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Searched refs:VariableRowCount (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/common/
Dutilities.cpp101 return VariableRowCount(type) * VariableColumnCount(type); in VariableComponentCount()
203 return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4; in VariableInternalSize()
286 int VariableRowCount(GLenum type) in VariableRowCount() function
550 return VariableRowCount(type) > 1; in IsMatrixType()
589 return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type); in MatrixRegisterCount()
595 return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type); in MatrixComponentCount()
Dutilities.h38 int VariableRowCount(GLenum type);
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp142 int expectedRows = gl::VariableRowCount(type); in TEST()
150 int squareSize = std::max(gl::VariableRowCount(type), gl::VariableColumnCount(type)); in TEST()
169 int rows = gl::VariableRowCount(type); in TEST()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.h40 int VariableRowCount(GLenum type);
Dutilities.cpp192 int VariableRowCount(GLenum type) in VariableRowCount() function
296 return (VariableRowCount(type) > 1) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
302 int nbRows = VariableRowCount(type); in VariableRegisterSize()
DProgram.cpp261 int rowCount = VariableRowCount(varying.type); in getFragDataLocation()
622 const int rowSize = VariableRowCount(type); in setUniformMatrixfv()
1243 int rowCount = VariableRowCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback()
1276 int rowCount = VariableRowCount(transformFeedbackLinkedVaryings[index].type); in applyTransformFeedback()
1476 int rowCount = VariableRowCount(varying.type); in linkTransformFeedback()
/external/angle/src/libANGLE/
DVaryingPacking.cpp152 unsigned int varyingRows = gl::VariableRowCount(transposedType); in packVarying()
318 varyingRows = gl::VariableRowCount(transposedType); in insert()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp256 inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type)); in generateVertexShaderForInputLayout()
620 if (VariableRowCount(varying.type) > 1) in generateShaderLinkHLSL()
834 if (VariableRowCount(transposedType) > 1) in generateShaderLinkHLSL()
DProgramD3D.cpp57 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex) in GetDefaultInputLayoutFromShader()
/external/angle/src/compiler/translator/
DVariablePacker.cpp390 ASSERT(gl::VariableRowCount(type) == 1); in GetTypePackingRows()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp44 int rows = gl::VariableRowCount(transposedType); in GetGLSLAttributeType()
/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp687 int rows = gl::VariableRowCount(type); in GetMatrixUniform()