/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | d3d11_blit_shaders_autogen.gni | 12 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h", 13 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h", 14 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h", 15 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h", 16 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h", 17 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h", 18 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h", 19 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h", 20 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h", 21 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h", [all …]
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D | Blit11Helper_autogen.inc | 14 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h" 15 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h" 16 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h" 17 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h" 18 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrougha2d11ps.h" 19 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h" 20 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h" 21 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h" 22 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h" 23 #include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h" [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
D | generate_shaders.bat | 24 call:BuildShader Passthrough2D11.hlsl VS_Passthrough2D vs_4_0_level_9_3 compiled\passthrou… 25 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D ps_4_0_level_9_3 compiled\passthrou… 26 call:BuildShader Passthrough2D11.hlsl PS_PassthroughA2D ps_4_0_level_9_3 compiled\passthrou… 27 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DMS ps_4_1 compiled\passthrou… 28 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2D ps_4_0_level_9_3 compiled\passthrou… 29 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2D ps_4_0_level_9_3 compiled\passthrou… 30 call:BuildShader Passthrough2D11.hlsl PS_PassthroughR2D ps_4_0_level_9_3 compiled\passthrou… 31 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLum2D ps_4_0_level_9_3 compiled\passthrou… 32 call:BuildShader Passthrough2D11.hlsl PS_PassthroughLumAlpha2D ps_4_0_level_9_3 compiled\passthrou… 34 call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D_4444 ps_4_0_level_9_3 compiled\passthrou… [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d9/shaders/ |
D | generate_shaders.bat | 23 call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h … 24 call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h … 25 call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h … 26 call:BuildShader Blit.ps luminancepremultps ps_2_0 compiled\luminancepremultps.h… 27 call:BuildShader Blit.ps luminanceunmultps ps_2_0 compiled\luminanceunmultps.h … 28 call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h … 29 call:BuildShader Blit.ps componentmaskpremultps ps_2_0 compiled\componentmaskpremult… 30 call:BuildShader Blit.ps componentmaskunmultps ps_2_0 compiled\componentmaskunmultp… 35 echo %successCount% shaders compiled successfully.
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/external/angle/src/ |
D | libGLESv2.gni | 553 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskpremultps.h", 554 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h", 555 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskunmultps.h", 556 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminancepremultps.h", 557 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h", 558 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceunmultps.h", 559 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h", 560 "src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h", 632 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h", 633 "src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h", [all …]
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/external/python/cpython3/Modules/_xxtestfuzz/ |
D | fuzzer.c | 185 PyObject* compiled = PyObject_CallFunctionObjArgs( in fuzz_sre_compile() local 189 if (compiled == NULL && PyErr_ExceptionMatches(PyExc_ValueError)) { in fuzz_sre_compile() 194 if (compiled == NULL && (PyErr_ExceptionMatches(PyExc_OverflowError) || in fuzz_sre_compile() 201 if (compiled == NULL && PyErr_ExceptionMatches(sre_error_exception)) { in fuzz_sre_compile() 207 Py_XDECREF(compiled); in fuzz_sre_compile() 237 PyObject* compiled = PyObject_CallMethod( in init_sre_match() local 240 if (compiled == NULL) { in init_sre_match() 243 compiled_patterns[i] = compiled; in init_sre_match()
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/external/python/cpython2/Doc/library/ |
D | compileall.rst | 45 Do not print the list of files compiled, print only error messages. 49 Directory prepended to the path to each file being compiled. This will 50 appear in compilation time tracebacks, and is also compiled in to the 81 If *ddir* is given, it is prepended to the path to each file being compiled 82 for use in compilation time tracebacks, and is also compiled in to the 87 If *force* is true, modules are re-compiled even if the timestamps are up to 102 If *ddir* is given, it is prepended to the path to the file being compiled 103 for use in compilation time tracebacks, and is also compiled in to the 109 file being compiled, and if it returns a true value, the file is not 110 compiled and ``True`` is returned.
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/external/libxml2/os400/libxmlrpg/ |
D | xmlversion.rpgle.in | 173 * Whether the deprecated APIs are compiled in for compatibility 277 * Whether the Unicode related interfaces are compiled in 285 * Whether the regular expressions interfaces are compiled in 293 * Whether the automata interfaces are compiled in 301 * Whether the formal expressions interfaces are compiled in 309 * Whether the Schemas validation interfaces are compiled in 317 * Whether the Schematron validation interfaces are compiled in 325 * Whether the module interfaces are compiled in 340 * Whether the Zlib support is compiled in 348 * Whether the Lzma support is compiled in
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/external/tensorflow/tensorflow/compiler/tests/ |
D | jit_test.py | 61 @function.Defun(func_name=name, noinline=noinline, compiled=True) 119 compiled = test_utils.RunWithWarmup( 123 print("Compiled Result {}".format(compiled)) 131 if (isinstance(compiled, (tuple, list)) and 133 for (x, y) in zip(compiled, direct): 136 self.assertAllClose(compiled, direct, rtol=1e-2) 142 @function.Defun(compiled=True) 388 @function.Defun(compiled=True) 392 @function.Defun(compiled=True) 431 def _Run(compiled): argument [all …]
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/external/lz4/visual/ |
D | README.md | 19 8. If compilation will be fine a compiled executable will be in `visual\VS2010\bin\x64_Release\lz4.… 24 The Visual Studio solution file `lz4.sln` contains many projects that will be compiled to the 26 `Release` will be compiled to `visual\VS2010\bin\x64_Release\lz4.exe`. The solution file contains t… 34 - `liblz4` : A static LZ4 library compiled to `liblz4_static.lib` 35 - `liblz4-dll` : A dynamic LZ4 library (DLL) compiled to `liblz4.dll` with the import library `libl… 36 - `fullbench-dll` : The fullbench program compiled with the import library; the executable requires… 52 The compiled executable will require LZ4 DLL which is available at
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/external/libxml2/include/libxml/ |
D | xmlversion.h.in | 59 * the version the software has been compiled against 211 * Whether the deprecated APIs are compiled in for compatibility 328 * Whether the Unicode related interfaces are compiled in 337 * Whether the regular expressions interfaces are compiled in 346 * Whether the automata interfaces are compiled in 355 * Whether the formal expressions interfaces are compiled in 364 * Whether the Schemas validation interfaces are compiled in 373 * Whether the Schematron validation interfaces are compiled in 382 * Whether the module interfaces are compiled in 397 * Whether the Zlib support is compiled in [all …]
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/external/icu/android_icu4j/src/main/java/android/icu/number/ |
D | LocalizedNumberFormatter.java | 37 volatile NumberFormatterImpl compiled; field in LocalizedNumberFormatter 153 compiled.format(fq, string); in formatImpl() 172 prefixLength = compiled.getPrefixSuffix(signum, plural, string); in getAffixImpl() 190 compiled = new NumberFormatterImpl(macros); in computeCompiled() 192 } else if (compiled != null) { in computeCompiled()
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/external/mesa3d/src/panfrost/bifrost/ |
D | cmdline.c | 56 panfrost_program *compiled; in compile_shader() local 74 compiled = bifrost_compile_shader_nir(NULL, nir[i], &inputs); in compile_shader() 77 return compiled; in compile_shader() 80 return compiled; in compile_shader() 158 .compiled = { in run()
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/number/ |
D | LocalizedNumberFormatter.java | 37 volatile NumberFormatterImpl compiled; field in LocalizedNumberFormatter 158 compiled.format(fq, string); in formatImpl() 177 prefixLength = compiled.getPrefixSuffix(signum, plural, string); in getAffixImpl() 195 compiled = new NumberFormatterImpl(macros); in computeCompiled() 197 } else if (compiled != null) { in computeCompiled()
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/external/angle/third_party/glslang/src/glslang/OSDependent/Web/ |
D | glslang.pre.js | 52 var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version); 53 var ret = compiled['data'].slice() 54 compiled['free']();
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/external/deqp-deps/glslang/glslang/OSDependent/Web/ |
D | glslang.pre.js | 52 var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version); 53 var ret = compiled['data'].slice() 54 compiled['free']();
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/external/autotest/client/site_tests/platform_StackProtector/ |
D | control | 8 Tests for evidence that all system executables were compiled with 12 PURPOSE = "Verify that system executables were compiled with -fstack-protector." 14 Fail if we find any executable files compiled without -fstack-protector.
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/external/tensorflow/tensorflow/lite/experimental/ruy/ |
D | build_defs.bzl | 23 # Used for targets that are compiled with extra features that are skipped at runtime if unavailable. 27 # Used for targets that are compiled with extra features that are skipped at runtime if unavailable. 35 # Used for targets that are compiled with extra features that are skipped at runtime if unavailable. 43 # Used for targets that are compiled with extra features that are skipped at runtime if unavailable.
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/external/tensorflow/tensorflow/lite/delegates/gpu/gl/ |
D | gl_shader.cc | 60 GLint compiled = GL_FALSE; in CompileShader() local 61 glGetShaderiv(shader.id(), GL_COMPILE_STATUS, &compiled); in CompileShader() 62 if (!compiled) { in CompileShader()
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D | compiled_model.fbs | 38 // Reference to a shader in this compiled model. 43 // compiled binary. 158 // indicated flow engine version that compiled this model. If engine version 159 // does not match compiled model, then a model need to be recompiled. 162 // Could potentially be used to track environment when a model was compiled
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/external/fonttools/Tests/ttLib/tables/ |
D | _l_t_a_g_test.py | 29 compiled = table.compile(ttFont=None) 30 self.assertEqual(self.DATA_, compiled) 31 self.assertIsInstance(compiled, bytes)
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/external/python/cpython3/Tools/demo/ |
D | redemo.py | 64 self.compiled = None 103 self.compiled = re.compile(self.regexdisplay.get(), 108 self.compiled = None 124 if not self.compiled: 132 m = self.compiled.search(text, last)
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/external/python/cpython2/Tools/scripts/ |
D | redemo.py | 63 self.compiled = None 104 self.compiled = re.compile(self.regexdisplay.get(), 109 self.compiled = None 125 if not self.compiled: 133 m = self.compiled.search(text, last)
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/external/python/cpython3/Doc/library/ |
D | compileall.rst | 44 Do not print the list of files compiled. If passed once, error messages will 49 Directory prepended to the path to each file being compiled. This will 50 appear in compilation time tracebacks, and is also compiled in to the 126 files along the way. Return a true value if all the files compiled successfully, 132 If *ddir* is given, it is prepended to the path to each file being compiled 133 for use in compilation time tracebacks, and is also compiled in to the 138 If *force* is true, modules are re-compiled even if the timestamps are up to 197 compiled successfully, and a false value otherwise. 199 If *ddir* is given, it is prepended to the path to the file being compiled 200 for use in compilation time tracebacks, and is also compiled in to the [all …]
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 92 GrGLint compiled = GR_GL_INIT_ZERO; in GrGLCompileAndAttachShader() local 93 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader() 95 if (!compiled) { in GrGLCompileAndAttachShader()
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