Searched refs:fQuadCount (Results 1 – 5 of 5) sorted by relevance
415 SkAutoConicToQuads() : fQuadCount(0) {} in SkAutoConicToQuads()431 fQuadCount = 1 << pow2; in computeQuads()432 SkPoint* pts = fStorage.reset(1 + 2 * fQuadCount); in computeQuads()433 fQuadCount = conic.chopIntoQuadsPOW2(pts, pow2); in computeQuads()444 int countQuads() const { return fQuadCount; } in countQuads()452 int fQuadCount; // #quads for current usage variable
413 SkAutoConicToQuads() : fQuadCount(0) {} in SkAutoConicToQuads()429 fQuadCount = 1 << pow2; in computeQuads()430 SkPoint* pts = fStorage.reset(1 + 2 * fQuadCount); in computeQuads()431 fQuadCount = conic.chopIntoQuadsPOW2(pts, pow2); in computeQuads()442 int countQuads() const { return fQuadCount; } in countQuads()450 int fQuadCount; // #quads for current usage variable
59 int quadCount() const { return fQuadCount; } in quadCount()72 int fQuadCount; variable
52 fQuadCount = spriteCount; in GrDrawAtlasOp()176 fQuadCount += that->quadCount(); in onCombineIfPossible()
57 int quadCount() const { return fQuadCount; } in quadCount()70 int fQuadCount; member in __anona7a6bc520111::DrawAtlasOp113 fQuadCount = spriteCount; in DrawAtlasOp()246 fQuadCount += that->quadCount(); in onCombineIfPossible()