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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Keith Whitwell <keithw@vmware.com>
31   */
32 
33 #include "main/macros.h"
34 #include "main/framebuffer.h"
35 #include "main/state.h"
36 #include "st_context.h"
37 #include "st_atom.h"
38 #include "st_debug.h"
39 #include "st_program.h"
40 #include "st_util.h"
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "cso_cache/cso_context.h"
44 
45 
46 static GLuint
translate_fill(GLenum mode)47 translate_fill(GLenum mode)
48 {
49    switch (mode) {
50    case GL_POINT:
51       return PIPE_POLYGON_MODE_POINT;
52    case GL_LINE:
53       return PIPE_POLYGON_MODE_LINE;
54    case GL_FILL:
55       return PIPE_POLYGON_MODE_FILL;
56    case GL_FILL_RECTANGLE_NV:
57       return PIPE_POLYGON_MODE_FILL_RECTANGLE;
58    default:
59       assert(0);
60       return 0;
61    }
62 }
63 
64 void
st_update_rasterizer(struct st_context * st)65 st_update_rasterizer(struct st_context *st)
66 {
67    struct gl_context *ctx = st->ctx;
68    struct pipe_rasterizer_state *raster = &st->state.rasterizer;
69    const struct gl_program *fragProg = ctx->FragmentProgram._Current;
70 
71    memset(raster, 0, sizeof(*raster));
72 
73    /* _NEW_POLYGON, _NEW_BUFFERS
74     */
75    {
76       raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
77 
78       /* _NEW_TRANSFORM */
79       if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
80          raster->front_ccw ^= 1;
81       }
82 
83       /*
84        * Gallium's surfaces are Y=0=TOP orientation.  OpenGL is the
85        * opposite.  Window system surfaces are Y=0=TOP.  Mesa's FBOs
86        * must match OpenGL conventions so FBOs use Y=0=BOTTOM.  In that
87        * case, we must invert Y and flip the notion of front vs. back.
88        */
89       if (st->state.fb_orientation == Y_0_BOTTOM) {
90          /* Drawing to an FBO.  The viewport will be inverted. */
91          raster->front_ccw ^= 1;
92       }
93    }
94 
95    /* _NEW_LIGHT
96     */
97    raster->flatshade = !st->lower_flatshade &&
98                        ctx->Light.ShadeModel == GL_FLAT;
99 
100    raster->flatshade_first = ctx->Light.ProvokingVertex ==
101                              GL_FIRST_VERTEX_CONVENTION_EXT;
102 
103    /* _NEW_LIGHT | _NEW_PROGRAM */
104    if (!st->lower_two_sided_color)
105       raster->light_twoside = _mesa_vertex_program_two_side_enabled(ctx);
106 
107    /*_NEW_LIGHT | _NEW_BUFFERS */
108    raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
109                                 ctx->Light._ClampVertexColor;
110 
111    /* _NEW_POLYGON
112     */
113    if (ctx->Polygon.CullFlag) {
114       switch (ctx->Polygon.CullFaceMode) {
115       case GL_FRONT:
116          raster->cull_face = PIPE_FACE_FRONT;
117          break;
118       case GL_BACK:
119          raster->cull_face = PIPE_FACE_BACK;
120          break;
121       case GL_FRONT_AND_BACK:
122          raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
123          break;
124       }
125    }
126    else {
127       raster->cull_face = PIPE_FACE_NONE;
128    }
129 
130    /* _NEW_POLYGON
131     */
132    {
133       if (ST_DEBUG & DEBUG_WIREFRAME) {
134          raster->fill_front = PIPE_POLYGON_MODE_LINE;
135          raster->fill_back = PIPE_POLYGON_MODE_LINE;
136       }
137       else {
138          raster->fill_front = translate_fill(ctx->Polygon.FrontMode);
139          raster->fill_back = translate_fill(ctx->Polygon.BackMode);
140       }
141 
142       /* Simplify when culling is active:
143        */
144       if (raster->cull_face & PIPE_FACE_FRONT) {
145          raster->fill_front = raster->fill_back;
146       }
147 
148       if (raster->cull_face & PIPE_FACE_BACK) {
149          raster->fill_back = raster->fill_front;
150       }
151    }
152 
153    /* _NEW_POLYGON
154     */
155    if (ctx->Polygon.OffsetPoint ||
156        ctx->Polygon.OffsetLine ||
157        ctx->Polygon.OffsetFill) {
158       raster->offset_point = ctx->Polygon.OffsetPoint;
159       raster->offset_line = ctx->Polygon.OffsetLine;
160       raster->offset_tri = ctx->Polygon.OffsetFill;
161       raster->offset_units = ctx->Polygon.OffsetUnits;
162       raster->offset_scale = ctx->Polygon.OffsetFactor;
163       raster->offset_clamp = ctx->Polygon.OffsetClamp;
164    }
165 
166    raster->poly_smooth = ctx->Polygon.SmoothFlag;
167    raster->poly_stipple_enable = ctx->Polygon.StippleFlag;
168 
169    /* _NEW_POINT
170     */
171    raster->point_size = ctx->Point.Size;
172    raster->point_smooth = !ctx->Point.PointSprite && ctx->Point.SmoothFlag;
173 
174    /* _NEW_POINT | _NEW_PROGRAM
175     */
176    if (ctx->Point.PointSprite) {
177       /* origin */
178       if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
179           (st->state.fb_orientation == Y_0_BOTTOM))
180          raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
181       else
182          raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
183 
184       /* Coord replacement flags.  If bit 'k' is set that means
185        * that we need to replace GENERIC[k] attrib with an automatically
186        * computed texture coord.
187        */
188       raster->sprite_coord_enable = ctx->Point.CoordReplace &
189          ((1u << MAX_TEXTURE_COORD_UNITS) - 1);
190       if (!st->needs_texcoord_semantic &&
191           fragProg->info.inputs_read & VARYING_BIT_PNTC) {
192          raster->sprite_coord_enable |=
193             1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC);
194       }
195 
196       raster->point_quad_rasterization = 1;
197    }
198 
199    /* ST_NEW_VERTEX_PROGRAM
200     */
201    raster->point_size_per_vertex = st_point_size_per_vertex(ctx);
202    if (!raster->point_size_per_vertex) {
203       /* clamp size now */
204       raster->point_size = CLAMP(ctx->Point.Size,
205                                  ctx->Point.MinSize,
206                                  ctx->Point.MaxSize);
207    }
208 
209    /* _NEW_LINE
210     */
211    raster->line_smooth = ctx->Line.SmoothFlag;
212    if (ctx->Line.SmoothFlag) {
213       raster->line_width = CLAMP(ctx->Line.Width,
214                                  ctx->Const.MinLineWidthAA,
215                                  ctx->Const.MaxLineWidthAA);
216    }
217    else {
218       raster->line_width = CLAMP(ctx->Line.Width,
219                                  ctx->Const.MinLineWidth,
220                                  ctx->Const.MaxLineWidth);
221    }
222 
223    raster->line_stipple_enable = ctx->Line.StippleFlag;
224    raster->line_stipple_pattern = ctx->Line.StipplePattern;
225    /* GL stipple factor is in [1,256], remap to [0, 255] here */
226    raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
227 
228    /* _NEW_MULTISAMPLE */
229    raster->multisample = _mesa_is_multisample_enabled(ctx);
230 
231    /* _NEW_MULTISAMPLE | _NEW_BUFFERS */
232    raster->force_persample_interp =
233          !st->force_persample_in_shader &&
234          raster->multisample &&
235          ctx->Multisample.SampleShading &&
236          ctx->Multisample.MinSampleShadingValue *
237          _mesa_geometric_samples(ctx->DrawBuffer) > 1;
238 
239    /* _NEW_SCISSOR */
240    raster->scissor = !!ctx->Scissor.EnableFlags;
241 
242    /* gl_driver_flags::NewFragClamp */
243    raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
244                                   ctx->Color._ClampFragmentColor;
245 
246    raster->half_pixel_center = 1;
247    if (st->state.fb_orientation == Y_0_TOP)
248       raster->bottom_edge_rule = 1;
249 
250    /* _NEW_TRANSFORM */
251    if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT)
252       raster->bottom_edge_rule ^= 1;
253 
254    /* ST_NEW_RASTERIZER */
255    raster->rasterizer_discard = ctx->RasterDiscard;
256    if (ctx->TileRasterOrderFixed) {
257       raster->tile_raster_order_fixed = true;
258       raster->tile_raster_order_increasing_x = ctx->TileRasterOrderIncreasingX;
259       raster->tile_raster_order_increasing_y = ctx->TileRasterOrderIncreasingY;
260    }
261 
262    if (st->edgeflag_culls_prims) {
263       /* All edge flags are FALSE. Cull the affected faces. */
264       if (raster->fill_front != PIPE_POLYGON_MODE_FILL)
265          raster->cull_face |= PIPE_FACE_FRONT;
266       if (raster->fill_back != PIPE_POLYGON_MODE_FILL)
267          raster->cull_face |= PIPE_FACE_BACK;
268    }
269 
270    /* _NEW_TRANSFORM */
271    raster->depth_clip_near = st->clamp_frag_depth_in_shader ||
272                              !ctx->Transform.DepthClampNear;
273    raster->depth_clip_far = st->clamp_frag_depth_in_shader ||
274                             !ctx->Transform.DepthClampFar;
275    raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
276    raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);
277 
278     /* ST_NEW_RASTERIZER */
279    if (ctx->ConservativeRasterization) {
280       if (ctx->ConservativeRasterMode == GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV)
281          raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP;
282       else
283          raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_PRE_SNAP;
284    } else if (ctx->IntelConservativeRasterization) {
285       raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP;
286    } else {
287       raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_OFF;
288    }
289 
290    raster->conservative_raster_dilate = ctx->ConservativeRasterDilate;
291 
292    raster->subpixel_precision_x = ctx->SubpixelPrecisionBias[0];
293    raster->subpixel_precision_y = ctx->SubpixelPrecisionBias[1];
294 
295    cso_set_rasterizer(st->cso_context, raster);
296 }
297