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Searched refs:VariableColumnCount (Results 1 – 11 of 11) sorted by relevance

/external/angle/src/common/
Dutilities.cpp101 return VariableRowCount(type) * VariableColumnCount(type); in VariableComponentCount()
365 int VariableColumnCount(GLenum type) in VariableColumnCount() function
589 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); in MatrixRegisterCount()
595 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); in MatrixComponentCount()
600 return IsMatrixType(type) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
Dutilities.h39 int VariableColumnCount(GLenum type);
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp150 int squareSize = std::max(gl::VariableRowCount(type), gl::VariableColumnCount(type)); in TEST()
170 int cols = gl::VariableColumnCount(type); in TEST()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.h41 int VariableColumnCount(GLenum type);
Dutilities.cpp251 int VariableColumnCount(GLenum type) in VariableColumnCount() function
296 return (VariableRowCount(type) > 1) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
303 return (nbRows > 1) ? nbRows : VariableColumnCount(type); in VariableRegisterSize()
DProgram.cpp262 int colCount = VariableColumnCount(varying.type); in getFragDataLocation()
623 const int colSize = VariableColumnCount(type); in setUniformMatrixfv()
1244 int colCount = VariableColumnCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback()
1277 int colCount = VariableColumnCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback()
1477 int colCount = VariableColumnCount(varying.type); in linkTransformFeedback()
/external/angle/src/libANGLE/
DVaryingPacking.cpp153 unsigned int varyingColumns = gl::VariableColumnCount(transposedType); in packVarying()
319 varyingColumns = gl::VariableColumnCount(transposedType); in insert()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp444 int columnCount = gl::VariableColumnCount(transposedType); in generateVaryingLinkHLSL()
841 switch (VariableColumnCount(transposedType)) in generateShaderLinkHLSL()
DProgramD3D.cpp60 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType)); in GetDefaultInputLayoutFromShader()
3170 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings()
/external/angle/src/compiler/translator/
Dblocklayout.cpp157 size_t numComponents = static_cast<size_t>(gl::VariableColumnCount(flippedType)); in GetStd430BaseAlignment()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp686 int columns = gl::VariableColumnCount(type); in GetMatrixUniform()