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Searched refs:luminance (Results 1 – 25 of 138) sorted by relevance

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/external/skia/src/core/
DSkMaskGamma.cpp16 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
18 return luminance; in toLuma()
27 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { in toLuma()
28 return SkScalarPow(luminance, gamma); in toLuma()
36 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
40 if (luminance <= 0.04045f) { in toLuma()
41 return luminance / 12.92f; in toLuma()
43 return SkScalarPow((luminance + 0.055f) / 1.055f, in toLuma()
DSkMaskGamma.h29 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0;
35 const SkColorSpaceLuminance& luminance = Fetch(gamma); in computeLuminance() local
36 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); in computeLuminance()
37 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); in computeLuminance()
38 SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255); in computeLuminance()
43 return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255); in computeLuminance()
/external/skqp/src/core/
DSkMaskGamma.cpp16 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
18 return luminance; in toLuma()
27 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { in toLuma()
28 return SkScalarPow(luminance, gamma); in toLuma()
36 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma()
40 if (luminance <= 0.04045f) { in toLuma()
41 return luminance / 12.92f; in toLuma()
43 return SkScalarPow((luminance + 0.055f) / 1.055f, in toLuma()
DSkMaskGamma.h29 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0;
35 const SkColorSpaceLuminance& luminance = Fetch(gamma); in computeLuminance() local
36 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); in computeLuminance()
37 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); in computeLuminance()
38 SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255); in computeLuminance()
43 return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255); in computeLuminance()
/external/skia/samplecode/
DSampleShadowColor.cpp122 SkScalar luminance = 0.5f*(max + min) / 255.f; in drawShadowedPath() local
123 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f; in drawShadowedPath()
/external/skqp/samplecode/
DSampleShadowColor.cpp127 SkScalar luminance = 0.5f*(max + min) / 255.f; in drawShadowedPath() local
128 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f; in drawShadowedPath()
/external/mesa3d/src/mesa/main/
Dtexcompress_bptc_tmp.h1222 int luminance; in get_rgba_endpoints_unorm() local
1233 luminance = p[0] + p[1] + p[2]; in get_rgba_endpoints_unorm()
1234 if (luminance < average_luminance) { in get_rgba_endpoints_unorm()
1315 int luminance; in write_rgb_indices_unorm() local
1337 luminance = src[0] + src[1] + src[2]; in write_rgb_indices_unorm()
1339 index = ((luminance - endpoint_luminances[0]) * 3 / in write_rgb_indices_unorm()
1526 float luminance; in get_endpoints_float() local
1536 luminance = p[0] + p[1] + p[2]; in get_endpoints_float()
1537 if (luminance < average_luminance) { in get_endpoints_float()
1598 float luminance; in write_rgb_indices_float() local
[all …]
Dreadpix.c589 void *luminance; in read_rgba_pixels() local
596 luminance = malloc(luminance_bytes); in read_rgba_pixels()
597 if (!luminance) { in read_rgba_pixels()
603 luminance, format, transferOps); in read_rgba_pixels()
610 luminance, luminance_format, luminance_stride, in read_rgba_pixels()
612 free(luminance); in read_rgba_pixels()
/external/webrtc/webrtc/modules/video_processing/test/
DreadYUV420file.m12 % nPx bytes luminance, nPx/4 bytes U, nPx/4 bytes V
31 % Store luminance
DwriteYUV420file.m12 % Write luminance
/external/mesa3d/src/mesa/swrast/
Ds_texfilter.c3460 GLfloat luminance = 1.0F; in shadow_compare4() local
3464 if (coord > depth00) luminance -= d; in shadow_compare4()
3465 if (coord > depth01) luminance -= d; in shadow_compare4()
3466 if (coord > depth10) luminance -= d; in shadow_compare4()
3467 if (coord > depth11) luminance -= d; in shadow_compare4()
3468 return luminance; in shadow_compare4()
3470 if (coord < depth00) luminance -= d; in shadow_compare4()
3471 if (coord < depth01) luminance -= d; in shadow_compare4()
3472 if (coord < depth10) luminance -= d; in shadow_compare4()
3473 if (coord < depth11) luminance -= d; in shadow_compare4()
[all …]
/external/angle/src/libANGLE/renderer/metal/shaders/
Dblit.metal16 bool srcLuminance; // source texture is luminance texture
18 bool dstLuminance; // destination texture is luminance;
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DImageCopy.frag57 // Whether destination is emulated luminance/alpha.
95 // If dest is luminance/alpha, it's implemented with R or RG. Do the appropriate swizzle.
/external/angle/extensions/
DEXT_texture_rg.txt48 ES using the luminance or luminance-alpha (L/LA) formats. With the advent
52 For example, when sampling from such textures, the luminance values are
/external/skia/src/utils/
DSkShadowUtils.cpp499 SkScalar luminance = 0.5f*(max + min)/255.f; in ComputeTonalColors() local
513 SkScalar colorAlpha = (3.544762f + (-4.891428f + 2.3466f*luminance)*luminance)*luminance; in ComputeTonalColors()
520 SkScalar greyscaleAlpha = SkTPin(origA*(1 - 0.4f*luminance), 0.0f, 1.0f); in ComputeTonalColors()
/external/skqp/src/utils/
DSkShadowUtils.cpp472 SkScalar luminance = 0.5f*(max + min)/255.f; in ComputeTonalColors() local
486 SkScalar colorAlpha = (3.544762f + (-4.891428f + 2.3466f*luminance)*luminance)*luminance; in ComputeTonalColors()
493 SkScalar greyscaleAlpha = SkTPin(origA*(1 - 0.4f*luminance), 0.0f, 1.0f); in ComputeTonalColors()
/external/swiftshader/src/Shader/
DPixelPipeline.hpp26 …r), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), luminance(false), previous… in PixelPipeline()
109 bool luminance; member in sw::PixelPipeline
/external/mesa3d/docs/_extra/specs/
DMESA_texture_signed_rgba.spec64 2) Should the full set of signed formats (alpha, luminance, rgb, etc.)
68 universal format, rgba. alpha/luminance can't be trivially supported
/external/angle/src/libANGLE/renderer/vulkan/doc/
DFormatTablesAndEmulation.md10 luminance texture format `L8_UNORM` does not exist in Vulkan. We override `L8_UNORM` with the
/external/mesa3d/docs/relnotes/
D10.4.5.rst67 - i965: Override swizzles for integer luminance formats.
D10.6.1.rst44 - meta: Abort meta path if ReadPixels need rgb to luminance conversion
D10.6.4.rst49 - meta: Fix reading luminance texture as rgba in
D10.0.1.rst114 - i965/gen6: Fix multisample resolve blits for luminance/intensity 32F
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp555 GLint luminance = (lumaFormat == GL_ALPHA) ? GL_ZERO : GL_RED; in copySubTexture() local
571 GLint swizzle[4] = {luminance, luminance, luminance, alpha}; in copySubTexture()
/external/tensorflow/tensorflow/lite/toco/
Ddump_graphviz.cc90 const float luminance = 0.2126f * r_ + 0.7152f * g_ + 0.0722f * b_; in TextColorString() local
91 const uint8 l = luminance > 128.f ? 0 : 255; in TextColorString()

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