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Searched refs:glShadeModel (Results 1 – 25 of 41) sorted by relevance

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/external/angle/src/tests/gl_tests/gles1/
DShadeModelTest.cpp46 glShadeModel(GL_TEXTURE_2D); in TEST_P()
53 glShadeModel(GL_FLAT); in TEST_P()
62 glShadeModel(GL_SMOOTH); in TEST_P()
DBootAnimationTest.cpp112 glShadeModel(GL_FLAT); in testSetUp()
/external/angle/samples/gles1/
DFlatShading.cpp70 glShadeModel(GL_FLAT); in draw()
74 glShadeModel(GL_SMOOTH); in draw()
/external/angle/src/libGLESv1_CM/
DlibGLESv1_CM.def129 glShadeModel @127
/external/mesa3d/src/mapi/es1api/
Dgles1-symbols.txt127 glShadeModel
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.def153 glShadeModel @115
DlibGLES_CM.lds154 glShadeModel;
DlibGLES_CM.hpp186 void (GL_APIENTRY *glShadeModel)(GLenum mode);
/external/mesa3d/src/gallium/targets/osmesa/
Dosmesa.mingw.def269 glShadeModel = glShadeModel@4
Dosmesa.def272 glShadeModel
/external/mesa3d/src/gallium/frontends/wgl/
Dopengl32.mingw.def262 glShadeModel = glShadeModel@4
Dopengl32.def262 glShadeModel
Dstw_context.c782 &glShadeModel,
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java72 gl.glShadeModel(GL10.GL_FLAT); in beginDrawing()
DGameRenderer.java88 gl.glShadeModel(GL10.GL_FLAT); in onSurfaceCreated()
DGLErrorLogger.java601 public void glShadeModel(int mode) { in glShadeModel() method in GLErrorLogger.ErrorLoggingGL
602 ((GL10)mGL).glShadeModel(mode); in glShadeModel()
/external/mesa3d/docs/
Dperf.rst6 #. Turn off smooth shading when you don't need it (glShadeModel)
/external/webrtc/webrtc/modules/audio_processing/test/android/apmtest/jni/
Dmain.c122 glShadeModel(GL_SMOOTH); in engine_init_display()
/external/mesa3d/docs/relnotes/
D7.5.rst72 - Optimize-out redundant glMaterial and glShadeModel calls in display
/external/angle/src/libGL/
DlibGL_autogen.def238 glShadeModel
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h721 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
/external/angle/src/libGLESv2/
DlibGLESv2_no_capture_autogen.def449 glShadeModel
DlibGLESv2_with_capture_autogen.def449 glShadeModel
/external/swiftshader/include/GLES/
Dgl.h530 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
/external/mesa3d/include/GLES/
Dgl.h530 GL_API void GL_APIENTRY glShadeModel (GLenum mode);

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