/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_draw_arrays.c | 112 lp->num_sampler_views[PIPE_SHADER_TESS_EVAL], in llvmpipe_draw_vbo() 113 lp->sampler_views[PIPE_SHADER_TESS_EVAL]); in llvmpipe_draw_vbo() 125 lp->num_images[PIPE_SHADER_TESS_EVAL], in llvmpipe_draw_vbo() 126 lp->images[PIPE_SHADER_TESS_EVAL]); in llvmpipe_draw_vbo()
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D | lp_state_sampler.c | 103 shader == PIPE_SHADER_TESS_EVAL) { in llvmpipe_bind_sampler_states() 167 shader == PIPE_SHADER_TESS_EVAL) { in llvmpipe_set_sampler_views() 405 prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_EVAL); in llvmpipe_prepare_tess_eval_sampling() 545 prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_EVAL); in llvmpipe_prepare_tess_eval_images()
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/external/mesa3d/src/gallium/drivers/iris/ |
D | iris_pipe.h | 35 [PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL, in stage_from_pipe() 49 [MESA_SHADER_TESS_EVAL] = PIPE_SHADER_TESS_EVAL, in stage_to_pipe()
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
D | tgsi_from_mesa.h | 70 return PIPE_SHADER_TESS_EVAL; in pipe_shader_type_from_mesa() 91 case PIPE_SHADER_TESS_EVAL: return MESA_SHADER_TESS_EVAL; in tgsi_processor_to_shader_stage()
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D | tgsi_sanity.c | 420 processor == PIPE_SHADER_TESS_EVAL)) { in iter_declaration() 504 iter->processor.Processor == PIPE_SHADER_TESS_EVAL) in prolog()
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D | tgsi_info.c | 108 case PIPE_SHADER_TESS_EVAL: in tgsi_get_processor_name()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_pipe_constants.c | 89 else if (shader == PIPE_SHADER_TESS_EVAL) in svga_set_constant_buffer() 100 else if (shader == PIPE_SHADER_TESS_EVAL) in svga_set_constant_buffer()
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D | svga_state_constants.c | 338 PIPE_SHADER_TESS_EVAL, in svga_get_extra_tes_constants() 743 shader == PIPE_SHADER_TESS_EVAL || in emit_consts_vgpu10() 765 case PIPE_SHADER_TESS_EVAL: in emit_consts_vgpu10() 1134 ret = emit_consts_vgpu10(svga, PIPE_SHADER_TESS_EVAL); in emit_tes_consts() 1154 ret = emit_constbuf_vgpu10(svga, PIPE_SHADER_TESS_EVAL); in emit_tes_constbuf()
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D | svga_screen.c | 585 case PIPE_SHADER_TESS_EVAL: in vgpu9_get_shader_param() 608 (shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL)) in vgpu10_get_shader_param() 632 else if (shader == PIPE_SHADER_TESS_EVAL) in vgpu10_get_shader_param() 643 else if (shader == PIPE_SHADER_TESS_EVAL) in vgpu10_get_shader_param()
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D | svga_state_ts.c | 199 PIPE_SHADER_TESS_EVAL); in compile_tes() 226 svga_init_shader_key_common(svga, PIPE_SHADER_TESS_EVAL, &tes->base, key); in make_tes_key()
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D | svga_state_sampler.c | 247 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_TESS_EVAL; shader++) { in update_sampler_resources() 398 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_TESS_EVAL; shader++) { in update_samplers()
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D | svga_state_tgsi_transform.c | 90 case PIPE_SHADER_TESS_EVAL: in bind_shader() 122 case PIPE_SHADER_TESS_EVAL: in create_shader()
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D | svga_shader.h | 457 case PIPE_SHADER_TESS_EVAL: in svga_shader_type()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.c | 463 shader_type == PIPE_SHADER_TESS_EVAL); in draw_set_mapped_constant_buffer() 481 case PIPE_SHADER_TESS_EVAL: in draw_set_mapped_constant_buffer() 500 shader_type == PIPE_SHADER_TESS_EVAL); in draw_set_mapped_shader_buffer() 518 case PIPE_SHADER_TESS_EVAL: in draw_set_mapped_shader_buffer() 827 case PIPE_SHADER_TESS_EVAL: in draw_texture_sampler() 856 case PIPE_SHADER_TESS_EVAL: in draw_image() 885 case PIPE_SHADER_TESS_EVAL: in draw_buffer() 1248 case PIPE_SHADER_TESS_EVAL: in draw_get_shader_param()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_constbuf.c | 66 shader_type == PIPE_SHADER_TESS_EVAL || in st_upload_constants() 293 st_bind_ubos(st, prog, PIPE_SHADER_TESS_EVAL); in st_bind_tes_ubos()
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D | st_atom_shader.c | 274 pipe_shader == PIPE_SHADER_TESS_EVAL) { in st_update_common_program() 331 PIPE_SHADER_TESS_EVAL, &st->tep); in st_update_tep()
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D | st_atom_storagebuf.c | 133 st_bind_ssbos(st, prog, PIPE_SHADER_TESS_EVAL); in st_bind_tes_ssbos()
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D | st_atom_image.c | 223 st_bind_images(st, prog, PIPE_SHADER_TESS_EVAL); in st_bind_tes_images()
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/external/mesa3d/src/gallium/drivers/swr/ |
D | swr_tex_sample.cpp | 133 case PIPE_SHADER_TESS_EVAL: in swr_texture_member() 239 case PIPE_SHADER_TESS_EVAL: in SWR_TEXTURE_MEMBER()
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/external/mesa3d/src/gallium/drivers/nouveau/codegen/ |
D | nv50_ir_serialize.cpp | 136 case PIPE_SHADER_TESS_EVAL: in nv50_ir_prog_info_out_serialize() 253 case PIPE_SHADER_TESS_EVAL: in nv50_ir_prog_info_out_deserialize()
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 627 case PIPE_SHADER_TESS_EVAL: return "te"; in pipe_shader_to_prefix() 1350 sprog->ss[PIPE_SHADER_TESS_EVAL] = tes; in add_shader_program() 1359 list_add(&sprog->sl[PIPE_SHADER_TESS_EVAL], &tes->programs); in add_shader_program() 1361 last_shader = tes ? PIPE_SHADER_TESS_EVAL : (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); in add_shader_program() 1441 if (ent->ss[PIPE_SHADER_TESS_EVAL] && in lookup_shader_program() 1442 ent->ss[PIPE_SHADER_TESS_EVAL]->id != tes_id) in lookup_shader_program() 2725 if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]) in vrend_fill_shader_key() 2733 prev_type = PIPE_SHADER_TESS_EVAL; in vrend_fill_shader_key() 2741 prev_type = PIPE_SHADER_TESS_EVAL; in vrend_fill_shader_key() 2745 case PIPE_SHADER_TESS_EVAL: in vrend_fill_shader_key() [all …]
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/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_live_shader_cache.c | 105 stage == PIPE_SHADER_TESS_EVAL || in util_live_shader_cache_get()
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/external/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_shader_tess_eval.cpp | 9 VertexStage(PIPE_SHADER_TESS_EVAL, sel, sh->shader, in TEvalShaderFromNir()
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/external/mesa3d/src/gallium/frontends/lavapipe/ |
D | lvp_pipeline.c | 97 if (pipeline->shader_cso[PIPE_SHADER_TESS_EVAL]) in lvp_DestroyPipeline() 98 …evice->queue.ctx->delete_tes_state(device->queue.ctx, pipeline->shader_cso[PIPE_SHADER_TESS_EVAL]); in lvp_DestroyPipeline() 434 return PIPE_SHADER_TESS_EVAL; in st_shader_stage_to_ptarget() 732 …pipeline->shader_cso[PIPE_SHADER_TESS_EVAL] = device->queue.ctx->create_tes_state(device->queue.ct… in lvp_pipeline_compile()
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/external/mesa3d/src/gallium/drivers/nouveau/ |
D | nouveau_compiler.c | 196 type = PIPE_SHADER_TESS_EVAL; in main()
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