Searched refs:force_persample_in_shader (Results 1 – 4 of 4) sorted by relevance
143 boolean force_persample_in_shader; member
233 !st->force_persample_in_shader && in st_update_rasterizer()
531 if (st->force_persample_in_shader) { in st_init_driver_flags()672 st->force_persample_in_shader = in st_create_context_priv()803 !st->force_persample_in_shader && in st_create_context_priv()
142 st->force_persample_in_shader && in st_update_fp()