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/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dd3d11_blit_shaders_autogen.gni12 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h",
13 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h",
14 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h",
15 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h",
16 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h",
17 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h",
18 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h",
19 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h",
20 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h",
21 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h",
[all …]
DBlit11Helper_autogen.inc14 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
15 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
16 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
17 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
18 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h"
19 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h"
20 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h"
21 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
22 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
23 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
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/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
Dgenerate_shaders.bat24 call:BuildShader Passthrough2D11.hlsl VS_Passthrough2D vs_4_0_level_9_3 compiled\passthrou…
25 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D ps_4_0_level_9_3 compiled\passthrou…
26 call:BuildShader Passthrough2D11.hlsl PS_PassthroughA2D ps_4_0_level_9_3 compiled\passthrou…
27 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DMS ps_4_1 compiled\passthrou…
28 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2D ps_4_0_level_9_3 compiled\passthrou…
29 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2D ps_4_0_level_9_3 compiled\passthrou…
30 call:BuildShader Passthrough2D11.hlsl PS_PassthroughR2D ps_4_0_level_9_3 compiled\passthrou…
31 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLum2D ps_4_0_level_9_3 compiled\passthrou…
32 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLumAlpha2D ps_4_0_level_9_3 compiled\passthrou…
34 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D_4444 ps_4_0_level_9_3 compiled\passthrou…
[all …]
/external/angle/src/libANGLE/renderer/d3d/d3d9/shaders/
Dgenerate_shaders.bat23 call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h …
24 call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h …
25 call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h …
26 call:BuildShader Blit.ps luminancepremultps ps_2_0 compiled\luminancepremultps.h…
27 call:BuildShader Blit.ps luminanceunmultps ps_2_0 compiled\luminanceunmultps.h …
28 call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h …
29 call:BuildShader Blit.ps componentmaskpremultps ps_2_0 compiled\componentmaskpremult…
30 call:BuildShader Blit.ps componentmaskunmultps ps_2_0 compiled\componentmaskunmultp…
35 echo %successCount% shaders compiled successfully.
/external/angle/src/
DlibGLESv2.gni553 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h",
554 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h",
555 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h",
556 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h",
557 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h",
558 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h",
559 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h",
560 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h",
632 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h",
633 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h",
[all …]
/external/python/cpython3/Modules/_xxtestfuzz/
Dfuzzer.c185 PyObject* compiled = PyObject_CallFunctionObjArgs( in fuzz_sre_compile() local
189 if (compiled == NULL && PyErr_ExceptionMatches(PyExc_ValueError)) { in fuzz_sre_compile()
194 if (compiled == NULL && (PyErr_ExceptionMatches(PyExc_OverflowError) || in fuzz_sre_compile()
201 if (compiled == NULL && PyErr_ExceptionMatches(sre_error_exception)) { in fuzz_sre_compile()
207 Py_XDECREF(compiled); in fuzz_sre_compile()
237 PyObject* compiled = PyObject_CallMethod( in init_sre_match() local
240 if (compiled == NULL) { in init_sre_match()
243 compiled_patterns[i] = compiled; in init_sre_match()
/external/python/cpython2/Doc/library/
Dcompileall.rst45 Do not print the list of files compiled, print only error messages.
49 Directory prepended to the path to each file being compiled. This will
50 appear in compilation time tracebacks, and is also compiled in to the
81 If *ddir* is given, it is prepended to the path to each file being compiled
82 for use in compilation time tracebacks, and is also compiled in to the
87 If *force* is true, modules are re-compiled even if the timestamps are up to
102 If *ddir* is given, it is prepended to the path to the file being compiled
103 for use in compilation time tracebacks, and is also compiled in to the
109 file being compiled, and if it returns a true value, the file is not
110 compiled and ``True`` is returned.
/external/libxml2/os400/libxmlrpg/
Dxmlversion.rpgle.in173 * Whether the deprecated APIs are compiled in for compatibility
277 * Whether the Unicode related interfaces are compiled in
285 * Whether the regular expressions interfaces are compiled in
293 * Whether the automata interfaces are compiled in
301 * Whether the formal expressions interfaces are compiled in
309 * Whether the Schemas validation interfaces are compiled in
317 * Whether the Schematron validation interfaces are compiled in
325 * Whether the module interfaces are compiled in
340 * Whether the Zlib support is compiled in
348 * Whether the Lzma support is compiled in
/external/tensorflow/tensorflow/compiler/tests/
Djit_test.py61 @function.Defun(func_name=name, noinline=noinline, compiled=True)
119 compiled = test_utils.RunWithWarmup(
123 print("Compiled Result {}".format(compiled))
131 if (isinstance(compiled, (tuple, list)) and
133 for (x, y) in zip(compiled, direct):
136 self.assertAllClose(compiled, direct, rtol=1e-2)
142 @function.Defun(compiled=True)
388 @function.Defun(compiled=True)
392 @function.Defun(compiled=True)
431 def _Run(compiled): argument
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/external/lz4/visual/
DREADME.md19 8. If compilation will be fine a compiled executable will be in `visual\VS2010\bin\x64_Release\lz4.…
24 The Visual Studio solution file `lz4.sln` contains many projects that will be compiled to the
26 `Release` will be compiled to `visual\VS2010\bin\x64_Release\lz4.exe`. The solution file contains t…
34 - `liblz4` : A static LZ4 library compiled to `liblz4_static.lib`
35 - `liblz4-dll` : A dynamic LZ4 library (DLL) compiled to `liblz4.dll` with the import library `libl…
36 - `fullbench-dll` : The fullbench program compiled with the import library; the executable requires…
52 The compiled executable will require LZ4 DLL which is available at
/external/libxml2/include/libxml/
Dxmlversion.h.in59 * the version the software has been compiled against
211 * Whether the deprecated APIs are compiled in for compatibility
328 * Whether the Unicode related interfaces are compiled in
337 * Whether the regular expressions interfaces are compiled in
346 * Whether the automata interfaces are compiled in
355 * Whether the formal expressions interfaces are compiled in
364 * Whether the Schemas validation interfaces are compiled in
373 * Whether the Schematron validation interfaces are compiled in
382 * Whether the module interfaces are compiled in
397 * Whether the Zlib support is compiled in
[all …]
/external/icu/android_icu4j/src/main/java/android/icu/number/
DLocalizedNumberFormatter.java37 volatile NumberFormatterImpl compiled; field in LocalizedNumberFormatter
153 compiled.format(fq, string); in formatImpl()
172 prefixLength = compiled.getPrefixSuffix(signum, plural, string); in getAffixImpl()
190 compiled = new NumberFormatterImpl(macros); in computeCompiled()
192 } else if (compiled != null) { in computeCompiled()
/external/mesa3d/src/panfrost/bifrost/
Dcmdline.c56 panfrost_program *compiled; in compile_shader() local
74 compiled = bifrost_compile_shader_nir(NULL, nir[i], &inputs); in compile_shader()
77 return compiled; in compile_shader()
80 return compiled; in compile_shader()
158 .compiled = { in run()
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/number/
DLocalizedNumberFormatter.java37 volatile NumberFormatterImpl compiled; field in LocalizedNumberFormatter
158 compiled.format(fq, string); in formatImpl()
177 prefixLength = compiled.getPrefixSuffix(signum, plural, string); in getAffixImpl()
195 compiled = new NumberFormatterImpl(macros); in computeCompiled()
197 } else if (compiled != null) { in computeCompiled()
/external/angle/third_party/glslang/src/glslang/OSDependent/Web/
Dglslang.pre.js52 var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version);
53 var ret = compiled['data'].slice()
54 compiled['free']();
/external/deqp-deps/glslang/glslang/OSDependent/Web/
Dglslang.pre.js52 var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version);
53 var ret = compiled['data'].slice()
54 compiled['free']();
/external/autotest/client/site_tests/platform_StackProtector/
Dcontrol8 Tests for evidence that all system executables were compiled with
12 PURPOSE = "Verify that system executables were compiled with -fstack-protector."
14 Fail if we find any executable files compiled without -fstack-protector.
/external/tensorflow/tensorflow/lite/experimental/ruy/
Dbuild_defs.bzl23 # Used for targets that are compiled with extra features that are skipped at runtime if unavailable.
27 # Used for targets that are compiled with extra features that are skipped at runtime if unavailable.
35 # Used for targets that are compiled with extra features that are skipped at runtime if unavailable.
43 # Used for targets that are compiled with extra features that are skipped at runtime if unavailable.
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dgl_shader.cc60 GLint compiled = GL_FALSE; in CompileShader() local
61 glGetShaderiv(shader.id(), GL_COMPILE_STATUS, &compiled); in CompileShader()
62 if (!compiled) { in CompileShader()
Dcompiled_model.fbs38 // Reference to a shader in this compiled model.
43 // compiled binary.
158 // indicated flow engine version that compiled this model. If engine version
159 // does not match compiled model, then a model need to be recompiled.
162 // Could potentially be used to track environment when a model was compiled
/external/fonttools/Tests/ttLib/tables/
D_l_t_a_g_test.py29 compiled = table.compile(ttFont=None)
30 self.assertEqual(self.DATA_, compiled)
31 self.assertIsInstance(compiled, bytes)
/external/python/cpython3/Tools/demo/
Dredemo.py64 self.compiled = None
103 self.compiled = re.compile(self.regexdisplay.get(),
108 self.compiled = None
124 if not self.compiled:
132 m = self.compiled.search(text, last)
/external/python/cpython2/Tools/scripts/
Dredemo.py63 self.compiled = None
104 self.compiled = re.compile(self.regexdisplay.get(),
109 self.compiled = None
125 if not self.compiled:
133 m = self.compiled.search(text, last)
/external/python/cpython3/Doc/library/
Dcompileall.rst44 Do not print the list of files compiled. If passed once, error messages will
49 Directory prepended to the path to each file being compiled. This will
50 appear in compilation time tracebacks, and is also compiled in to the
126 files along the way. Return a true value if all the files compiled successfully,
132 If *ddir* is given, it is prepended to the path to each file being compiled
133 for use in compilation time tracebacks, and is also compiled in to the
138 If *force* is true, modules are re-compiled even if the timestamps are up to
197 compiled successfully, and a false value otherwise.
199 If *ddir* is given, it is prepended to the path to the file being compiled
200 for use in compilation time tracebacks, and is also compiled in to the
[all …]
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp92 GrGLint compiled = GR_GL_INIT_ZERO; in GrGLCompileAndAttachShader() local
93 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
95 if (!compiled) { in GrGLCompileAndAttachShader()

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