Searched refs:glMatrixMode (Results 1 – 25 of 43) sorted by relevance
12
34 glMatrixMode(GL_MODELVIEW); in TEST_P()38 glMatrixMode(GL_PROJECTION); in TEST_P()42 glMatrixMode(GL_TEXTURE); in TEST_P()65 glMatrixMode(GL_MODELVIEW); in TEST_P()80 glMatrixMode(GL_PROJECTION); in TEST_P()95 glMatrixMode(GL_TEXTURE); in TEST_P()
43 glMatrixMode(0); in TEST_P()45 glMatrixMode(GL_TEXTURE_2D); in TEST_P()58 glMatrixMode(mode); in TEST_P()
92 glMatrixMode(mode); in TEST_P()
77 gl.glMatrixMode(GL10.GL_PROJECTION); in beginDrawing()81 gl.glMatrixMode(GL10.GL_MODELVIEW); in beginDrawing()155 gl.glMatrixMode(GL10.GL_PROJECTION); in endDrawing()157 gl.glMatrixMode(GL10.GL_MODELVIEW); in endDrawing()
287 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
459 public void glMatrixMode(int mode) { in glMatrixMode() method in GLErrorLogger.ErrorLoggingGL460 ((GL10)mGL).glMatrixMode(mode); in glMatrixMode()
47 glMatrixMode(GL_PROJECTION); in ResizeViewport()51 glMatrixMode(GL_MODELVIEW); in ResizeViewport()
63 …inline void forceMatrixTarget(GLenum matrixTarget) {glMatrixMode(mCurrentMatrixTarget=matrixTarget… in forceMatrixTarget()137 glMatrixMode(mCurrentMatrixTarget=matrixTarget);
214 glMatrixMode(GL_MODELVIEW); in RenderScene()
611 glMatrixMode(GL_MODELVIEW); in drawFadeQuad()614 glMatrixMode(GL_PROJECTION); in drawFadeQuad()625 glMatrixMode(GL_MODELVIEW); in drawFadeQuad()744 glMatrixMode(GL_PROJECTION); in prepareFrame()748 glMatrixMode(GL_MODELVIEW); in prepareFrame()
110 glMatrixMode @108
97 glMatrixMode
124 glMatrixMode @90
125 glMatrixMode;
155 void (GL_APIENTRY *glMatrixMode)(GLenum mode);
190 glMatrixMode = glMatrixMode@4
193 glMatrixMode
183 glMatrixMode = glMatrixMode@4
183 glMatrixMode
898 &glMatrixMode,
931 glMatrixMode( GL_PROJECTION );934 glMatrixMode( GL_MODELVIEW );948 glMatrixMode( GL_PROJECTION );
388 glMatrixMode(GL_PROJECTION); in Draw()397 glMatrixMode(GL_MODELVIEW); in Draw()
1663 glMatrixMode(GL_MODELVIEW); in CreateGLRenderbuffer()1665 glMatrixMode( GL_TEXTURE ); in CreateGLRenderbuffer()1667 glMatrixMode(GL_PROJECTION); in CreateGLRenderbuffer()1671 glMatrixMode( GL_MODELVIEW ); in CreateGLRenderbuffer()
164 glMatrixMode
702 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);