/external/skia/src/core/ |
D | SkMaskGamma.cpp | 16 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma() 18 return luminance; in toLuma() 27 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { in toLuma() 28 return SkScalarPow(luminance, gamma); in toLuma() 36 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma() 40 if (luminance <= 0.04045f) { in toLuma() 41 return luminance / 12.92f; in toLuma() 43 return SkScalarPow((luminance + 0.055f) / 1.055f, in toLuma()
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D | SkMaskGamma.h | 29 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0; 35 const SkColorSpaceLuminance& luminance = Fetch(gamma); in computeLuminance() local 36 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); in computeLuminance() 37 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); in computeLuminance() 38 SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255); in computeLuminance() 43 return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255); in computeLuminance()
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/external/skqp/src/core/ |
D | SkMaskGamma.cpp | 16 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma() 18 return luminance; in toLuma() 27 SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { in toLuma() 28 return SkScalarPow(luminance, gamma); in toLuma() 36 SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { in toLuma() 40 if (luminance <= 0.04045f) { in toLuma() 41 return luminance / 12.92f; in toLuma() 43 return SkScalarPow((luminance + 0.055f) / 1.055f, in toLuma()
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D | SkMaskGamma.h | 29 virtual SkScalar toLuma(SkScalar gamma, SkScalar luminance) const = 0; 35 const SkColorSpaceLuminance& luminance = Fetch(gamma); in computeLuminance() local 36 SkScalar r = luminance.toLuma(gamma, SkIntToScalar(SkColorGetR(c)) / 255); in computeLuminance() 37 SkScalar g = luminance.toLuma(gamma, SkIntToScalar(SkColorGetG(c)) / 255); in computeLuminance() 38 SkScalar b = luminance.toLuma(gamma, SkIntToScalar(SkColorGetB(c)) / 255); in computeLuminance() 43 return SkScalarRoundToInt(luminance.fromLuma(gamma, luma) * 255); in computeLuminance()
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/external/skia/samplecode/ |
D | SampleShadowColor.cpp | 122 SkScalar luminance = 0.5f*(max + min) / 255.f; in drawShadowedPath() local 123 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f; in drawShadowedPath()
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/external/skqp/samplecode/ |
D | SampleShadowColor.cpp | 127 SkScalar luminance = 0.5f*(max + min) / 255.f; in drawShadowedPath() local 128 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f; in drawShadowedPath()
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/external/mesa3d/src/mesa/main/ |
D | texcompress_bptc_tmp.h | 1222 int luminance; in get_rgba_endpoints_unorm() local 1233 luminance = p[0] + p[1] + p[2]; in get_rgba_endpoints_unorm() 1234 if (luminance < average_luminance) { in get_rgba_endpoints_unorm() 1315 int luminance; in write_rgb_indices_unorm() local 1337 luminance = src[0] + src[1] + src[2]; in write_rgb_indices_unorm() 1339 index = ((luminance - endpoint_luminances[0]) * 3 / in write_rgb_indices_unorm() 1526 float luminance; in get_endpoints_float() local 1536 luminance = p[0] + p[1] + p[2]; in get_endpoints_float() 1537 if (luminance < average_luminance) { in get_endpoints_float() 1598 float luminance; in write_rgb_indices_float() local [all …]
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D | readpix.c | 589 void *luminance; in read_rgba_pixels() local 596 luminance = malloc(luminance_bytes); in read_rgba_pixels() 597 if (!luminance) { in read_rgba_pixels() 603 luminance, format, transferOps); in read_rgba_pixels() 610 luminance, luminance_format, luminance_stride, in read_rgba_pixels() 612 free(luminance); in read_rgba_pixels()
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/external/webrtc/webrtc/modules/video_processing/test/ |
D | readYUV420file.m | 12 % nPx bytes luminance, nPx/4 bytes U, nPx/4 bytes V 31 % Store luminance
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D | writeYUV420file.m | 12 % Write luminance
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/external/mesa3d/src/mesa/swrast/ |
D | s_texfilter.c | 3460 GLfloat luminance = 1.0F; in shadow_compare4() local 3464 if (coord > depth00) luminance -= d; in shadow_compare4() 3465 if (coord > depth01) luminance -= d; in shadow_compare4() 3466 if (coord > depth10) luminance -= d; in shadow_compare4() 3467 if (coord > depth11) luminance -= d; in shadow_compare4() 3468 return luminance; in shadow_compare4() 3470 if (coord < depth00) luminance -= d; in shadow_compare4() 3471 if (coord < depth01) luminance -= d; in shadow_compare4() 3472 if (coord < depth10) luminance -= d; in shadow_compare4() 3473 if (coord < depth11) luminance -= d; in shadow_compare4() [all …]
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/external/angle/src/libANGLE/renderer/metal/shaders/ |
D | blit.metal | 16 bool srcLuminance; // source texture is luminance texture 18 bool dstLuminance; // destination texture is luminance;
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/external/angle/src/libANGLE/renderer/vulkan/shaders/src/ |
D | ImageCopy.frag | 57 // Whether destination is emulated luminance/alpha. 95 // If dest is luminance/alpha, it's implemented with R or RG. Do the appropriate swizzle.
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/external/angle/extensions/ |
D | EXT_texture_rg.txt | 48 ES using the luminance or luminance-alpha (L/LA) formats. With the advent 52 For example, when sampling from such textures, the luminance values are
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/external/skia/src/utils/ |
D | SkShadowUtils.cpp | 499 SkScalar luminance = 0.5f*(max + min)/255.f; in ComputeTonalColors() local 513 SkScalar colorAlpha = (3.544762f + (-4.891428f + 2.3466f*luminance)*luminance)*luminance; in ComputeTonalColors() 520 SkScalar greyscaleAlpha = SkTPin(origA*(1 - 0.4f*luminance), 0.0f, 1.0f); in ComputeTonalColors()
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/external/skqp/src/utils/ |
D | SkShadowUtils.cpp | 472 SkScalar luminance = 0.5f*(max + min)/255.f; in ComputeTonalColors() local 486 SkScalar colorAlpha = (3.544762f + (-4.891428f + 2.3466f*luminance)*luminance)*luminance; in ComputeTonalColors() 493 SkScalar greyscaleAlpha = SkTPin(origA*(1 - 0.4f*luminance), 0.0f, 1.0f); in ComputeTonalColors()
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/external/swiftshader/src/Shader/ |
D | PixelPipeline.hpp | 26 …r), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), luminance(false), previous… in PixelPipeline() 109 bool luminance; member in sw::PixelPipeline
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/external/mesa3d/docs/_extra/specs/ |
D | MESA_texture_signed_rgba.spec | 64 2) Should the full set of signed formats (alpha, luminance, rgb, etc.) 68 universal format, rgba. alpha/luminance can't be trivially supported
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/external/angle/src/libANGLE/renderer/vulkan/doc/ |
D | FormatTablesAndEmulation.md | 10 luminance texture format `L8_UNORM` does not exist in Vulkan. We override `L8_UNORM` with the
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/external/mesa3d/docs/relnotes/ |
D | 10.4.5.rst | 67 - i965: Override swizzles for integer luminance formats.
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D | 10.6.1.rst | 44 - meta: Abort meta path if ReadPixels need rgb to luminance conversion
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D | 10.6.4.rst | 49 - meta: Fix reading luminance texture as rgba in
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D | 10.0.1.rst | 114 - i965/gen6: Fix multisample resolve blits for luminance/intensity 32F
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/external/angle/src/libANGLE/renderer/gl/ |
D | BlitGL.cpp | 555 GLint luminance = (lumaFormat == GL_ALPHA) ? GL_ZERO : GL_RED; in copySubTexture() local 571 GLint swizzle[4] = {luminance, luminance, luminance, alpha}; in copySubTexture()
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/external/tensorflow/tensorflow/lite/toco/ |
D | dump_graphviz.cc | 90 const float luminance = 0.2126f * r_ + 0.7152f * g_ + 0.0722f * b_; in TextColorString() local 91 const uint8 l = luminance > 128.f ? 0 : 255; in TextColorString()
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