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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 #include "compiler/nir/nir.h"
30 
31 
32 #include "main/context.h"
33 #include "main/macros.h"
34 #include "main/spirv_extensions.h"
35 #include "main/version.h"
36 
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_screen.h"
40 #include "tgsi/tgsi_from_mesa.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 
44 #include "st_context.h"
45 #include "st_debug.h"
46 #include "st_extensions.h"
47 #include "st_format.h"
48 
49 
50 /*
51  * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
52  * avoid evaluating arguments (which are often function calls) more than once.
53  */
54 
_min(unsigned a,unsigned b)55 static unsigned _min(unsigned a, unsigned b)
56 {
57    return (a < b) ? a : b;
58 }
59 
_maxf(float a,float b)60 static float _maxf(float a, float b)
61 {
62    return (a > b) ? a : b;
63 }
64 
_clamp(int a,int min,int max)65 static int _clamp(int a, int min, int max)
66 {
67    if (a < min)
68       return min;
69    else if (a > max)
70       return max;
71    else
72       return a;
73 }
74 
75 
76 /**
77  * Query driver to get implementation limits.
78  * Note that we have to limit/clamp against Mesa's internal limits too.
79  */
st_init_limits(struct pipe_screen * screen,struct gl_constants * c,struct gl_extensions * extensions)80 void st_init_limits(struct pipe_screen *screen,
81                     struct gl_constants *c, struct gl_extensions *extensions)
82 {
83    int supported_irs;
84    unsigned sh;
85    bool can_ubo = true;
86    int temp;
87 
88    c->MaxTextureSize = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_SIZE);
89    c->MaxTextureSize = MIN2(c->MaxTextureSize, 1 << (MAX_TEXTURE_LEVELS - 1));
90    c->MaxTextureMbytes = MAX2(c->MaxTextureMbytes,
91                               screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_MB));
92 
93    c->Max3DTextureLevels
94       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
95             MAX_3D_TEXTURE_LEVELS);
96 
97    c->MaxCubeTextureLevels
98       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
99             MAX_CUBE_TEXTURE_LEVELS);
100 
101    c->MaxTextureRectSize = _min(c->MaxTextureSize, MAX_TEXTURE_RECT_SIZE);
102 
103    c->MaxArrayTextureLayers
104       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
105 
106    /* Define max viewport size and max renderbuffer size in terms of
107     * max texture size (note: max tex RECT size = max tex 2D size).
108     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
109     */
110    c->MaxViewportWidth =
111    c->MaxViewportHeight =
112    c->MaxRenderbufferSize = c->MaxTextureRectSize;
113 
114    c->SubPixelBits =
115       screen->get_param(screen, PIPE_CAP_RASTERIZER_SUBPIXEL_BITS);
116    c->ViewportSubpixelBits =
117       screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
118 
119    c->MaxDrawBuffers = c->MaxColorAttachments =
120       _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
121              1, MAX_DRAW_BUFFERS);
122 
123    c->MaxDualSourceDrawBuffers =
124       _clamp(screen->get_param(screen,
125                                PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
126              0, MAX_DRAW_BUFFERS);
127 
128    c->MaxLineWidth =
129       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
130    c->MaxLineWidthAA =
131       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
132 
133    c->MaxPointSize =
134       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
135    c->MaxPointSizeAA =
136       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
137 
138    c->MinPointSize = 1.0f;
139    c->MinPointSizeAA = 1.0f;
140 
141    c->MaxTextureMaxAnisotropy =
142       _maxf(2.0f,
143             screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
144 
145    c->MaxTextureLodBias =
146       screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
147 
148    c->QuadsFollowProvokingVertexConvention =
149       screen->get_param(screen,
150                         PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
151 
152    c->MaxUniformBlockSize =
153       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
154                                PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE);
155    /* GL45-CTS.enhanced_layouts.ssb_member_invalid_offset_alignment fails if
156     * this is larger than INT_MAX - 100. Use a nicely aligned limit.
157     */
158    c->MaxUniformBlockSize = MIN2(c->MaxUniformBlockSize, INT_MAX - 127);
159 
160    if (c->MaxUniformBlockSize < 16384) {
161       can_ubo = false;
162    }
163 
164    for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
165       struct gl_shader_compiler_options *options;
166       struct gl_program_constants *pc;
167       const nir_shader_compiler_options *nir_options = NULL;
168 
169       bool prefer_nir = PIPE_SHADER_IR_NIR ==
170          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_PREFERRED_IR);
171 
172       if (screen->get_compiler_options && prefer_nir) {
173          nir_options = (const nir_shader_compiler_options *)
174             screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
175       }
176 
177       const gl_shader_stage stage = tgsi_processor_to_shader_stage(sh);
178       pc = &c->Program[stage];
179       options = &c->ShaderCompilerOptions[stage];
180       c->ShaderCompilerOptions[stage].NirOptions = nir_options;
181 
182       if (sh == PIPE_SHADER_COMPUTE) {
183          if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
184             continue;
185          supported_irs =
186             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
187          if (!(supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
188                                 (1 << PIPE_SHADER_IR_NIR))))
189             continue;
190       }
191 
192       pc->MaxTextureImageUnits =
193          _min(screen->get_shader_param(screen, sh,
194                                        PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
195               MAX_TEXTURE_IMAGE_UNITS);
196 
197       pc->MaxInstructions =
198       pc->MaxNativeInstructions =
199          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
200       pc->MaxAluInstructions =
201       pc->MaxNativeAluInstructions =
202          screen->get_shader_param(screen, sh,
203                                   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
204       pc->MaxTexInstructions =
205       pc->MaxNativeTexInstructions =
206          screen->get_shader_param(screen, sh,
207                                   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
208       pc->MaxTexIndirections =
209       pc->MaxNativeTexIndirections =
210          screen->get_shader_param(screen, sh,
211                                   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
212       pc->MaxAttribs =
213       pc->MaxNativeAttribs =
214          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
215       pc->MaxTemps =
216       pc->MaxNativeTemps =
217          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
218       pc->MaxAddressRegs =
219       pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
220 
221       pc->MaxUniformComponents =
222          screen->get_shader_param(screen, sh,
223                                   PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / 4;
224       pc->MaxUniformComponents = MIN2(pc->MaxUniformComponents,
225                                       MAX_UNIFORMS * 4);
226 
227       /* For ARB programs, prog_src_register::Index is a signed 13-bit number.
228        * This gives us a limit of 4096 values - but we may need to generate
229        * internal values in addition to what the source program uses.  So, we
230        * drop the limit one step lower, to 2048, to be safe.
231        */
232       pc->MaxParameters =
233       pc->MaxNativeParameters = MIN2(pc->MaxUniformComponents / 4, 2048);
234       pc->MaxInputComponents =
235          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
236       pc->MaxOutputComponents =
237          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
238 
239 
240       pc->MaxUniformBlocks =
241          screen->get_shader_param(screen, sh,
242                                   PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
243       if (pc->MaxUniformBlocks)
244          pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
245       pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
246 
247       pc->MaxCombinedUniformComponents =
248          pc->MaxUniformComponents +
249          (uint64_t)c->MaxUniformBlockSize / 4 * pc->MaxUniformBlocks;
250 
251       pc->MaxShaderStorageBlocks =
252          screen->get_shader_param(screen, sh,
253                                   PIPE_SHADER_CAP_MAX_SHADER_BUFFERS);
254 
255       temp = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS);
256       if (temp) {
257          /*
258           * for separate atomic counters get the actual hw limits
259           * per stage on atomic counters and buffers
260           */
261          pc->MaxAtomicCounters = temp;
262          pc->MaxAtomicBuffers = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS);
263       } else if (pc->MaxShaderStorageBlocks) {
264          pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
265          /*
266           * without separate atomic counters, reserve half of the available
267           * SSBOs for atomic buffers, and the other half for normal SSBOs.
268           */
269          pc->MaxAtomicBuffers = pc->MaxShaderStorageBlocks / 2;
270          pc->MaxShaderStorageBlocks -= pc->MaxAtomicBuffers;
271       }
272       pc->MaxImageUniforms = screen->get_shader_param(
273             screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
274 
275       /* Gallium doesn't really care about local vs. env parameters so use the
276        * same limits.
277        */
278       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
279       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
280 
281       if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
282          pc->LowInt.RangeMin = 31;
283          pc->LowInt.RangeMax = 30;
284          pc->LowInt.Precision = 0;
285          pc->MediumInt = pc->HighInt = pc->LowInt;
286       }
287 
288       /* TODO: make these more fine-grained if anyone needs it */
289       options->MaxIfDepth =
290          screen->get_shader_param(screen, sh,
291                                   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
292       options->EmitNoLoops =
293          !screen->get_shader_param(screen, sh,
294                                    PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
295       options->EmitNoMainReturn =
296          !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
297 
298       options->EmitNoCont =
299          !screen->get_shader_param(screen, sh,
300                                    PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
301 
302       options->EmitNoIndirectInput =
303          !screen->get_shader_param(screen, sh,
304                                    PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
305       options->EmitNoIndirectOutput =
306          !screen->get_shader_param(screen, sh,
307                                    PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
308       options->EmitNoIndirectTemp =
309          !screen->get_shader_param(screen, sh,
310                                    PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
311       options->EmitNoIndirectUniform =
312          !screen->get_shader_param(screen, sh,
313                                    PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
314 
315       if (pc->MaxNativeInstructions &&
316           (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
317          can_ubo = false;
318       }
319 
320       if (options->EmitNoLoops)
321          options->MaxUnrollIterations =
322             MIN2(screen->get_shader_param(screen, sh,
323                                           PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
324                  65536);
325       else
326          options->MaxUnrollIterations =
327             screen->get_shader_param(screen, sh,
328                                   PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
329 
330       if (!screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS))
331          options->LowerCombinedClipCullDistance = true;
332 
333       /* NIR can do the lowering on our behalf and we'll get better results
334        * because it can actually optimize SSBO access.
335        */
336       options->LowerBufferInterfaceBlocks = !prefer_nir;
337 
338       if (sh == PIPE_SHADER_VERTEX || sh == PIPE_SHADER_GEOMETRY) {
339          if (screen->get_param(screen, PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED))
340             options->LowerBuiltinVariablesXfb |= VARYING_BIT_POS;
341          if (screen->get_param(screen, PIPE_CAP_PSIZ_CLAMPED))
342             options->LowerBuiltinVariablesXfb |= VARYING_BIT_PSIZ;
343       }
344 
345       options->LowerPrecisionFloat16 =
346          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16);
347       options->LowerPrecisionDerivatives =
348          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_FP16_DERIVATIVES);
349       options->LowerPrecisionInt16 =
350          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INT16);
351       options->LowerPrecisionConstants =
352          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_GLSL_16BIT_CONSTS);
353    }
354 
355    c->MaxUserAssignableUniformLocations =
356       c->Program[MESA_SHADER_VERTEX].MaxUniformComponents +
357       c->Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents +
358       c->Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents +
359       c->Program[MESA_SHADER_GEOMETRY].MaxUniformComponents +
360       c->Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
361 
362    c->GLSLOptimizeConservatively =
363       screen->get_param(screen, PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY);
364    c->GLSLLowerConstArrays =
365       screen->get_param(screen, PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF);
366    c->GLSLTessLevelsAsInputs =
367       screen->get_param(screen, PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS);
368    c->LowerTessLevel =
369       !screen->get_param(screen, PIPE_CAP_NIR_COMPACT_ARRAYS);
370    c->LowerCsDerivedVariables =
371       !screen->get_param(screen, PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED);
372    c->PrimitiveRestartForPatches =
373       screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
374 
375    c->MaxCombinedTextureImageUnits =
376          _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
377               c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
378               c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
379               c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
380               c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
381               c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
382               MAX_COMBINED_TEXTURE_IMAGE_UNITS);
383 
384    /* This depends on program constants. */
385    c->MaxTextureCoordUnits
386       = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
387              MAX_TEXTURE_COORD_UNITS);
388 
389    c->MaxTextureUnits =
390       _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
391            c->MaxTextureCoordUnits);
392 
393    c->Program[MESA_SHADER_VERTEX].MaxAttribs =
394       MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
395 
396    c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS);
397    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
398    c->MaxGeometryOutputVertices =
399       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
400    c->MaxGeometryTotalOutputComponents =
401       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
402    c->MaxGeometryShaderInvocations =
403       screen->get_param(screen, PIPE_CAP_MAX_GS_INVOCATIONS);
404    c->MaxTessPatchComponents =
405       MIN2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
406            MAX_VARYING) * 4;
407 
408    c->MinProgramTexelOffset =
409       screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
410    c->MaxProgramTexelOffset =
411       screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
412 
413    c->MaxProgramTextureGatherComponents =
414       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
415    c->MinProgramTextureGatherOffset =
416       screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
417    c->MaxProgramTextureGatherOffset =
418       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
419 
420    c->MaxTransformFeedbackBuffers =
421       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
422    c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
423                                          MAX_FEEDBACK_BUFFERS);
424    c->MaxTransformFeedbackSeparateComponents =
425       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
426    c->MaxTransformFeedbackInterleavedComponents =
427       screen->get_param(screen,
428                         PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
429    c->MaxVertexStreams =
430       MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
431 
432    /* The vertex stream must fit into pipe_stream_output_info::stream */
433    assert(c->MaxVertexStreams <= 4);
434 
435    c->MaxVertexAttribStride
436       = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
437 
438    /* The value cannot be larger than that since pipe_vertex_buffer::src_offset
439     * is only 16 bits.
440     */
441    temp = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET);
442    c->MaxVertexAttribRelativeOffset = MIN2(0xffff, temp);
443 
444    c->StripTextureBorder = GL_TRUE;
445 
446    c->GLSLSkipStrictMaxUniformLimitCheck =
447       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
448 
449    c->UniformBufferOffsetAlignment =
450       screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
451 
452    if (can_ubo) {
453       extensions->ARB_uniform_buffer_object = GL_TRUE;
454       c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
455          c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
456          c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
457          c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
458          c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
459          c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
460          c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
461       assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
462    }
463 
464    c->GLSLFragCoordIsSysVal =
465       screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
466    c->GLSLPointCoordIsSysVal =
467       screen->get_param(screen, PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL);
468    c->GLSLFrontFacingIsSysVal =
469       screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
470 
471    /* GL_ARB_get_program_binary */
472    if (screen->get_disk_shader_cache && screen->get_disk_shader_cache(screen))
473       c->NumProgramBinaryFormats = 1;
474 
475    c->MaxAtomicBufferBindings =
476       c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
477    c->MaxAtomicBufferSize =
478       c->Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters * ATOMIC_COUNTER_SIZE;
479 
480    c->MaxCombinedAtomicBuffers =
481       MIN2(screen->get_param(screen,
482                              PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS),
483            MAX_COMBINED_ATOMIC_BUFFERS);
484    if (!c->MaxCombinedAtomicBuffers) {
485       c->MaxCombinedAtomicBuffers =
486          c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
487          c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
488          c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
489          c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
490          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
491       assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
492    }
493 
494    c->MaxCombinedAtomicCounters =
495       screen->get_param(screen, PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS);
496    if (!c->MaxCombinedAtomicCounters)
497       c->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS;
498 
499    if (c->MaxCombinedAtomicBuffers > 0) {
500       extensions->ARB_shader_atomic_counters = GL_TRUE;
501       extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
502    }
503 
504    c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
505    c->ShaderStorageBufferOffsetAlignment =
506       screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
507    if (c->ShaderStorageBufferOffsetAlignment) {
508       c->MaxCombinedShaderStorageBlocks =
509          MIN2(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS),
510               MAX_COMBINED_SHADER_STORAGE_BUFFERS);
511       if (!c->MaxCombinedShaderStorageBlocks) {
512          c->MaxCombinedShaderStorageBlocks =
513             c->Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks +
514             c->Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks +
515             c->Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks +
516             c->Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks +
517             c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks;
518          assert(c->MaxCombinedShaderStorageBlocks < MAX_COMBINED_SHADER_STORAGE_BUFFERS);
519       }
520       c->MaxShaderStorageBufferBindings = c->MaxCombinedShaderStorageBlocks;
521 
522       c->MaxCombinedShaderOutputResources +=
523          c->MaxCombinedShaderStorageBlocks;
524       c->MaxShaderStorageBlockSize =
525          screen->get_param(screen, PIPE_CAP_MAX_SHADER_BUFFER_SIZE);
526       extensions->ARB_shader_storage_buffer_object = GL_TRUE;
527    }
528 
529    c->MaxCombinedImageUniforms =
530          c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
531          c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
532          c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
533          c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
534          c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
535          c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
536    c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
537    c->MaxImageUnits = MAX_IMAGE_UNITS;
538    if (c->MaxCombinedImageUniforms) {
539       extensions->ARB_shader_image_load_store = GL_TRUE;
540       extensions->ARB_shader_image_size = GL_TRUE;
541    }
542 
543    /* ARB_framebuffer_no_attachments */
544    c->MaxFramebufferWidth   = c->MaxViewportWidth;
545    c->MaxFramebufferHeight  = c->MaxViewportHeight;
546    /* NOTE: we cheat here a little by assuming that
547     * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
548     * number of layers as we need, although we technically
549     * could have more the generality is not really useful
550     * in practicality.
551     */
552    c->MaxFramebufferLayers =
553       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
554 
555    c->MaxWindowRectangles =
556       screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
557 
558    c->SparseBufferPageSize =
559       screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
560 
561    c->AllowMappedBuffersDuringExecution =
562       screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
563 
564    c->BufferCreateMapUnsynchronizedThreadSafe =
565       screen->get_param(screen, PIPE_CAP_MAP_UNSYNCHRONIZED_THREAD_SAFE);
566 
567    c->UseSTD430AsDefaultPacking =
568       screen->get_param(screen, PIPE_CAP_LOAD_CONSTBUF);
569 
570    c->MaxSubpixelPrecisionBiasBits =
571       screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS);
572 
573    c->ConservativeRasterDilateRange[0] =
574       screen->get_paramf(screen, PIPE_CAPF_MIN_CONSERVATIVE_RASTER_DILATE);
575    c->ConservativeRasterDilateRange[1] =
576       screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
577    c->ConservativeRasterDilateGranularity =
578       screen->get_paramf(screen, PIPE_CAPF_CONSERVATIVE_RASTER_DILATE_GRANULARITY);
579 
580    /* limit the max combined shader output resources to a driver limit */
581    temp = screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
582    if (temp > 0 && c->MaxCombinedShaderOutputResources > temp)
583       c->MaxCombinedShaderOutputResources = temp;
584 
585    c->VertexBufferOffsetIsInt32 =
586       screen->get_param(screen, PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET);
587 
588    c->MultiDrawWithUserIndices =
589       screen->get_param(screen, PIPE_CAP_DRAW_INFO_START_WITH_USER_INDICES);
590 
591    c->AllowDynamicVAOFastPath = true;
592 
593    c->glBeginEndBufferSize =
594       screen->get_param(screen, PIPE_CAP_GL_BEGIN_END_BUFFER_SIZE);
595 }
596 
597 
598 /**
599  * Given a member \c x of struct gl_extensions, return offset of
600  * \c x in bytes.
601  */
602 #define o(x) offsetof(struct gl_extensions, x)
603 
604 
605 struct st_extension_cap_mapping {
606    int extension_offset;
607    int cap;
608 };
609 
610 struct st_extension_format_mapping {
611    int extension_offset[2];
612    enum pipe_format format[32];
613 
614    /* If TRUE, at least one format must be supported for the extensions to be
615     * advertised. If FALSE, all the formats must be supported. */
616    GLboolean need_at_least_one;
617 };
618 
619 /**
620  * Enable extensions if certain pipe formats are supported by the driver.
621  * What extensions will be enabled and what formats must be supported is
622  * described by the array of st_extension_format_mapping.
623  *
624  * target and bind_flags are passed to is_format_supported.
625  */
626 static void
init_format_extensions(struct pipe_screen * screen,struct gl_extensions * extensions,const struct st_extension_format_mapping * mapping,unsigned num_mappings,enum pipe_texture_target target,unsigned bind_flags)627 init_format_extensions(struct pipe_screen *screen,
628                        struct gl_extensions *extensions,
629                        const struct st_extension_format_mapping *mapping,
630                        unsigned num_mappings,
631                        enum pipe_texture_target target,
632                        unsigned bind_flags)
633 {
634    GLboolean *extension_table = (GLboolean *) extensions;
635    unsigned i;
636    int j;
637    int num_formats = ARRAY_SIZE(mapping->format);
638    int num_ext = ARRAY_SIZE(mapping->extension_offset);
639 
640    for (i = 0; i < num_mappings; i++) {
641       int num_supported = 0;
642 
643       /* Examine each format in the list. */
644       for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
645          if (screen->is_format_supported(screen, mapping[i].format[j],
646                                          target, 0, 0, bind_flags)) {
647             num_supported++;
648          }
649       }
650 
651       if (!num_supported ||
652           (!mapping[i].need_at_least_one && num_supported != j)) {
653          continue;
654       }
655 
656       /* Enable all extensions in the list. */
657       for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
658          extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
659    }
660 }
661 
662 
663 /**
664  * Given a list of formats and bind flags, return the maximum number
665  * of samples supported by any of those formats.
666  */
667 static unsigned
get_max_samples_for_formats(struct pipe_screen * screen,unsigned num_formats,const enum pipe_format * formats,unsigned max_samples,unsigned bind)668 get_max_samples_for_formats(struct pipe_screen *screen,
669                             unsigned num_formats,
670                             const enum pipe_format *formats,
671                             unsigned max_samples,
672                             unsigned bind)
673 {
674    unsigned i, f;
675 
676    for (i = max_samples; i > 0; --i) {
677       for (f = 0; f < num_formats; f++) {
678          if (screen->is_format_supported(screen, formats[f],
679                                          PIPE_TEXTURE_2D, i, i, bind)) {
680             return i;
681          }
682       }
683    }
684    return 0;
685 }
686 
687 static unsigned
get_max_samples_for_formats_advanced(struct pipe_screen * screen,unsigned num_formats,const enum pipe_format * formats,unsigned max_samples,unsigned num_storage_samples,unsigned bind)688 get_max_samples_for_formats_advanced(struct pipe_screen *screen,
689                                      unsigned num_formats,
690                                      const enum pipe_format *formats,
691                                      unsigned max_samples,
692                                      unsigned num_storage_samples,
693                                      unsigned bind)
694 {
695    unsigned i, f;
696 
697    for (i = max_samples; i > 0; --i) {
698       for (f = 0; f < num_formats; f++) {
699          if (screen->is_format_supported(screen, formats[f], PIPE_TEXTURE_2D,
700                                          i, num_storage_samples, bind)) {
701             return i;
702          }
703       }
704    }
705    return 0;
706 }
707 
708 /**
709  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
710  * which GL extensions are supported.
711  * Quite a few extensions are always supported because they are standard
712  * features or can be built on top of other gallium features.
713  * Some fine tuning may still be needed.
714  */
st_init_extensions(struct pipe_screen * screen,struct gl_constants * consts,struct gl_extensions * extensions,struct st_config_options * options,gl_api api)715 void st_init_extensions(struct pipe_screen *screen,
716                         struct gl_constants *consts,
717                         struct gl_extensions *extensions,
718                         struct st_config_options *options,
719                         gl_api api)
720 {
721    unsigned i;
722    GLboolean *extension_table = (GLboolean *) extensions;
723 
724    static const struct st_extension_cap_mapping cap_mapping[] = {
725       { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
726       { o(ARB_bindless_texture),             PIPE_CAP_BINDLESS_TEXTURE                 },
727       { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
728       { o(ARB_clear_texture),                PIPE_CAP_CLEAR_TEXTURE                    },
729       { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
730       { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
731       { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
732       { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
733       { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
734       { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
735       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
736       { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
737       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
738       { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
739       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
740       { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
741       { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
742       { o(ARB_gpu_shader_int64),             PIPE_CAP_INT64                            },
743       { o(ARB_gl_spirv),                     PIPE_CAP_GL_SPIRV                         },
744       { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
745       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
746       { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
747       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
748       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
749       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE },
750       { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
751       { o(ARB_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
752       { o(ARB_post_depth_coverage),          PIPE_CAP_POST_DEPTH_COVERAGE              },
753       { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
754       { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
755       { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
756       { o(ARB_sample_locations),             PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS    },
757       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
758       { o(ARB_shader_ballot),                PIPE_CAP_TGSI_BALLOT                      },
759       { o(ARB_shader_clock),                 PIPE_CAP_TGSI_CLOCK                       },
760       { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
761       { o(ARB_shader_group_vote),            PIPE_CAP_TGSI_VOTE                        },
762       { o(EXT_shader_image_load_formatted),  PIPE_CAP_IMAGE_LOAD_FORMATTED             },
763       { o(EXT_shader_image_load_store),      PIPE_CAP_TGSI_ATOMINC_WRAP                },
764       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
765       { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
766       { o(ARB_shader_texture_lod),           PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD      },
767       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
768       { o(ARB_sparse_buffer),                PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE          },
769       { o(ARB_spirv_extensions),             PIPE_CAP_GL_SPIRV                         },
770       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
771       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
772       { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
773       { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE     },
774       { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
775       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
776       { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
777       { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
778       { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
779       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
780       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS },
781       { o(ARB_transform_feedback_overflow_query), PIPE_CAP_QUERY_SO_OVERFLOW           },
782       { o(ARB_fragment_shader_interlock),    PIPE_CAP_FRAGMENT_SHADER_INTERLOCK        },
783 
784       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
785       { o(EXT_demote_to_helper_invocation),  PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION      },
786       { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
787       { o(EXT_disjoint_timer_query),         PIPE_CAP_QUERY_TIMESTAMP                  },
788       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
789       { o(EXT_memory_object),                PIPE_CAP_MEMOBJ                           },
790       { o(EXT_memory_object_fd),             PIPE_CAP_MEMOBJ                           },
791       { o(EXT_multisampled_render_to_texture), PIPE_CAP_SURFACE_SAMPLE_COUNT           },
792       { o(EXT_semaphore),                    PIPE_CAP_FENCE_SIGNAL                     },
793       { o(EXT_semaphore_fd),                 PIPE_CAP_FENCE_SIGNAL                     },
794       { o(EXT_shader_samples_identical),     PIPE_CAP_SHADER_SAMPLES_IDENTICAL         },
795       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
796       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
797       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
798       { o(EXT_texture_shadow_lod),           PIPE_CAP_TEXTURE_SHADOW_LOD               },
799       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
800       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
801       { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
802 
803       { o(AMD_depth_clamp_separate),         PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE      },
804       { o(AMD_framebuffer_multisample_advanced), PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS },
805       { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
806       { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
807       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
808       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
809       { o(INTEL_conservative_rasterization), PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE },
810       { o(INTEL_shader_atomic_float_minmax), PIPE_CAP_ATOMIC_FLOAT_MINMAX              },
811       { o(MESA_tile_raster_order),           PIPE_CAP_TILE_RASTER_ORDER                },
812       { o(NV_alpha_to_coverage_dither_control), PIPE_CAP_ALPHA_TO_COVERAGE_DITHER_CONTROL },
813       { o(NV_compute_shader_derivatives),    PIPE_CAP_COMPUTE_SHADER_DERIVATIVES       },
814       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
815       { o(NV_fill_rectangle),                PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE      },
816       { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
817       { o(NV_shader_atomic_float),           PIPE_CAP_TGSI_ATOMFADD                    },
818       { o(NV_shader_atomic_int64),           PIPE_CAP_SHADER_ATOMIC_INT64              },
819       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
820       { o(NV_viewport_array2),               PIPE_CAP_VIEWPORT_MASK                    },
821       { o(NV_viewport_swizzle),              PIPE_CAP_VIEWPORT_SWIZZLE                 },
822       { o(NVX_gpu_memory_info),              PIPE_CAP_QUERY_MEMORY_INFO                },
823       /* GL_NV_point_sprite is not supported by gallium because we don't
824        * support the GL_POINT_SPRITE_R_MODE_NV option. */
825 
826       { o(OES_standard_derivatives),         PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES      },
827       { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
828       { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
829       { o(OES_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
830       { o(INTEL_blackhole_render),           PIPE_CAP_FRONTEND_NOOP,                   },
831    };
832 
833    /* Required: render target and sampler support */
834    static const struct st_extension_format_mapping rendertarget_mapping[] = {
835       { { o(OES_texture_float) },
836         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
837 
838       { { o(OES_texture_half_float) },
839         { PIPE_FORMAT_R16G16B16A16_FLOAT } },
840 
841       { { o(ARB_texture_rgb10_a2ui) },
842         { PIPE_FORMAT_R10G10B10A2_UINT,
843           PIPE_FORMAT_B10G10R10A2_UINT },
844          GL_TRUE }, /* at least one format must be supported */
845 
846       { { o(EXT_sRGB) },
847         { PIPE_FORMAT_A8B8G8R8_SRGB,
848           PIPE_FORMAT_B8G8R8A8_SRGB,
849           PIPE_FORMAT_R8G8B8A8_SRGB },
850          GL_TRUE }, /* at least one format must be supported */
851 
852       { { o(EXT_packed_float) },
853         { PIPE_FORMAT_R11G11B10_FLOAT } },
854 
855       { { o(EXT_texture_integer) },
856         { PIPE_FORMAT_R32G32B32A32_UINT,
857           PIPE_FORMAT_R32G32B32A32_SINT } },
858 
859       { { o(ARB_texture_rg) },
860         { PIPE_FORMAT_R8_UNORM,
861           PIPE_FORMAT_R8G8_UNORM } },
862 
863       { { o(EXT_texture_norm16) },
864         { PIPE_FORMAT_R16_UNORM,
865           PIPE_FORMAT_R16G16_UNORM,
866           PIPE_FORMAT_R16G16B16A16_UNORM } },
867 
868       { { o(EXT_render_snorm) },
869         { PIPE_FORMAT_R8_SNORM,
870           PIPE_FORMAT_R8G8_SNORM,
871           PIPE_FORMAT_R8G8B8A8_SNORM,
872           PIPE_FORMAT_R16_SNORM,
873           PIPE_FORMAT_R16G16_SNORM,
874           PIPE_FORMAT_R16G16B16A16_SNORM } },
875 
876       { { o(EXT_color_buffer_half_float) },
877         { PIPE_FORMAT_R16_FLOAT,
878           PIPE_FORMAT_R16G16_FLOAT,
879           PIPE_FORMAT_R16G16B16X16_FLOAT,
880           PIPE_FORMAT_R16G16B16A16_FLOAT } },
881    };
882 
883    /* Required: render target, sampler, and blending */
884    static const struct st_extension_format_mapping rt_blendable[] = {
885       { { o(EXT_float_blend) },
886         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
887    };
888 
889    /* Required: depth stencil and sampler support */
890    static const struct st_extension_format_mapping depthstencil_mapping[] = {
891       { { o(ARB_depth_buffer_float) },
892         { PIPE_FORMAT_Z32_FLOAT,
893           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
894    };
895 
896    /* Required: sampler support */
897    static const struct st_extension_format_mapping texture_mapping[] = {
898       { { o(ARB_texture_compression_rgtc) },
899         { PIPE_FORMAT_RGTC1_UNORM,
900           PIPE_FORMAT_RGTC1_SNORM,
901           PIPE_FORMAT_RGTC2_UNORM,
902           PIPE_FORMAT_RGTC2_SNORM } },
903 
904       { { o(EXT_texture_compression_latc) },
905         { PIPE_FORMAT_LATC1_UNORM,
906           PIPE_FORMAT_LATC1_SNORM,
907           PIPE_FORMAT_LATC2_UNORM,
908           PIPE_FORMAT_LATC2_SNORM } },
909 
910       { { o(EXT_texture_compression_s3tc),
911           o(ANGLE_texture_compression_dxt) },
912         { PIPE_FORMAT_DXT1_RGB,
913           PIPE_FORMAT_DXT1_RGBA,
914           PIPE_FORMAT_DXT3_RGBA,
915           PIPE_FORMAT_DXT5_RGBA } },
916 
917       { { o(EXT_texture_compression_s3tc_srgb) },
918         { PIPE_FORMAT_DXT1_SRGB,
919           PIPE_FORMAT_DXT1_SRGBA,
920           PIPE_FORMAT_DXT3_SRGBA,
921           PIPE_FORMAT_DXT5_SRGBA } },
922 
923       { { o(ARB_texture_compression_bptc) },
924         { PIPE_FORMAT_BPTC_RGBA_UNORM,
925           PIPE_FORMAT_BPTC_SRGBA,
926           PIPE_FORMAT_BPTC_RGB_FLOAT,
927           PIPE_FORMAT_BPTC_RGB_UFLOAT } },
928 
929       { { o(TDFX_texture_compression_FXT1) },
930         { PIPE_FORMAT_FXT1_RGB,
931           PIPE_FORMAT_FXT1_RGBA } },
932 
933       { { o(KHR_texture_compression_astc_ldr),
934           o(KHR_texture_compression_astc_sliced_3d) },
935         { PIPE_FORMAT_ASTC_4x4,
936           PIPE_FORMAT_ASTC_5x4,
937           PIPE_FORMAT_ASTC_5x5,
938           PIPE_FORMAT_ASTC_6x5,
939           PIPE_FORMAT_ASTC_6x6,
940           PIPE_FORMAT_ASTC_8x5,
941           PIPE_FORMAT_ASTC_8x6,
942           PIPE_FORMAT_ASTC_8x8,
943           PIPE_FORMAT_ASTC_10x5,
944           PIPE_FORMAT_ASTC_10x6,
945           PIPE_FORMAT_ASTC_10x8,
946           PIPE_FORMAT_ASTC_10x10,
947           PIPE_FORMAT_ASTC_12x10,
948           PIPE_FORMAT_ASTC_12x12,
949           PIPE_FORMAT_ASTC_4x4_SRGB,
950           PIPE_FORMAT_ASTC_5x4_SRGB,
951           PIPE_FORMAT_ASTC_5x5_SRGB,
952           PIPE_FORMAT_ASTC_6x5_SRGB,
953           PIPE_FORMAT_ASTC_6x6_SRGB,
954           PIPE_FORMAT_ASTC_8x5_SRGB,
955           PIPE_FORMAT_ASTC_8x6_SRGB,
956           PIPE_FORMAT_ASTC_8x8_SRGB,
957           PIPE_FORMAT_ASTC_10x5_SRGB,
958           PIPE_FORMAT_ASTC_10x6_SRGB,
959           PIPE_FORMAT_ASTC_10x8_SRGB,
960           PIPE_FORMAT_ASTC_10x10_SRGB,
961           PIPE_FORMAT_ASTC_12x10_SRGB,
962           PIPE_FORMAT_ASTC_12x12_SRGB } },
963 
964       /* ASTC software fallback support. */
965       { { o(KHR_texture_compression_astc_ldr),
966           o(KHR_texture_compression_astc_sliced_3d) },
967         { PIPE_FORMAT_R8G8B8A8_UNORM,
968           PIPE_FORMAT_R8G8B8A8_SRGB } },
969 
970       { { o(EXT_texture_shared_exponent) },
971         { PIPE_FORMAT_R9G9B9E5_FLOAT } },
972 
973       { { o(EXT_texture_snorm) },
974         { PIPE_FORMAT_R8G8B8A8_SNORM } },
975 
976       { { o(EXT_texture_sRGB),
977           o(EXT_texture_sRGB_decode) },
978         { PIPE_FORMAT_A8B8G8R8_SRGB,
979 	  PIPE_FORMAT_B8G8R8A8_SRGB,
980 	  PIPE_FORMAT_A8R8G8B8_SRGB,
981 	  PIPE_FORMAT_R8G8B8A8_SRGB},
982         GL_TRUE }, /* at least one format must be supported */
983 
984       { { o(EXT_texture_sRGB_R8) },
985         { PIPE_FORMAT_R8_SRGB },
986         GL_TRUE },
987 
988       { { o(EXT_texture_type_2_10_10_10_REV) },
989         { PIPE_FORMAT_R10G10B10A2_UNORM,
990           PIPE_FORMAT_B10G10R10A2_UNORM },
991          GL_TRUE }, /* at least one format must be supported */
992 
993       { { o(ATI_texture_compression_3dc) },
994         { PIPE_FORMAT_LATC2_UNORM } },
995 
996       { { o(MESA_ycbcr_texture) },
997         { PIPE_FORMAT_UYVY,
998           PIPE_FORMAT_YUYV },
999         GL_TRUE }, /* at least one format must be supported */
1000 
1001       { { o(OES_compressed_ETC1_RGB8_texture) },
1002         { PIPE_FORMAT_ETC1_RGB8,
1003           PIPE_FORMAT_R8G8B8A8_UNORM },
1004         GL_TRUE }, /* at least one format must be supported */
1005 
1006       { { o(ARB_stencil_texturing),
1007           o(ARB_texture_stencil8) },
1008         { PIPE_FORMAT_X24S8_UINT,
1009           PIPE_FORMAT_S8X24_UINT },
1010         GL_TRUE }, /* at least one format must be supported */
1011 
1012       { { o(AMD_compressed_ATC_texture) },
1013         { PIPE_FORMAT_ATC_RGB,
1014           PIPE_FORMAT_ATC_RGBA_EXPLICIT,
1015           PIPE_FORMAT_ATC_RGBA_INTERPOLATED } },
1016    };
1017 
1018    /* Required: vertex fetch support. */
1019    static const struct st_extension_format_mapping vertex_mapping[] = {
1020       { { o(EXT_vertex_array_bgra) },
1021         { PIPE_FORMAT_B8G8R8A8_UNORM } },
1022       { { o(ARB_vertex_type_2_10_10_10_rev) },
1023         { PIPE_FORMAT_R10G10B10A2_UNORM,
1024           PIPE_FORMAT_B10G10R10A2_UNORM,
1025           PIPE_FORMAT_R10G10B10A2_SNORM,
1026           PIPE_FORMAT_B10G10R10A2_SNORM,
1027           PIPE_FORMAT_R10G10B10A2_USCALED,
1028           PIPE_FORMAT_B10G10R10A2_USCALED,
1029           PIPE_FORMAT_R10G10B10A2_SSCALED,
1030           PIPE_FORMAT_B10G10R10A2_SSCALED } },
1031       { { o(ARB_vertex_type_10f_11f_11f_rev) },
1032         { PIPE_FORMAT_R11G11B10_FLOAT } },
1033    };
1034 
1035    static const struct st_extension_format_mapping tbo_rgb32[] = {
1036       { {o(ARB_texture_buffer_object_rgb32) },
1037         { PIPE_FORMAT_R32G32B32_FLOAT,
1038           PIPE_FORMAT_R32G32B32_UINT,
1039           PIPE_FORMAT_R32G32B32_SINT,
1040         } },
1041    };
1042 
1043    /*
1044     * Extensions that are supported by all Gallium drivers:
1045     */
1046    extensions->ARB_ES2_compatibility = GL_TRUE;
1047    extensions->ARB_depth_texture = GL_TRUE;
1048    extensions->ARB_draw_elements_base_vertex = GL_TRUE;
1049    extensions->ARB_explicit_attrib_location = GL_TRUE;
1050    extensions->ARB_explicit_uniform_location = GL_TRUE;
1051    extensions->ARB_fragment_coord_conventions = GL_TRUE;
1052    extensions->ARB_fragment_program = GL_TRUE;
1053    extensions->ARB_fragment_shader = GL_TRUE;
1054    extensions->ARB_half_float_vertex = GL_TRUE;
1055    extensions->ARB_internalformat_query = GL_TRUE;
1056    extensions->ARB_internalformat_query2 = GL_TRUE;
1057    extensions->ARB_map_buffer_range = GL_TRUE;
1058    extensions->ARB_sync = GL_TRUE;
1059    extensions->ARB_texture_border_clamp = GL_TRUE;
1060    extensions->ARB_texture_cube_map = GL_TRUE;
1061    extensions->ARB_texture_env_combine = GL_TRUE;
1062    extensions->ARB_texture_env_crossbar = GL_TRUE;
1063    extensions->ARB_texture_env_dot3 = GL_TRUE;
1064    extensions->ARB_vertex_program = GL_TRUE;
1065    extensions->ARB_vertex_shader = GL_TRUE;
1066 
1067    extensions->EXT_blend_color = GL_TRUE;
1068    extensions->EXT_blend_func_separate = GL_TRUE;
1069    extensions->EXT_blend_minmax = GL_TRUE;
1070    extensions->EXT_EGL_image_storage = GL_TRUE;
1071    extensions->EXT_gpu_program_parameters = GL_TRUE;
1072    extensions->EXT_pixel_buffer_object = GL_TRUE;
1073    extensions->EXT_point_parameters = GL_TRUE;
1074    extensions->EXT_provoking_vertex = GL_TRUE;
1075    extensions->EXT_stencil_two_side = GL_TRUE;
1076    extensions->EXT_texture_env_dot3 = GL_TRUE;
1077 
1078    extensions->ATI_fragment_shader = GL_TRUE;
1079    extensions->ATI_texture_env_combine3 = GL_TRUE;
1080 
1081    extensions->MESA_framebuffer_flip_y = GL_TRUE;
1082 
1083    extensions->NV_copy_image = GL_TRUE;
1084    extensions->NV_fog_distance = GL_TRUE;
1085    extensions->NV_texture_env_combine4 = GL_TRUE;
1086    extensions->NV_texture_rectangle = GL_TRUE;
1087 
1088    extensions->OES_EGL_image = GL_TRUE;
1089    extensions->OES_EGL_image_external = GL_TRUE;
1090    extensions->OES_draw_texture = GL_TRUE;
1091 
1092    /* Expose the extensions which directly correspond to gallium caps. */
1093    for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
1094       if (screen->get_param(screen, cap_mapping[i].cap)) {
1095          extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
1096       }
1097    }
1098 
1099    /* Expose the extensions which directly correspond to gallium formats. */
1100    init_format_extensions(screen, extensions, rendertarget_mapping,
1101                           ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
1102                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
1103    init_format_extensions(screen, extensions, rt_blendable,
1104                           ARRAY_SIZE(rt_blendable), PIPE_TEXTURE_2D,
1105                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW |
1106                           PIPE_BIND_BLENDABLE);
1107    init_format_extensions(screen, extensions, depthstencil_mapping,
1108                           ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
1109                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
1110    init_format_extensions(screen, extensions, texture_mapping,
1111                           ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
1112                           PIPE_BIND_SAMPLER_VIEW);
1113    init_format_extensions(screen, extensions, vertex_mapping,
1114                           ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
1115                           PIPE_BIND_VERTEX_BUFFER);
1116 
1117    /* Figure out GLSL support and set GLSLVersion to it. */
1118    consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
1119    consts->GLSLVersionCompat =
1120       screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY);
1121 
1122    const unsigned ESSLVersion =
1123       screen->get_param(screen, PIPE_CAP_ESSL_FEATURE_LEVEL);
1124    const unsigned GLSLVersion =
1125       api == API_OPENGL_COMPAT ? consts->GLSLVersionCompat :
1126                                  consts->GLSLVersion;
1127 
1128    _mesa_override_glsl_version(consts);
1129 
1130    if (options->force_glsl_version > 0 &&
1131        options->force_glsl_version <= GLSLVersion) {
1132       consts->ForceGLSLVersion = options->force_glsl_version;
1133    }
1134 
1135    consts->AllowExtraPPTokens = options->allow_extra_pp_tokens;
1136 
1137    consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
1138 
1139    consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
1140 
1141    consts->AllowGLSLBuiltinVariableRedeclaration = options->allow_glsl_builtin_variable_redeclaration;
1142 
1143    consts->dri_config_options_sha1 = options->config_options_sha1;
1144 
1145    consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
1146 
1147    consts->PrimitiveRestartFixedIndex =
1148       screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FIXED_INDEX);
1149 
1150    /* Technically we are turning on the EXT_gpu_shader5 extension,
1151     * ARB_gpu_shader5 does not exist in GLES, but this flag is what
1152     * switches on EXT_gpu_shader5:
1153     */
1154    if (api == API_OPENGLES2 && ESSLVersion >= 320)
1155       extensions->ARB_gpu_shader5 = GL_TRUE;
1156 
1157    if (GLSLVersion >= 400 && !options->disable_arb_gpu_shader5)
1158       extensions->ARB_gpu_shader5 = GL_TRUE;
1159    if (GLSLVersion >= 410)
1160       extensions->ARB_shader_precision = GL_TRUE;
1161 
1162    /* This extension needs full OpenGL 3.2, but we don't know if that's
1163     * supported at this point. Only check the GLSL version. */
1164    if (GLSLVersion >= 150 &&
1165        screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
1166       extensions->AMD_vertex_shader_layer = GL_TRUE;
1167    }
1168 
1169    if (GLSLVersion >= 140) {
1170       /* Since GLSL 1.40 has support for all of the features of gpu_shader4,
1171        * we can always expose it if the driver can do 140. Supporting
1172        * gpu_shader4 on drivers without GLSL 1.40 is left for a future
1173        * pipe cap.
1174        */
1175       extensions->EXT_gpu_shader4 = GL_TRUE;
1176       extensions->EXT_texture_buffer_object = GL_TRUE;
1177 
1178       if (screen->get_param(screen, PIPE_CAP_TGSI_ARRAY_COMPONENTS))
1179          extensions->ARB_enhanced_layouts = GL_TRUE;
1180    }
1181 
1182    if (GLSLVersion >= 130) {
1183       consts->NativeIntegers = GL_TRUE;
1184       consts->MaxClipPlanes = 8;
1185 
1186       if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
1187          consts->VertexID_is_zero_based = GL_TRUE;
1188       }
1189 
1190       /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
1191       extensions->ARB_conservative_depth = GL_TRUE;
1192       extensions->ARB_shading_language_packing = GL_TRUE;
1193       extensions->OES_depth_texture_cube_map = GL_TRUE;
1194       extensions->ARB_shading_language_420pack = GL_TRUE;
1195       extensions->ARB_texture_query_levels = GL_TRUE;
1196 
1197       extensions->ARB_shader_bit_encoding = GL_TRUE;
1198 
1199       extensions->EXT_shader_integer_mix = GL_TRUE;
1200       extensions->ARB_arrays_of_arrays = GL_TRUE;
1201       extensions->MESA_shader_integer_functions = GL_TRUE;
1202 
1203       if (screen->get_param(screen, PIPE_CAP_OPENCL_INTEGER_FUNCTIONS) &&
1204           screen->get_param(screen, PIPE_CAP_INTEGER_MULTIPLY_32X16)) {
1205          extensions->INTEL_shader_integer_functions2 = GL_TRUE;
1206       }
1207    } else {
1208       /* Optional integer support for GLSL 1.2. */
1209       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1210                                    PIPE_SHADER_CAP_INTEGERS) &&
1211           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1212                                    PIPE_SHADER_CAP_INTEGERS)) {
1213          consts->NativeIntegers = GL_TRUE;
1214 
1215          extensions->EXT_shader_integer_mix = GL_TRUE;
1216       }
1217 
1218       /* Integer textures make no sense before GLSL 1.30 */
1219       extensions->EXT_texture_integer = GL_FALSE;
1220    }
1221 
1222    if (options->glsl_zero_init) {
1223       consts->GLSLZeroInit = 1;
1224    } else {
1225       consts->GLSLZeroInit = screen->get_param(screen, PIPE_CAP_GLSL_ZERO_INIT);
1226    }
1227 
1228    consts->ForceGLNamesReuse = options->force_gl_names_reuse;
1229 
1230    consts->ForceIntegerTexNearest = options->force_integer_tex_nearest;
1231 
1232    consts->VendorOverride = options->force_gl_vendor;
1233 
1234    consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
1235 
1236    /* Below are the cases which cannot be moved into tables easily. */
1237 
1238    /* The compatibility profile also requires GLSLVersionCompat >= 400. */
1239    if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
1240                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0 &&
1241        (api != API_OPENGL_COMPAT || consts->GLSLVersionCompat >= 400)) {
1242       extensions->ARB_tessellation_shader = GL_TRUE;
1243    }
1244 
1245    /* What this is really checking for is the ability to support multiple
1246     * invocations of a geometry shader. There is no separate cap for that, so
1247     * we check the GLSLVersion.
1248     */
1249    if ((GLSLVersion >= 400 || ESSLVersion >= 310) &&
1250        screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
1251                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
1252       extensions->OES_geometry_shader = GL_TRUE;
1253    }
1254 
1255    /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
1256     * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
1257     */
1258    extensions->OES_sample_variables = extensions->ARB_sample_shading &&
1259       extensions->ARB_gpu_shader5;
1260 
1261    /* Maximum sample count. */
1262    {
1263       static const enum pipe_format color_formats[] = {
1264          PIPE_FORMAT_R8G8B8A8_UNORM,
1265          PIPE_FORMAT_B8G8R8A8_UNORM,
1266          PIPE_FORMAT_A8R8G8B8_UNORM,
1267          PIPE_FORMAT_A8B8G8R8_UNORM,
1268       };
1269       static const enum pipe_format depth_formats[] = {
1270          PIPE_FORMAT_Z16_UNORM,
1271          PIPE_FORMAT_Z24X8_UNORM,
1272          PIPE_FORMAT_X8Z24_UNORM,
1273          PIPE_FORMAT_Z32_UNORM,
1274          PIPE_FORMAT_Z32_FLOAT
1275       };
1276       static const enum pipe_format int_formats[] = {
1277          PIPE_FORMAT_R8G8B8A8_SINT
1278       };
1279       static const enum pipe_format void_formats[] = {
1280          PIPE_FORMAT_NONE
1281       };
1282 
1283       consts->MaxSamples =
1284          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1285                                      color_formats, 16,
1286                                      PIPE_BIND_RENDER_TARGET);
1287 
1288       consts->MaxImageSamples =
1289          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1290                                      color_formats, 16,
1291                                      PIPE_BIND_SHADER_IMAGE);
1292 
1293       consts->MaxColorTextureSamples =
1294          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1295                                      color_formats, consts->MaxSamples,
1296                                      PIPE_BIND_SAMPLER_VIEW);
1297 
1298       consts->MaxDepthTextureSamples =
1299          get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1300                                      depth_formats, consts->MaxSamples,
1301                                      PIPE_BIND_SAMPLER_VIEW);
1302 
1303       consts->MaxIntegerSamples =
1304          get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1305                                      int_formats, consts->MaxSamples,
1306                                      PIPE_BIND_SAMPLER_VIEW);
1307 
1308       /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1309       consts->MaxFramebufferSamples =
1310          get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1311                                      void_formats, 32,
1312                                      PIPE_BIND_RENDER_TARGET);
1313 
1314       if (extensions->AMD_framebuffer_multisample_advanced) {
1315          /* AMD_framebuffer_multisample_advanced */
1316          /* This can be greater than storage samples. */
1317          consts->MaxColorFramebufferSamples =
1318             get_max_samples_for_formats_advanced(screen,
1319                                                 ARRAY_SIZE(color_formats),
1320                                                 color_formats, 16,
1321                                                 consts->MaxSamples,
1322                                                 PIPE_BIND_RENDER_TARGET);
1323 
1324          /* If the driver supports N color samples, it means it supports
1325           * N samples and N storage samples. N samples >= N storage
1326           * samples.
1327           */
1328          consts->MaxColorFramebufferStorageSamples = consts->MaxSamples;
1329          consts->MaxDepthStencilFramebufferSamples =
1330             consts->MaxDepthTextureSamples;
1331 
1332          assert(consts->MaxColorFramebufferSamples >=
1333                 consts->MaxDepthStencilFramebufferSamples);
1334          assert(consts->MaxDepthStencilFramebufferSamples >=
1335                 consts->MaxColorFramebufferStorageSamples);
1336 
1337          consts->NumSupportedMultisampleModes = 0;
1338 
1339          unsigned depth_samples_supported = 0;
1340 
1341          for (unsigned samples = 2;
1342               samples <= consts->MaxDepthStencilFramebufferSamples;
1343               samples++) {
1344             if (screen->is_format_supported(screen, PIPE_FORMAT_Z32_FLOAT,
1345                                             PIPE_TEXTURE_2D, samples, samples,
1346                                             PIPE_BIND_DEPTH_STENCIL))
1347                depth_samples_supported |= 1 << samples;
1348          }
1349 
1350          for (unsigned samples = 2;
1351               samples <= consts->MaxColorFramebufferSamples;
1352               samples++) {
1353             for (unsigned depth_samples = 2;
1354                  depth_samples <= samples; depth_samples++) {
1355                if (!(depth_samples_supported & (1 << depth_samples)))
1356                   continue;
1357 
1358                for (unsigned storage_samples = 2;
1359                     storage_samples <= depth_samples; storage_samples++) {
1360                   if (screen->is_format_supported(screen,
1361                                                   PIPE_FORMAT_R8G8B8A8_UNORM,
1362                                                   PIPE_TEXTURE_2D,
1363                                                   samples,
1364                                                   storage_samples,
1365                                                   PIPE_BIND_RENDER_TARGET)) {
1366                      unsigned i = consts->NumSupportedMultisampleModes;
1367 
1368                      assert(i < ARRAY_SIZE(consts->SupportedMultisampleModes));
1369                      consts->SupportedMultisampleModes[i].NumColorSamples =
1370                         samples;
1371                      consts->SupportedMultisampleModes[i].NumColorStorageSamples =
1372                         storage_samples;
1373                      consts->SupportedMultisampleModes[i].NumDepthStencilSamples =
1374                         depth_samples;
1375                      consts->NumSupportedMultisampleModes++;
1376                   }
1377                }
1378             }
1379          }
1380       }
1381    }
1382 
1383    if (consts->MaxSamples >= 2) {
1384       /* Real MSAA support */
1385       extensions->EXT_framebuffer_multisample = GL_TRUE;
1386       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1387    }
1388    else if (consts->MaxSamples > 0 &&
1389             screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1390       /* fake MSAA support */
1391       consts->FakeSWMSAA = GL_TRUE;
1392       extensions->EXT_framebuffer_multisample = GL_TRUE;
1393       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1394       extensions->ARB_texture_multisample = GL_TRUE;
1395    }
1396 
1397    if (consts->MaxDualSourceDrawBuffers > 0 &&
1398        !options->disable_blend_func_extended)
1399       extensions->ARB_blend_func_extended = GL_TRUE;
1400 
1401    if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1402        extensions->ARB_timer_query) {
1403       extensions->EXT_timer_query = GL_TRUE;
1404    }
1405 
1406    if (extensions->ARB_transform_feedback2 &&
1407        extensions->ARB_draw_instanced) {
1408       extensions->ARB_transform_feedback_instanced = GL_TRUE;
1409    }
1410    if (options->force_glsl_extensions_warn)
1411       consts->ForceGLSLExtensionsWarn = 1;
1412 
1413    if (options->disable_glsl_line_continuations)
1414       consts->DisableGLSLLineContinuations = 1;
1415 
1416    if (options->allow_glsl_extension_directive_midshader)
1417       consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1418 
1419    if (options->allow_glsl_120_subset_in_110)
1420       consts->AllowGLSL120SubsetIn110 = GL_TRUE;
1421 
1422    if (options->allow_glsl_builtin_const_expression)
1423       consts->AllowGLSLBuiltinConstantExpression = GL_TRUE;
1424 
1425    if (options->allow_glsl_relaxed_es)
1426       consts->AllowGLSLRelaxedES = GL_TRUE;
1427 
1428    consts->MinMapBufferAlignment =
1429       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1430 
1431    /* The OpenGL Compatibility profile requires arbitrary buffer swizzling. */
1432    if (api == API_OPENGL_COMPAT &&
1433        screen->get_param(screen, PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY))
1434       extensions->ARB_texture_buffer_object = GL_FALSE;
1435 
1436    if (extensions->ARB_texture_buffer_object) {
1437       consts->MaxTextureBufferSize =
1438          _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
1439               (1u << 31) - 1);
1440       consts->TextureBufferOffsetAlignment =
1441          screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1442 
1443       if (consts->TextureBufferOffsetAlignment)
1444          extensions->ARB_texture_buffer_range = GL_TRUE;
1445 
1446       init_format_extensions(screen, extensions, tbo_rgb32,
1447                              ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1448                              PIPE_BIND_SAMPLER_VIEW);
1449    }
1450 
1451    extensions->OES_texture_buffer =
1452       extensions->ARB_texture_buffer_object &&
1453       extensions->ARB_texture_buffer_range &&
1454       extensions->ARB_texture_buffer_object_rgb32 &&
1455       extensions->ARB_shader_image_load_store;
1456 
1457    extensions->EXT_framebuffer_sRGB =
1458          screen->get_param(screen, PIPE_CAP_DEST_SURFACE_SRGB_CONTROL) &&
1459          extensions->EXT_sRGB;
1460 
1461    /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1462     * If the number of available texture indirections is very limited, then we
1463     * prefer to disable varying packing rather than run the risk of varying
1464     * packing preventing a shader from running.
1465     */
1466    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1467                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1468       /* We can't disable varying packing if transform feedback is available,
1469        * because transform feedback code assumes a packed varying layout.
1470        */
1471       if (!extensions->EXT_transform_feedback)
1472          consts->DisableVaryingPacking = GL_TRUE;
1473    }
1474 
1475    if (!screen->get_param(screen, PIPE_CAP_PACKED_STREAM_OUTPUT))
1476       consts->DisableTransformFeedbackPacking = GL_TRUE;
1477 
1478    unsigned max_fb_fetch_rts = screen->get_param(screen, PIPE_CAP_FBFETCH);
1479    bool coherent_fb_fetch =
1480       screen->get_param(screen, PIPE_CAP_FBFETCH_COHERENT);
1481 
1482    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_ADVANCED))
1483       extensions->KHR_blend_equation_advanced = true;
1484 
1485    if (max_fb_fetch_rts > 0) {
1486       extensions->KHR_blend_equation_advanced = true;
1487       extensions->KHR_blend_equation_advanced_coherent = coherent_fb_fetch;
1488 
1489       if (max_fb_fetch_rts >=
1490           screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS)) {
1491          extensions->EXT_shader_framebuffer_fetch_non_coherent = true;
1492          extensions->EXT_shader_framebuffer_fetch = coherent_fb_fetch;
1493       }
1494    }
1495 
1496    consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1497    if (consts->MaxViewports >= 16) {
1498       if (GLSLVersion >= 400) {
1499          consts->ViewportBounds.Min = -32768.0;
1500          consts->ViewportBounds.Max = 32767.0;
1501       } else {
1502          consts->ViewportBounds.Min = -16384.0;
1503          consts->ViewportBounds.Max = 16383.0;
1504       }
1505       extensions->ARB_viewport_array = GL_TRUE;
1506       extensions->ARB_fragment_layer_viewport = GL_TRUE;
1507       if (extensions->AMD_vertex_shader_layer)
1508          extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1509    }
1510 
1511    if (extensions->AMD_vertex_shader_layer &&
1512        extensions->AMD_vertex_shader_viewport_index &&
1513        screen->get_param(screen, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT))
1514       extensions->ARB_shader_viewport_layer_array = GL_TRUE;
1515 
1516    /* ARB_framebuffer_no_attachments */
1517    if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1518        ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1519         (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1520          consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1521       extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1522 
1523    /* GL_ARB_ES3_compatibility.
1524     * Check requirements for GLSL ES 3.00.
1525     */
1526    if (GLSLVersion >= 130 &&
1527        extensions->ARB_uniform_buffer_object &&
1528        (extensions->NV_primitive_restart ||
1529         consts->PrimitiveRestartFixedIndex) &&
1530        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1531                                 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) >= 16 &&
1532        /* Requirements for ETC2 emulation. */
1533        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1534                                    PIPE_TEXTURE_2D, 0, 0,
1535                                    PIPE_BIND_SAMPLER_VIEW) &&
1536        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
1537                                    PIPE_TEXTURE_2D, 0, 0,
1538                                    PIPE_BIND_SAMPLER_VIEW) &&
1539        screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1540                                    PIPE_TEXTURE_2D, 0, 0,
1541                                    PIPE_BIND_SAMPLER_VIEW) &&
1542        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1543                                    PIPE_TEXTURE_2D, 0, 0,
1544                                    PIPE_BIND_SAMPLER_VIEW) &&
1545        screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1546                                    PIPE_TEXTURE_2D, 0, 0,
1547                                    PIPE_BIND_SAMPLER_VIEW) &&
1548        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1549                                    PIPE_TEXTURE_2D, 0, 0,
1550                                    PIPE_BIND_SAMPLER_VIEW)) {
1551       extensions->ARB_ES3_compatibility = GL_TRUE;
1552    }
1553 
1554 #ifdef HAVE_ST_VDPAU
1555    if (screen->get_video_param &&
1556        screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1557                                PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1558                                PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1559       extensions->NV_vdpau_interop = GL_TRUE;
1560    }
1561 #endif
1562 
1563    if (screen->get_param(screen, PIPE_CAP_DOUBLES)) {
1564       extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1565       extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1566    }
1567 
1568    if ((ST_DEBUG & DEBUG_GREMEDY) &&
1569        screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1570       extensions->GREMEDY_string_marker = GL_TRUE;
1571 
1572    if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1573       int compute_supported_irs =
1574          screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1575                                   PIPE_SHADER_CAP_SUPPORTED_IRS);
1576       if (compute_supported_irs & ((1 << PIPE_SHADER_IR_TGSI) |
1577                                    (1 << PIPE_SHADER_IR_NIR))) {
1578          enum pipe_shader_ir ir =
1579             (compute_supported_irs & PIPE_SHADER_IR_NIR) ?
1580             PIPE_SHADER_IR_NIR : PIPE_SHADER_IR_TGSI;
1581          uint64_t grid_size[3], block_size[3];
1582          uint64_t max_local_size, max_threads_per_block;
1583 
1584          screen->get_compute_param(screen, ir,
1585                                    PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1586          screen->get_compute_param(screen, ir,
1587                                    PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1588          screen->get_compute_param(screen, ir,
1589                                    PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1590                                    &max_threads_per_block);
1591          screen->get_compute_param(screen, ir,
1592                                    PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1593                                    &max_local_size);
1594 
1595          consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1596          consts->MaxComputeSharedMemorySize = max_local_size;
1597 
1598          for (i = 0; i < 3; i++) {
1599             consts->MaxComputeWorkGroupCount[i] = grid_size[i];
1600             consts->MaxComputeWorkGroupSize[i] = block_size[i];
1601          }
1602 
1603          extensions->ARB_compute_shader =
1604                                       extensions->ARB_shader_image_load_store &&
1605                                       extensions->ARB_shader_atomic_counters;
1606 
1607          if (extensions->ARB_compute_shader) {
1608             uint64_t max_variable_threads_per_block = 0;
1609 
1610             screen->get_compute_param(screen, ir,
1611                                       PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK,
1612                                       &max_variable_threads_per_block);
1613 
1614             for (i = 0; i < 3; i++) {
1615                /* Clamp the values to avoid having a local work group size
1616                 * greater than the maximum number of invocations.
1617                 */
1618                consts->MaxComputeVariableGroupSize[i] =
1619                   MIN2(consts->MaxComputeWorkGroupSize[i],
1620                        max_variable_threads_per_block);
1621             }
1622             consts->MaxComputeVariableGroupInvocations =
1623                max_variable_threads_per_block;
1624 
1625             extensions->ARB_compute_variable_group_size =
1626                max_variable_threads_per_block > 0;
1627          }
1628       }
1629    }
1630 
1631    extensions->ARB_texture_float =
1632       extensions->OES_texture_half_float &&
1633       extensions->OES_texture_float;
1634 
1635    if (extensions->EXT_texture_filter_anisotropic &&
1636        screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY) >= 16.0)
1637       extensions->ARB_texture_filter_anisotropic = GL_TRUE;
1638 
1639    extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1640 
1641    /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1642     * there's no clean way of telling whether we would support ES 3.1 from
1643     * here, so copy the condition from compute_version_es2 here. A lot of
1644     * these are redunant, but simpler to just have a (near-)exact copy here.
1645     */
1646    extensions->ARB_ES3_1_compatibility =
1647       extensions->ARB_ES3_compatibility &&
1648       extensions->ARB_arrays_of_arrays &&
1649       extensions->ARB_compute_shader &&
1650       extensions->ARB_draw_indirect &&
1651       extensions->ARB_explicit_uniform_location &&
1652       extensions->ARB_framebuffer_no_attachments &&
1653       extensions->ARB_shader_atomic_counters &&
1654       extensions->ARB_shader_image_load_store &&
1655       extensions->ARB_shader_image_size &&
1656       extensions->ARB_shader_storage_buffer_object &&
1657       extensions->ARB_shading_language_packing &&
1658       extensions->ARB_stencil_texturing &&
1659       extensions->ARB_texture_multisample &&
1660       extensions->ARB_gpu_shader5 &&
1661       extensions->EXT_shader_integer_mix;
1662 
1663    extensions->OES_texture_cube_map_array =
1664       (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1665       extensions->OES_geometry_shader &&
1666       extensions->ARB_texture_cube_map_array;
1667 
1668    extensions->OES_viewport_array =
1669       (extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310) &&
1670       extensions->OES_geometry_shader &&
1671       extensions->ARB_viewport_array;
1672 
1673    extensions->OES_primitive_bounding_box =
1674       extensions->ARB_ES3_1_compatibility || ESSLVersion >= 310;
1675 
1676    consts->NoPrimitiveBoundingBoxOutput = true;
1677 
1678    extensions->ANDROID_extension_pack_es31a =
1679       extensions->KHR_texture_compression_astc_ldr &&
1680       extensions->KHR_blend_equation_advanced &&
1681       extensions->OES_sample_variables &&
1682       extensions->ARB_shader_image_load_store &&
1683       extensions->ARB_texture_stencil8 &&
1684       extensions->ARB_texture_multisample &&
1685       extensions->OES_copy_image &&
1686       extensions->ARB_draw_buffers_blend &&
1687       extensions->OES_geometry_shader &&
1688       extensions->ARB_gpu_shader5 &&
1689       extensions->OES_primitive_bounding_box &&
1690       extensions->ARB_tessellation_shader &&
1691       extensions->ARB_texture_border_clamp &&
1692       extensions->OES_texture_buffer &&
1693       extensions->OES_texture_cube_map_array &&
1694       extensions->EXT_texture_sRGB_decode;
1695 
1696    /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1697     * before overall versions are selected. Also it's actually a subset of ES
1698     * 3.2, since it doesn't require ASTC or advanced blending.
1699     */
1700    extensions->ARB_ES3_2_compatibility =
1701       extensions->ARB_ES3_1_compatibility &&
1702       extensions->KHR_robustness &&
1703       extensions->ARB_copy_image &&
1704       extensions->ARB_draw_buffers_blend &&
1705       extensions->ARB_draw_elements_base_vertex &&
1706       extensions->OES_geometry_shader &&
1707       extensions->ARB_gpu_shader5 &&
1708       extensions->ARB_sample_shading &&
1709       extensions->ARB_tessellation_shader &&
1710       extensions->ARB_texture_border_clamp &&
1711       extensions->OES_texture_buffer &&
1712       extensions->ARB_texture_cube_map_array &&
1713       extensions->ARB_texture_stencil8 &&
1714       extensions->ARB_texture_multisample;
1715 
1716    if (screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_TRIANGLES) &&
1717        screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_SNAP_POINTS_LINES) &&
1718        screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE)) {
1719       float max_dilate;
1720       bool pre_snap_triangles, pre_snap_points_lines;
1721 
1722       max_dilate = screen->get_paramf(screen, PIPE_CAPF_MAX_CONSERVATIVE_RASTER_DILATE);
1723 
1724       pre_snap_triangles =
1725          screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_TRIANGLES);
1726       pre_snap_points_lines =
1727          screen->get_param(screen, PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES);
1728 
1729       extensions->NV_conservative_raster =
1730          screen->get_param(screen, PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS) > 1;
1731 
1732       if (extensions->NV_conservative_raster) {
1733          extensions->NV_conservative_raster_dilate = max_dilate >= 0.75;
1734          extensions->NV_conservative_raster_pre_snap_triangles = pre_snap_triangles;
1735          extensions->NV_conservative_raster_pre_snap =
1736             pre_snap_triangles && pre_snap_points_lines;
1737       }
1738    }
1739 
1740    if (extensions->ARB_gl_spirv) {
1741       struct spirv_supported_capabilities *spirv_caps = &consts->SpirVCapabilities;
1742 
1743       spirv_caps->atomic_storage             = extensions->ARB_shader_atomic_counters;
1744       spirv_caps->demote_to_helper_invocation = extensions->EXT_demote_to_helper_invocation;
1745       spirv_caps->draw_parameters            = extensions->ARB_shader_draw_parameters;
1746       spirv_caps->float64                    = extensions->ARB_gpu_shader_fp64;
1747       spirv_caps->geometry_streams           = extensions->ARB_gpu_shader5;
1748       spirv_caps->image_ms_array             = extensions->ARB_shader_image_load_store &&
1749                                                consts->MaxImageSamples > 1;
1750       spirv_caps->image_read_without_format  = extensions->EXT_shader_image_load_formatted;
1751       spirv_caps->image_write_without_format = extensions->ARB_shader_image_load_store;
1752       spirv_caps->int64                      = extensions->ARB_gpu_shader_int64;
1753       spirv_caps->int64_atomics              = extensions->NV_shader_atomic_int64;
1754       spirv_caps->post_depth_coverage        = extensions->ARB_post_depth_coverage;
1755       spirv_caps->shader_clock               = extensions->ARB_shader_clock;
1756       spirv_caps->shader_viewport_index_layer = extensions->ARB_shader_viewport_layer_array;
1757       spirv_caps->stencil_export             = extensions->ARB_shader_stencil_export;
1758       spirv_caps->storage_image_ms           = extensions->ARB_shader_image_load_store &&
1759                                                consts->MaxImageSamples > 1;
1760       spirv_caps->subgroup_ballot            = extensions->ARB_shader_ballot;
1761       spirv_caps->subgroup_vote              = extensions->ARB_shader_group_vote;
1762       spirv_caps->tessellation               = extensions->ARB_tessellation_shader;
1763       spirv_caps->transform_feedback         = extensions->ARB_transform_feedback3;
1764       spirv_caps->variable_pointers          =
1765          screen->get_param(screen, PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS);
1766       spirv_caps->integer_functions2         = extensions->INTEL_shader_integer_functions2;
1767 
1768       consts->SpirVExtensions = CALLOC_STRUCT(spirv_supported_extensions);
1769       _mesa_fill_supported_spirv_extensions(consts->SpirVExtensions, spirv_caps);
1770    }
1771 
1772    consts->AllowDrawOutOfOrder = options->allow_draw_out_of_order;
1773 
1774    bool prefer_nir = PIPE_SHADER_IR_NIR ==
1775          screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_PREFERRED_IR);
1776    const struct nir_shader_compiler_options *nir_options =
1777       consts->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions;
1778 
1779    if (prefer_nir &&
1780        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS) &&
1781        extensions->ARB_stencil_texturing &&
1782        !(nir_options->lower_doubles_options & nir_lower_fp64_full_software))
1783       extensions->NV_copy_depth_to_color = TRUE;
1784 }
1785