Searched refs:fMeshesScratchBuffer (Results 1 – 4 of 4) sorted by relevance
/external/skqp/src/gpu/ccpr/ |
D | GrCCFiller.cpp | 456 fMeshesScratchBuffer.reserve(fMaxMeshesPerDraw); in prepareToDraw() 505 fMeshesScratchBuffer.pop_back_n(fMeshesScratchBuffer.count()); in drawPrimitives() 521 proc.appendMesh(fInstanceBuffer, instanceCount, baseInstance, &fMeshesScratchBuffer); in drawPrimitives() 540 &fMeshesScratchBuffer); in drawPrimitives() 545 SkASSERT(fMeshesScratchBuffer.count() == fScissorRectScratchBuffer.count()); in drawPrimitives() 546 SkASSERT(fMeshesScratchBuffer.count() <= fMaxMeshesPerDraw); in drawPrimitives() 549 if (!fMeshesScratchBuffer.empty()) { in drawPrimitives() 551 fMeshesScratchBuffer.begin(), fMeshesScratchBuffer.count(), in drawPrimitives()
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D | GrCCFiller.h | 111 mutable SkSTArray<32, GrMesh> fMeshesScratchBuffer; variable
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/external/skia/src/gpu/ccpr/ |
D | GrCCFiller.cpp | 470 fMeshesScratchBuffer.reserve(fMaxMeshesPerDraw); in prepareToDraw() 525 fMeshesScratchBuffer.pop_back_n(fMeshesScratchBuffer.count()); in drawPrimitives() 539 proc.appendMesh(fInstanceBuffer, instanceCount, baseInstance, &fMeshesScratchBuffer); in drawPrimitives() 558 &fMeshesScratchBuffer); in drawPrimitives() 563 SkASSERT(fMeshesScratchBuffer.count() == fScissorRectScratchBuffer.count()); in drawPrimitives() 564 SkASSERT(fMeshesScratchBuffer.count() <= fMaxMeshesPerDraw); in drawPrimitives() 567 if (!fMeshesScratchBuffer.empty()) { in drawPrimitives() 569 fMeshesScratchBuffer.begin(), fMeshesScratchBuffer.count(), in drawPrimitives()
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D | GrCCFiller.h | 123 mutable SkSTArray<32, GrMesh> fMeshesScratchBuffer; variable
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