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1 //
2 // Copyright 2002 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // utilities.h: Conversion functions and other utility routines.
8 
9 #ifndef COMMON_UTILITIES_H_
10 #define COMMON_UTILITIES_H_
11 
12 #include <EGL/egl.h>
13 #include <EGL/eglext.h>
14 
15 #include <math.h>
16 #include <string>
17 #include <vector>
18 
19 #include "angle_gl.h"
20 
21 #include "common/PackedEnums.h"
22 #include "common/mathutil.h"
23 #include "common/platform.h"
24 
25 namespace sh
26 {
27 struct ShaderVariable;
28 }
29 
30 namespace gl
31 {
32 
33 int VariableComponentCount(GLenum type);
34 GLenum VariableComponentType(GLenum type);
35 size_t VariableComponentSize(GLenum type);
36 size_t VariableInternalSize(GLenum type);
37 size_t VariableExternalSize(GLenum type);
38 int VariableRowCount(GLenum type);
39 int VariableColumnCount(GLenum type);
40 bool IsSamplerType(GLenum type);
41 bool IsSamplerCubeType(GLenum type);
42 bool IsImageType(GLenum type);
43 bool IsImage2DType(GLenum type);
44 bool IsAtomicCounterType(GLenum type);
45 bool IsOpaqueType(GLenum type);
46 bool IsMatrixType(GLenum type);
47 GLenum TransposeMatrixType(GLenum type);
48 int VariableRegisterCount(GLenum type);
49 int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix);
50 int MatrixComponentCount(GLenum type, bool isRowMajorMatrix);
51 int VariableSortOrder(GLenum type);
52 GLenum VariableBoolVectorType(GLenum type);
53 std::string GetGLSLTypeString(GLenum type);
54 
55 int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
56 
57 // Parse the base resource name and array indices. Returns the base name of the resource.
58 // If the provided name doesn't index an array, the outSubscripts vector will be empty.
59 // If the provided name indexes an array, the outSubscripts vector will contain indices with
60 // outermost array indices in the back. If an array index is invalid, GL_INVALID_INDEX is added to
61 // outSubscripts.
62 std::string ParseResourceName(const std::string &name, std::vector<unsigned int> *outSubscripts);
63 
64 // Strips only the last array index from a resource name.
65 std::string StripLastArrayIndex(const std::string &name);
66 
67 bool SamplerNameContainsNonZeroArrayElement(const std::string &name);
68 
69 // Find the child field which matches 'fullName' == var.name + "." + field.name.
70 // Return nullptr if not found.
71 const sh::ShaderVariable *FindShaderVarField(const sh::ShaderVariable &var,
72                                              const std::string &fullName,
73                                              GLuint *fieldIndexOut);
74 
75 // Find the range of index values in the provided indices pointer.  Primitive restart indices are
76 // only counted in the range if primitive restart is disabled.
77 IndexRange ComputeIndexRange(DrawElementsType indexType,
78                              const GLvoid *indices,
79                              size_t count,
80                              bool primitiveRestartEnabled);
81 
82 // Get the primitive restart index value for the given index type.
83 GLuint GetPrimitiveRestartIndex(DrawElementsType indexType);
84 
85 // Get the primitive restart index value with the given C++ type.
86 template <typename T>
GetPrimitiveRestartIndexFromType()87 constexpr T GetPrimitiveRestartIndexFromType()
88 {
89     return std::numeric_limits<T>::max();
90 }
91 
92 static_assert(GetPrimitiveRestartIndexFromType<uint8_t>() == 0xFF,
93               "verify restart index for uint8_t values");
94 static_assert(GetPrimitiveRestartIndexFromType<uint16_t>() == 0xFFFF,
95               "verify restart index for uint8_t values");
96 static_assert(GetPrimitiveRestartIndexFromType<uint32_t>() == 0xFFFFFFFF,
97               "verify restart index for uint8_t values");
98 
99 bool IsTriangleMode(PrimitiveMode drawMode);
100 bool IsPolygonMode(PrimitiveMode mode);
101 
102 namespace priv
103 {
104 extern const angle::PackedEnumMap<PrimitiveMode, bool> gLineModes;
105 }  // namespace priv
106 
IsLineMode(PrimitiveMode primitiveMode)107 ANGLE_INLINE bool IsLineMode(PrimitiveMode primitiveMode)
108 {
109     return priv::gLineModes[primitiveMode];
110 }
111 
112 bool IsIntegerFormat(GLenum unsizedFormat);
113 
114 // Returns the product of the sizes in the vector, or 1 if the vector is empty. Doesn't currently
115 // perform overflow checks.
116 unsigned int ArraySizeProduct(const std::vector<unsigned int> &arraySizes);
117 
118 // Return the array index at the end of name, and write the length of name before the final array
119 // index into nameLengthWithoutArrayIndexOut. In case name doesn't include an array index, return
120 // GL_INVALID_INDEX and write the length of the original string.
121 unsigned int ParseArrayIndex(const std::string &name, size_t *nameLengthWithoutArrayIndexOut);
122 
123 enum class SamplerFormat : uint8_t
124 {
125     Float    = 0,
126     Unsigned = 1,
127     Signed   = 2,
128     Shadow   = 3,
129 
130     InvalidEnum = 4,
131     EnumCount   = 4,
132 };
133 
134 struct UniformTypeInfo final : angle::NonCopyable
135 {
136     inline constexpr UniformTypeInfo(GLenum type,
137                                      GLenum componentType,
138                                      GLenum textureType,
139                                      GLenum transposedMatrixType,
140                                      GLenum boolVectorType,
141                                      SamplerFormat samplerFormat,
142                                      int rowCount,
143                                      int columnCount,
144                                      int componentCount,
145                                      size_t componentSize,
146                                      size_t internalSize,
147                                      size_t externalSize,
148                                      bool isSampler,
149                                      bool isMatrixType,
150                                      bool isImageType,
151                                      const char *glslAsFloat);
152 
153     GLenum type;
154     GLenum componentType;
155     GLenum textureType;
156     GLenum transposedMatrixType;
157     GLenum boolVectorType;
158     SamplerFormat samplerFormat;
159     int rowCount;
160     int columnCount;
161     int componentCount;
162     size_t componentSize;
163     size_t internalSize;
164     size_t externalSize;
165     bool isSampler;
166     bool isMatrixType;
167     bool isImageType;
168     const char *glslAsFloat;
169 };
170 
UniformTypeInfo(GLenum type,GLenum componentType,GLenum textureType,GLenum transposedMatrixType,GLenum boolVectorType,SamplerFormat samplerFormat,int rowCount,int columnCount,int componentCount,size_t componentSize,size_t internalSize,size_t externalSize,bool isSampler,bool isMatrixType,bool isImageType,const char * glslAsFloat)171 inline constexpr UniformTypeInfo::UniformTypeInfo(GLenum type,
172                                                   GLenum componentType,
173                                                   GLenum textureType,
174                                                   GLenum transposedMatrixType,
175                                                   GLenum boolVectorType,
176                                                   SamplerFormat samplerFormat,
177                                                   int rowCount,
178                                                   int columnCount,
179                                                   int componentCount,
180                                                   size_t componentSize,
181                                                   size_t internalSize,
182                                                   size_t externalSize,
183                                                   bool isSampler,
184                                                   bool isMatrixType,
185                                                   bool isImageType,
186                                                   const char *glslAsFloat)
187     : type(type),
188       componentType(componentType),
189       textureType(textureType),
190       transposedMatrixType(transposedMatrixType),
191       boolVectorType(boolVectorType),
192       samplerFormat(samplerFormat),
193       rowCount(rowCount),
194       columnCount(columnCount),
195       componentCount(componentCount),
196       componentSize(componentSize),
197       internalSize(internalSize),
198       externalSize(externalSize),
199       isSampler(isSampler),
200       isMatrixType(isMatrixType),
201       isImageType(isImageType),
202       glslAsFloat(glslAsFloat)
203 {}
204 
205 const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType);
206 
207 const char *GetGenericErrorMessage(GLenum error);
208 
209 unsigned int ElementTypeSize(GLenum elementType);
210 
211 template <typename T>
GetClampedVertexCount(size_t vertexCount)212 T GetClampedVertexCount(size_t vertexCount)
213 {
214     static constexpr size_t kMax = static_cast<size_t>(std::numeric_limits<T>::max());
215     return static_cast<T>(vertexCount > kMax ? kMax : vertexCount);
216 }
217 
218 enum class PipelineType
219 {
220     GraphicsPipeline = 0,
221     ComputePipeline  = 1,
222 };
223 
224 PipelineType GetPipelineType(ShaderType shaderType);
225 
226 // For use with KHR_debug.
227 const char *GetDebugMessageSourceString(GLenum source);
228 const char *GetDebugMessageTypeString(GLenum type);
229 const char *GetDebugMessageSeverityString(GLenum severity);
230 
231 }  // namespace gl
232 
233 namespace egl
234 {
235 static const EGLenum FirstCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR;
236 static const EGLenum LastCubeMapTextureTarget  = EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR;
237 bool IsCubeMapTextureTarget(EGLenum target);
238 size_t CubeMapTextureTargetToLayerIndex(EGLenum target);
239 EGLenum LayerIndexToCubeMapTextureTarget(size_t index);
240 bool IsTextureTarget(EGLenum target);
241 bool IsRenderbufferTarget(EGLenum target);
242 bool IsExternalImageTarget(EGLenum target);
243 
244 const char *GetGenericErrorMessage(EGLint error);
245 }  // namespace egl
246 
247 namespace egl_gl
248 {
249 GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer);
250 }
251 
252 namespace gl_egl
253 {
254 EGLenum GLComponentTypeToEGLColorComponentType(GLenum glComponentType);
255 EGLClientBuffer GLObjectHandleToEGLClientBuffer(GLuint handle);
256 }  // namespace gl_egl
257 
258 #if !defined(ANGLE_ENABLE_WINDOWS_UWP)
259 std::string getTempPath();
260 void writeFile(const char *path, const void *data, size_t size);
261 #endif
262 
263 #if defined(ANGLE_PLATFORM_WINDOWS)
264 void ScheduleYield();
265 #endif
266 
267 #endif  // COMMON_UTILITIES_H_
268