/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 99 Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this) in Renderer9() function in rx::Renderer9 156 Renderer9::~Renderer9() in ~Renderer9() 170 void Renderer9::release() in release() 194 egl::Error Renderer9::initialize() in initialize() 370 egl::Error Renderer9::initializeDevice() in initializeDevice() 411 D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters() in getDefaultPresentParameters() 434 egl::ConfigSet Renderer9::generateConfigs() in generateConfigs() 571 void Renderer9::generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const in generateDisplayExtensions() 603 void Renderer9::startScene() in startScene() 617 void Renderer9::endScene() in endScene() [all …]
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D | TextureStorage9.h | 20 class Renderer9; variable 65 Renderer9 *mRenderer; 67 TextureStorage9(Renderer9 *renderer, DWORD usage); 77 TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain); 78 TextureStorage9_2D(Renderer9 *renderer, 110 TextureStorage9_EGLImage(Renderer9 *renderer, EGLImageD3D *image, RenderTarget9 *renderTarget9); 136 TextureStorage9_Cube(Renderer9 *renderer,
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D | Fence9.h | 18 class Renderer9; variable 23 explicit FenceNV9(Renderer9 *renderer); 34 Renderer9 *mRenderer;
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D | VertexBuffer9.h | 16 class Renderer9; variable 21 explicit VertexBuffer9(Renderer9 *renderer); 47 Renderer9 *mRenderer;
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D | IndexBuffer9.h | 16 class Renderer9; variable 21 explicit IndexBuffer9(Renderer9 *const renderer); 47 Renderer9 *const mRenderer;
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D | Query9.h | 17 class Renderer9; variable 22 Query9(Renderer9 *renderer, gl::QueryType type); 44 Renderer9 *mRenderer;
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D | SwapChain9.h | 19 class Renderer9; variable 24 SwapChain9(Renderer9 *renderer, 62 Renderer9 *mRenderer;
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D | Blit9.h | 28 class Renderer9; variable 39 explicit Blit9(Renderer9 *renderer); 79 Renderer9 *mRenderer; 148 angle::Result (Renderer9::*createShader)(d3d::Context *context,
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D | Framebuffer9.h | 18 class Renderer9; variable 23 Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer); 80 Renderer9 *const mRenderer;
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D | Image9.h | 24 class Renderer9; variable 29 Image9(Renderer9 *renderer); 102 Renderer9 *mRenderer;
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D | VertexArray9.h | 19 class Renderer9; variable 46 Renderer9 *renderer = GetImplAs<Context9>(context)->getRenderer(); in syncState()
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D | StateManager9.h | 19 class Renderer9; variable 38 StateManager9(Renderer9 *renderer9); 206 Renderer9 *mRenderer9;
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D | Buffer9.h | 18 class Renderer9; variable 23 Buffer9(const gl::BufferState &state, Renderer9 *renderer);
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D | Context9.h | 18 class Renderer9; variable 23 Context9(const gl::State &state, gl::ErrorSet *errorSet, Renderer9 *renderer); 195 Renderer9 *getRenderer() const { return mRenderer; } in getRenderer() 208 Renderer9 *mRenderer;
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D | TextureStorage9.cpp | 27 TextureStorage9::TextureStorage9(Renderer9 *renderer, DWORD usage) in TextureStorage9() 106 TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain) in TextureStorage9_2D() 124 TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, in TextureStorage9_2D() 274 TextureStorage9_EGLImage::TextureStorage9_EGLImage(Renderer9 *renderer, in TextureStorage9_EGLImage() 372 TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, in TextureStorage9_Cube()
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D | formatutils9.h | 26 class Renderer9; variable
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D | Fence9.cpp | 19 FenceNV9::FenceNV9(Renderer9 *renderer) : FenceNVImpl(), mRenderer(renderer), mQuery(nullptr) {} in FenceNV9()
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D | RenderTarget9.h | 17 class Renderer9; variable
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D | Blit9.cpp | 60 Blit9::Blit9(Renderer9 *renderer) in Blit9() 123 angle::Result (Renderer9::*createShader)(d3d::Context *, in setShader() 154 &Renderer9::createVertexShader, in setVertexShader() 161 &Renderer9::createPixelShader, in setPixelShader()
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D | IndexBuffer9.cpp | 17 IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer) in IndexBuffer9()
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D | VertexBuffer9.cpp | 22 VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer) in VertexBuffer9()
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D | Buffer9.cpp | 17 Buffer9::Buffer9(const gl::BufferState &state, Renderer9 *renderer) in Buffer9()
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D | Renderer9.h | 67 class Renderer9 : public RendererD3D 70 explicit Renderer9(egl::Display *display); 71 ~Renderer9() override;
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D | Query9.cpp | 20 Query9::Query9(Renderer9 *renderer, gl::QueryType type) in Query9()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DisplayD3D.cpp | 76 rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>); in CreateRendererD3D() 91 rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>); in CreateRendererD3D() 95 rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>); in CreateRendererD3D()
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