Searched refs:getDepthStencilAttachment (Results 1 – 6 of 6) sorted by relevance
607 …const AttachmentReference& getDepthStencilAttachment (void) const { return m_depthStencilAttachm… in getDepthStencilAttachment() function in vkt::__anon051e17af0111::Subpass920 if (subpass.getDepthStencilAttachment().getAttachment() != VK_ATTACHMENT_UNUSED) in logRenderPassInfo()923 const AttachmentReference& depthStencilAttachment = subpass.getDepthStencilAttachment(); in logRenderPassInfo()1196 …eferences.push_back(createAttachmentReference<AttachmentRef>(subpass.getDepthStencilAttachment())); in createSubpassDescription()1741 …if (renderPass.getSubpasses()[subpassIndex].getDepthStencilAttachment().getAttachment() != VK_ATTA… in SubpassRenderInfo()1743 …tencilAttachment = tcu::just(renderPass.getSubpasses()[subpassIndex].getDepthStencilAttachment()); in SubpassRenderInfo()1744 …erPass.getAttachments()[renderPass.getSubpasses()[subpassIndex].getDepthStencilAttachment().getAtt… in SubpassRenderInfo()1770 …const Maybe<Attachment>& getDepthStencilAttachment (void) const { return m_depthStencilAttachmen… in getDepthStencilAttachment() function in vkt::__anon051e17af0111::SubpassRenderInfo1833 if (renderInfo.getDepthStencilAttachment()) in createSubpassPipeline()1835 const Attachment& attachment = *renderInfo.getDepthStencilAttachment(); in createSubpassPipeline()[all …]
446 const AttachmentReference& Subpass::getDepthStencilAttachment (void) const in getDepthStencilAttachment() function in vkt::renderpass::Subpass669 …eferences.push_back(createAttachmentReference<AttachmentRef>(subpass.getDepthStencilAttachment())); in createSubpassDescription()
300 const AttachmentReference& getDepthStencilAttachment (void) const;
133 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in attachTextures()183 const gl::FramebufferAttachment *depthStencilAttachment = state.getDepthStencilAttachment(); in detachTextures()
404 return getDepthStencilAttachment(); in getAttachment()492 return getDepthStencilAttachment(); in getStencilOrDepthStencilAttachment()527 const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const in getDepthStencilAttachment() function in gl::FramebufferState582 getDepthStencilAttachment() == nullptr); in hasSeparateDepthAndStencilAttachments()950 const FramebufferAttachment *Framebuffer::getDepthStencilAttachment() const in getDepthStencilAttachment() function in gl::Framebuffer952 return mState.getDepthStencilAttachment(); in getDepthStencilAttachment()1719 return mState.getDepthStencilAttachment() != nullptr; in hasValidDepthStencil()
80 const FramebufferAttachment *getDepthStencilAttachment() const;234 const FramebufferAttachment *getDepthStencilAttachment() const;