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1 
2 /*
3  * Copyright 2017 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "Sample.h"
9 #include "Resources.h"
10 
11 #include "SkCanvas.h"
12 #include "SkFont.h"
13 #include "SkImage.h"
14 #include "SkPath.h"
15 #include "SkPoint3.h"
16 #include "SkShadowUtils.h"
17 
18 ////////////////////////////////////////////////////////////////////////////
19 // Sample to demonstrate tonal color shadows
20 
21 class ShadowColorView : public Sample {
22     SkPath    fRectPath;
23     int       fZIndex;
24 
25     bool      fShowAmbient;
26     bool      fShowSpot;
27     bool      fUseAlt;
28     bool      fShowObject;
29     bool      fTwoPassColor;
30     bool      fDarkBackground;
31 
32 public:
ShadowColorView()33     ShadowColorView()
34         : fZIndex(8)
35         , fShowAmbient(true)
36         , fShowSpot(true)
37         , fUseAlt(false)
38         , fShowObject(true)
39         , fTwoPassColor(false)
40         , fDarkBackground(false) {}
41 
42 protected:
onOnceBeforeDraw()43     void onOnceBeforeDraw() override {
44         fRectPath.addRect(SkRect::MakeXYWH(-50, -50, 100, 100));
45     }
46 
onQuery(Sample::Event * evt)47     bool onQuery(Sample::Event* evt) override {
48         if (Sample::TitleQ(*evt)) {
49             Sample::TitleR(evt, "ShadowColor");
50             return true;
51         }
52 
53         SkUnichar uni;
54         if (Sample::CharQ(*evt, &uni)) {
55             bool handled = false;
56             switch (uni) {
57                 case 'W':
58                     fShowAmbient = !fShowAmbient;
59                     handled = true;
60                     break;
61                 case 'S':
62                     fShowSpot = !fShowSpot;
63                     handled = true;
64                     break;
65                 case 'T':
66                     fUseAlt = !fUseAlt;
67                     handled = true;
68                     break;
69                 case 'O':
70                     fShowObject = !fShowObject;
71                     handled = true;
72                     break;
73                 case 'X':
74                     fTwoPassColor = !fTwoPassColor;
75                     handled = true;
76                     break;
77                 case 'Z':
78                     fDarkBackground = !fDarkBackground;
79                     handled = true;
80                     break;
81                 case '>':
82                     fZIndex = SkTMin(9, fZIndex+1);
83                     handled = true;
84                     break;
85                 case '<':
86                     fZIndex = SkTMax(0, fZIndex-1);
87                     handled = true;
88                     break;
89                 default:
90                     break;
91             }
92             if (handled) {
93                 return true;
94             }
95         }
96         return this->INHERITED::onQuery(evt);
97     }
98 
drawShadowedPath(SkCanvas * canvas,const SkPath & path,const SkPoint3 & zPlaneParams,const SkPaint & paint,SkScalar ambientAlpha,const SkPoint3 & lightPos,SkScalar lightWidth,SkScalar spotAlpha)99     void drawShadowedPath(SkCanvas* canvas, const SkPath& path,
100                           const SkPoint3& zPlaneParams,
101                           const SkPaint& paint, SkScalar ambientAlpha,
102                           const SkPoint3& lightPos, SkScalar lightWidth, SkScalar spotAlpha) {
103         if (!fShowAmbient) {
104             ambientAlpha = 0;
105         }
106         if (!fShowSpot) {
107             spotAlpha = 0;
108         }
109         uint32_t flags = 0;
110         if (fUseAlt) {
111             flags |= SkShadowFlags::kGeometricOnly_ShadowFlag;
112         }
113 
114         if (fTwoPassColor) {
115             SkColor ambientColor = SkColorSetARGB(ambientAlpha*255, 0, 0, 0);
116             SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
117                                       lightPos, lightWidth,
118                                       ambientColor, SK_ColorTRANSPARENT, flags);
119 
120             if (paint.getColor() != SK_ColorBLACK) {
121                 SkColor color = paint.getColor();
122 
123                 uint8_t max = SkTMax(SkTMax(SkColorGetR(color), SkColorGetG(color)),
124                                      SkColorGetB(color));
125                 uint8_t min = SkTMin(SkTMin(SkColorGetR(color), SkColorGetG(color)),
126                                      SkColorGetB(color));
127                 SkScalar luminance = 0.5f*(max + min) / 255.f;
128                 SkScalar alpha = (.6 - .4*luminance)*luminance*luminance + 0.3f;
129                 spotAlpha -= (alpha - 0.3f)*.5f;
130                 SkColor spotColor = SkColorSetARGB(alpha*SkColorGetA(color), SkColorGetR(color),
131                                                    SkColorGetG(color), SkColorGetB(color));
132 
133                 SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
134                                           lightPos, lightWidth,
135                                           SK_ColorTRANSPARENT, spotColor, flags);
136             }
137 
138             SkColor spotGreyscale = SkColorSetARGB(spotAlpha * 255, 0, 0, 0);
139             SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
140                                       lightPos, lightWidth,
141                                       SK_ColorTRANSPARENT, spotGreyscale, flags);
142         } else {
143             SkColor color = paint.getColor();
144             SkColor baseAmbient = SkColorSetARGB(ambientAlpha*SkColorGetA(color),
145                                                  SkColorGetR(color), SkColorGetG(color),
146                                                  SkColorGetB(color));
147             SkColor baseSpot = SkColorSetARGB(spotAlpha*SkColorGetA(color),
148                                               SkColorGetR(color), SkColorGetG(color),
149                                               SkColorGetB(color));
150             SkColor tonalAmbient, tonalSpot;
151             SkShadowUtils::ComputeTonalColors(baseAmbient, baseSpot, &tonalAmbient, &tonalSpot);
152             SkShadowUtils::DrawShadow(canvas, path, zPlaneParams,
153                                       lightPos, lightWidth,
154                                       tonalAmbient, tonalSpot, flags);
155         }
156         if (fShowObject) {
157             canvas->drawPath(path, paint);
158         } else {
159             SkPaint strokePaint;
160 
161             strokePaint.setColor(paint.getColor());
162             strokePaint.setStyle(SkPaint::kStroke_Style);
163 
164             canvas->drawPath(path, strokePaint);
165         }
166     }
167 
onDrawContent(SkCanvas * canvas)168     void onDrawContent(SkCanvas* canvas) override {
169         const SkScalar kLightWidth = 600;
170         const SkScalar kAmbientAlpha = 0.03f;
171         const SkScalar kSpotAlpha = 0.25f;
172 
173         const SkScalar kZValues[10] = { 1, 2, 3, 4, 6, 8, 9, 12, 16, 24 };
174 
175         const SkColor kColors[30] = {
176             // purples
177             0xFF3A0072, 0xFF5D0099, 0xFF7F12B2, 0xFFA02AD1, 0xFFC245E5,
178             0xFFE95AF9, 0xFFFC79F0, 0xFFFDA6F0, 0xFFFFCCF8, 0xFFFFE1F9,
179             // oranges
180             0xFFEA3200, 0xFFFF4E00, 0xFFFF7300, 0xFFFF9100, 0xFFFFB000,
181             0xFFFFCE00, 0xFFFFE000, 0xFFFFF64D, 0xFFFFF98F, 0xFFFFFBCC,
182             // teals
183             0xFF004D51, 0xFF066266, 0xFF057F7F, 0xFF009999, 0xFF00B2B2,
184             0xFF15CCBE, 0xFF25E5CE, 0xFF2CFFE0, 0xFF80FFEA, 0xFFB3FFF0
185         };
186 
187         SkFont font;
188         SkPaint paint;
189         paint.setAntiAlias(true);
190         if (fDarkBackground) {
191             canvas->drawColor(0xFF111111);
192             paint.setColor(SK_ColorWHITE);
193         } else {
194             canvas->drawColor(0xFFEAEAEA);
195             paint.setColor(SK_ColorBLACK);
196         }
197         if (fTwoPassColor) {
198             canvas->drawString("Two pass", 10, 15, font, paint);
199         } else {
200             canvas->drawString("One pass", 10, 15, font, paint);
201         }
202 
203         SkPoint3 lightPos = { 75, -400, 600 };
204         SkPoint3 zPlaneParams = SkPoint3::Make(0, 0, kZValues[fZIndex]);
205         SkScalar yPos = 75;
206 
207         for (int row = 0; row < 3; ++row) {
208             lightPos.fX = 75;
209             SkScalar xPos = 75;
210             for (int col = 0; col < 10; ++col) {
211                 paint.setColor(kColors[10*row + col]);
212 
213                 canvas->save();
214                 canvas->translate(xPos, yPos);
215                 this->drawShadowedPath(canvas, fRectPath, zPlaneParams, paint, kAmbientAlpha,
216                                        lightPos, kLightWidth, kSpotAlpha);
217                 canvas->restore();
218 
219                 lightPos.fX += 120;
220                 xPos += 120;
221             }
222 
223             lightPos.fY += 200;
224             yPos += 200;
225         }
226     }
227 
228 private:
229     typedef Sample INHERITED;
230 };
231 
232 //////////////////////////////////////////////////////////////////////////////
233 
234 DEF_SAMPLE( return new ShadowColorView(); )
235