehavior(const ShBuiltInResources &resources, 119 TExtensionBehavior &extBehavior, 120 const ShCompileOptions compileOptions) 121 { 122 for (auto &ext : extBehavior) 123 { 124 ext.second = EBhUndefined; 125 } 126 if (resources.ARB_texture_rectangle) 127 { 128 if (compileOptions & SH_DISABLE_ARB_TEXTURE_RECTANGLE) 129 { 130 // Remove ARB_texture_rectangle so it can't be enabled by extension directives. 131 extBehavior.erase(TExtension::ARB_texture_rectangle); 132 } 133 else 134 { 135 // Restore ARB_texture_rectangle in case it was removed during an earlier reset. As 136 // noted above, it doesn't follow the standard for extension directives and is enabled 137 // by default. 138 extBehavior[TExtension::ARB_texture_rectangle] = EBhEnable; 139 } 140 } 141 } 142 143 } // namespace sh 144