D | builtin_variables.cpp | 400 ir_variable *add_input(int slot, const glsl_type *type, int precision, in add_input() function in __anon9506292a0111::builtin_variable_generator 407 ir_variable *add_input(int slot, const glsl_type *type, const char *name, in add_input() function in __anon9506292a0111::builtin_variable_generator 410 return add_input(slot, type, GLSL_PRECISION_NONE, name, interp); in add_input() 1110 add_input(VERT_ATTRIB_POS, vec4_t, "gl_Vertex"); in generate_vs_special_vars() 1111 add_input(VERT_ATTRIB_NORMAL, vec3_t, "gl_Normal"); in generate_vs_special_vars() 1112 add_input(VERT_ATTRIB_COLOR0, vec4_t, "gl_Color"); in generate_vs_special_vars() 1113 add_input(VERT_ATTRIB_COLOR1, vec4_t, "gl_SecondaryColor"); in generate_vs_special_vars() 1114 add_input(VERT_ATTRIB_TEX0, vec4_t, "gl_MultiTexCoord0"); in generate_vs_special_vars() 1115 add_input(VERT_ATTRIB_TEX1, vec4_t, "gl_MultiTexCoord1"); in generate_vs_special_vars() 1116 add_input(VERT_ATTRIB_TEX2, vec4_t, "gl_MultiTexCoord2"); in generate_vs_special_vars() [all …]
|