Searched refs:VariableRowCount (Results 1 – 12 of 12) sorted by relevance
101 return VariableRowCount(type) * VariableColumnCount(type); in VariableComponentCount()203 return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4; in VariableInternalSize()286 int VariableRowCount(GLenum type) in VariableRowCount() function550 return VariableRowCount(type) > 1; in IsMatrixType()589 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); in MatrixRegisterCount()595 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); in MatrixComponentCount()
38 int VariableRowCount(GLenum type);
142 int expectedRows = gl::VariableRowCount(type); in TEST()150 int squareSize = std::max(gl::VariableRowCount(type), gl::VariableColumnCount(type)); in TEST()169 int rows = gl::VariableRowCount(type); in TEST()
40 int VariableRowCount(GLenum type);
192 int VariableRowCount(GLenum type) in VariableRowCount() function296 return (VariableRowCount(type) > 1) ? VariableColumnCount(type) : 1; in VariableRegisterCount()302 int nbRows = VariableRowCount(type); in VariableRegisterSize()
261 int rowCount = VariableRowCount(varying.type); in getFragDataLocation()622 const int rowSize = VariableRowCount(type); in setUniformMatrixfv()1243 int rowCount = VariableRowCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback()1276 int rowCount = VariableRowCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback()1476 int rowCount = VariableRowCount(varying.type); in linkTransformFeedback()
152 unsigned int varyingRows = gl::VariableRowCount(transposedType); in packVarying()318 varyingRows = gl::VariableRowCount(transposedType); in insert()
256 inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type)); in generateVertexShaderForInputLayout()620 if (VariableRowCount(varying.type) > 1) in generateShaderLinkHLSL()834 if (VariableRowCount(transposedType) > 1) in generateShaderLinkHLSL()
57 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex) in GetDefaultInputLayoutFromShader()
390 ASSERT(gl::VariableRowCount(type) == 1); in GetTypePackingRows()
44 int rows = gl::VariableRowCount(transposedType); in GetGLSLAttributeType()
687 int rows = gl::VariableRowCount(type); in GetMatrixUniform()