1@ECHO OFF 2REM 3REM Copyright 2013 The ANGLE Project Authors. All rights reserved. 4REM Use of this source code is governed by a BSD-style license that can be 5REM found in the LICENSE file. 6REM 7 8PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.1\bin\x86;%DXSDK_DIR%\Utilities\bin\x86 9 10setlocal 11set errorCount=0 12set successCount=0 13set debug=0 14 15if "%1" == "debug" ( 16 set debug=1 17) 18if "%1" == "release" ( 19 set debug=0 20) 21 22:: | Input file | Entry point | Type | Output file | Debug | 23call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h %debug% 24call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h %debug% 25call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h %debug% 26call:BuildShader Blit.ps luminancepremultps ps_2_0 compiled\luminancepremultps.h %debug% 27call:BuildShader Blit.ps luminanceunmultps ps_2_0 compiled\luminanceunmultps.h %debug% 28call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h %debug% 29call:BuildShader Blit.ps componentmaskpremultps ps_2_0 compiled\componentmaskpremultps.h %debug% 30call:BuildShader Blit.ps componentmaskunmultps ps_2_0 compiled\componentmaskunmultps.h %debug% 31 32echo. 33 34if %successCount% GTR 0 ( 35 echo %successCount% shaders compiled successfully. 36) 37if %errorCount% GTR 0 ( 38 echo There were %errorCount% shader compilation errors. 39) 40 41endlocal 42exit /b 43 44:BuildShader 45set input=%~1 46set entry=%~2 47set type=%~3 48set output=%~4 49set debug=%~5 50 51if %debug% == 0 ( 52 set "buildCMD=fxc /nologo /E %entry% /T %type% /Fh %output% %input%" 53) else ( 54 set "buildCMD=fxc /nologo /Zi /Od /E %entry% /T %type% /Fh %output% %input%" 55) 56 57set error=0 58%buildCMD% || set error=1 59 60if %error% == 0 ( 61 set /a successCount=%successCount%+1 62) else ( 63 set /a errorCount=%errorCount%+1 64) 65 66exit /b 67