Searched refs:ShaderCompilerOptions (Results 1 – 25 of 29) sorted by relevance
12
262 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler = in i915CreateContext()266 & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; in i915CreateContext()
774 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = in st_create_context_priv()777 …ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].PositionAlwaysInvariant = options->vs_positio… in st_create_context_priv()786 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true; in st_create_context_priv()1035 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; in st_create_context()1170 st->ctx->Const.ShaderCompilerOptions[stage].NirOptions; in st_get_nir_compiler_options()
353 st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions; in st_nir_preprocess()670 st->ctx->Const.ShaderCompilerOptions[shader->Stage].NirOptions; in st_link_nir()809 if (ctx->Const.ShaderCompilerOptions[shader->Stage].NirOptions->vectorize_io) in st_link_nir()823 ctx->Const.ShaderCompilerOptions[shader->Stage].NirOptions->unify_interfaces) { in st_link_nir()
76 &ctx->Const.ShaderCompilerOptions[stage]; in st_link_shader()
179 options = &c->ShaderCompilerOptions[stage]; in st_init_limits()180 c->ShaderCompilerOptions[stage].NirOptions = nir_options; in st_init_limits()1777 consts->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions; in st_init_extensions()
383 &st->ctx->Const.ShaderCompilerOptions[stage]; in st_translate_prog_to_nir()649 st->ctx->Const.ShaderCompilerOptions[stp->Base.info.stage].NirOptions; in get_nir_shader()
242 &ctx->Const.ShaderCompilerOptions[_mesa_shader_enum_to_shader_stage(shader_type)]; in test_optpass()
272 memcpy(&ctx->Const.ShaderCompilerOptions[sh], &options, sizeof(options)); in initialize_context_to_defaults()
440 &ctx->Const.ShaderCompilerOptions[i]; in standalone_compile_shader()541 &ctx->Const.ShaderCompilerOptions[stage]; in standalone_compile_shader()
543 !ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) { in do_dead_builtin_varyings()
4255 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler; in validate_sampler_array_indexing()4516 &ctx->Const.ShaderCompilerOptions[i]; in link_varyings_and_uniforms()4540 &ctx->Const.ShaderCompilerOptions[stage], in linker_optimisation_loop()4545 &ctx->Const.ShaderCompilerOptions[stage], in linker_optimisation_loop()4858 if (ctx->Const.ShaderCompilerOptions[i].LowerCombinedClipCullDistance) { in link_shaders()
1030 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance && in init()1034 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerCombinedClipCullDistance && in init()2844 (ctx->Const.ShaderCompilerOptions[producer->Stage].LowerBuiltinVariablesXfb & in assign_varying_locations()
2070 &ctx->Const.ShaderCompilerOptions[shader->Stage]; in opt_shader_and_create_symbol_table()2249 &ctx->Const.ShaderCompilerOptions[shader->Stage]; in _mesa_glsl_compile_shader()
1463 &state->ctx->Const.ShaderCompilerOptions[state->stage]; in generate_varyings()
267 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true; in r100CreateContext()
55 ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions; in brw_codegen_tcs_prog()
220 ctx->Const.ShaderCompilerOptions[stage].NirOptions; in brw_program_deserialize_driver_blob()
89 ctx->Const.ShaderCompilerOptions[stage].NirOptions; in brw_create_nir()
748 ctx->Const.ShaderCompilerOptions[i] = in brw_initialize_context_constants()
305 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; in r200CreateContext()
219 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS) in _mesa_insert_mvp_code()
2826 &ctx->Const.ShaderCompilerOptions[shader->Stage]; in get_mesa_program()3001 &ctx->Const.ShaderCompilerOptions[prog->_LinkedShaders[i]->Stage]; in _mesa_ir_link_shader()
1104 &ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; in create_new_program()
1675 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS, in _mesa_get_fixed_func_vertex_program()
4141 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_STAGES]; member