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Searched refs:PIPE_SHADER_TESS_EVAL (Results 1 – 25 of 78) sorted by relevance

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/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_draw_arrays.c112 lp->num_sampler_views[PIPE_SHADER_TESS_EVAL], in llvmpipe_draw_vbo()
113 lp->sampler_views[PIPE_SHADER_TESS_EVAL]); in llvmpipe_draw_vbo()
125 lp->num_images[PIPE_SHADER_TESS_EVAL], in llvmpipe_draw_vbo()
126 lp->images[PIPE_SHADER_TESS_EVAL]); in llvmpipe_draw_vbo()
Dlp_state_sampler.c103 shader == PIPE_SHADER_TESS_EVAL) { in llvmpipe_bind_sampler_states()
167 shader == PIPE_SHADER_TESS_EVAL) { in llvmpipe_set_sampler_views()
405 prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_EVAL); in llvmpipe_prepare_tess_eval_sampling()
545 prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_EVAL); in llvmpipe_prepare_tess_eval_images()
/external/mesa3d/src/gallium/drivers/iris/
Diris_pipe.h35 [PIPE_SHADER_TESS_EVAL] = MESA_SHADER_TESS_EVAL, in stage_from_pipe()
49 [MESA_SHADER_TESS_EVAL] = PIPE_SHADER_TESS_EVAL, in stage_to_pipe()
/external/mesa3d/src/gallium/auxiliary/tgsi/
Dtgsi_from_mesa.h70 return PIPE_SHADER_TESS_EVAL; in pipe_shader_type_from_mesa()
91 case PIPE_SHADER_TESS_EVAL: return MESA_SHADER_TESS_EVAL; in tgsi_processor_to_shader_stage()
Dtgsi_sanity.c420 processor == PIPE_SHADER_TESS_EVAL)) { in iter_declaration()
504 iter->processor.Processor == PIPE_SHADER_TESS_EVAL) in prolog()
Dtgsi_info.c108 case PIPE_SHADER_TESS_EVAL: in tgsi_get_processor_name()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_constants.c89 else if (shader == PIPE_SHADER_TESS_EVAL) in svga_set_constant_buffer()
100 else if (shader == PIPE_SHADER_TESS_EVAL) in svga_set_constant_buffer()
Dsvga_state_constants.c338 PIPE_SHADER_TESS_EVAL, in svga_get_extra_tes_constants()
743 shader == PIPE_SHADER_TESS_EVAL || in emit_consts_vgpu10()
765 case PIPE_SHADER_TESS_EVAL: in emit_consts_vgpu10()
1134 ret = emit_consts_vgpu10(svga, PIPE_SHADER_TESS_EVAL); in emit_tes_consts()
1154 ret = emit_constbuf_vgpu10(svga, PIPE_SHADER_TESS_EVAL); in emit_tes_constbuf()
Dsvga_screen.c585 case PIPE_SHADER_TESS_EVAL: in vgpu9_get_shader_param()
608 (shader == PIPE_SHADER_TESS_CTRL || shader == PIPE_SHADER_TESS_EVAL)) in vgpu10_get_shader_param()
632 else if (shader == PIPE_SHADER_TESS_EVAL) in vgpu10_get_shader_param()
643 else if (shader == PIPE_SHADER_TESS_EVAL) in vgpu10_get_shader_param()
Dsvga_state_ts.c199 PIPE_SHADER_TESS_EVAL); in compile_tes()
226 svga_init_shader_key_common(svga, PIPE_SHADER_TESS_EVAL, &tes->base, key); in make_tes_key()
Dsvga_state_sampler.c247 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_TESS_EVAL; shader++) { in update_sampler_resources()
398 for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_TESS_EVAL; shader++) { in update_samplers()
Dsvga_state_tgsi_transform.c90 case PIPE_SHADER_TESS_EVAL: in bind_shader()
122 case PIPE_SHADER_TESS_EVAL: in create_shader()
Dsvga_shader.h457 case PIPE_SHADER_TESS_EVAL: in svga_shader_type()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c463 shader_type == PIPE_SHADER_TESS_EVAL); in draw_set_mapped_constant_buffer()
481 case PIPE_SHADER_TESS_EVAL: in draw_set_mapped_constant_buffer()
500 shader_type == PIPE_SHADER_TESS_EVAL); in draw_set_mapped_shader_buffer()
518 case PIPE_SHADER_TESS_EVAL: in draw_set_mapped_shader_buffer()
827 case PIPE_SHADER_TESS_EVAL: in draw_texture_sampler()
856 case PIPE_SHADER_TESS_EVAL: in draw_image()
885 case PIPE_SHADER_TESS_EVAL: in draw_buffer()
1248 case PIPE_SHADER_TESS_EVAL: in draw_get_shader_param()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_constbuf.c66 shader_type == PIPE_SHADER_TESS_EVAL || in st_upload_constants()
293 st_bind_ubos(st, prog, PIPE_SHADER_TESS_EVAL); in st_bind_tes_ubos()
Dst_atom_shader.c274 pipe_shader == PIPE_SHADER_TESS_EVAL) { in st_update_common_program()
331 PIPE_SHADER_TESS_EVAL, &st->tep); in st_update_tep()
Dst_atom_storagebuf.c133 st_bind_ssbos(st, prog, PIPE_SHADER_TESS_EVAL); in st_bind_tes_ssbos()
Dst_atom_image.c223 st_bind_images(st, prog, PIPE_SHADER_TESS_EVAL); in st_bind_tes_images()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_tex_sample.cpp133 case PIPE_SHADER_TESS_EVAL: in swr_texture_member()
239 case PIPE_SHADER_TESS_EVAL: in SWR_TEXTURE_MEMBER()
/external/mesa3d/src/gallium/drivers/nouveau/codegen/
Dnv50_ir_serialize.cpp136 case PIPE_SHADER_TESS_EVAL: in nv50_ir_prog_info_out_serialize()
253 case PIPE_SHADER_TESS_EVAL: in nv50_ir_prog_info_out_deserialize()
/external/virglrenderer/src/
Dvrend_renderer.c627 case PIPE_SHADER_TESS_EVAL: return "te"; in pipe_shader_to_prefix()
1350 sprog->ss[PIPE_SHADER_TESS_EVAL] = tes; in add_shader_program()
1359 list_add(&sprog->sl[PIPE_SHADER_TESS_EVAL], &tes->programs); in add_shader_program()
1361 last_shader = tes ? PIPE_SHADER_TESS_EVAL : (gs ? PIPE_SHADER_GEOMETRY : PIPE_SHADER_FRAGMENT); in add_shader_program()
1441 if (ent->ss[PIPE_SHADER_TESS_EVAL] && in lookup_shader_program()
1442 ent->ss[PIPE_SHADER_TESS_EVAL]->id != tes_id) in lookup_shader_program()
2725 if (ctx->sub->shaders[PIPE_SHADER_TESS_EVAL]) in vrend_fill_shader_key()
2733 prev_type = PIPE_SHADER_TESS_EVAL; in vrend_fill_shader_key()
2741 prev_type = PIPE_SHADER_TESS_EVAL; in vrend_fill_shader_key()
2745 case PIPE_SHADER_TESS_EVAL: in vrend_fill_shader_key()
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/external/mesa3d/src/gallium/auxiliary/util/
Du_live_shader_cache.c105 stage == PIPE_SHADER_TESS_EVAL || in util_live_shader_cache_get()
/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_shader_tess_eval.cpp9 VertexStage(PIPE_SHADER_TESS_EVAL, sel, sh->shader, in TEvalShaderFromNir()
/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c97 if (pipeline->shader_cso[PIPE_SHADER_TESS_EVAL]) in lvp_DestroyPipeline()
98 …evice->queue.ctx->delete_tes_state(device->queue.ctx, pipeline->shader_cso[PIPE_SHADER_TESS_EVAL]); in lvp_DestroyPipeline()
434 return PIPE_SHADER_TESS_EVAL; in st_shader_stage_to_ptarget()
732 …pipeline->shader_cso[PIPE_SHADER_TESS_EVAL] = device->queue.ctx->create_tes_state(device->queue.ct… in lvp_pipeline_compile()
/external/mesa3d/src/gallium/drivers/nouveau/
Dnouveau_compiler.c196 type = PIPE_SHADER_TESS_EVAL; in main()

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