/external/angle/third_party/glslang/src/Test/ |
D | matrixError.vert | 14 mat2x3 m23; 17 a = v3 * m23; // ERROR, type mismatch 19 m23.xy; // ERROR, can't use . 21 gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range 22 m23 *= m23; // ERROR, right side needs to be square 23 m23 *= m32; // ERROR, left columns must match right rows
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D | nonSquare.vert | 17 mat2x3 m23; 20 a = v3 * m23; 23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
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D | spv.nonSquare.vert | 17 mat2x3 m23; 20 a = v3 * m23; 23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
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D | 120.frag | 23 mat2x3 m23 = mat2x3(m); 128 mat2x3 m23; 145 mat2x3 r23 = matrixCompMult(m23, m23); 152 mat3x2 rfoo1 = matrixCompMult(m23, m32); // ERROR
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D | hlsl.reflection.vert | 4 float3x2 m23; 112 f = m23[1].y + scalarAfterm23;
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/external/deqp-deps/glslang/Test/ |
D | matrixError.vert | 14 mat2x3 m23; 17 a = v3 * m23; // ERROR, type mismatch 19 m23.xy; // ERROR, can't use . 21 gl_Position = vec4(m23 * m32 * v3, m24[2][4]); // ERROR, 2 and 4 are out of range 22 m23 *= m23; // ERROR, right side needs to be square 23 m23 *= m32; // ERROR, left columns must match right rows
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D | nonSquare.vert | 17 mat2x3 m23; 20 a = v3 * m23; 23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
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D | spv.nonSquare.vert | 17 mat2x3 m23; 20 a = v3 * m23; 23 gl_Position = vec4(m23 * m32 * v3, m24[1][3]) +
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D | 120.frag | 23 mat2x3 m23 = mat2x3(m); 128 mat2x3 m23; 145 mat2x3 r23 = matrixCompMult(m23, m23); 152 mat3x2 rfoo1 = matrixCompMult(m23, m32); // ERROR
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D | hlsl.reflection.vert | 4 float3x2 m23; 112 f = m23[1].y + scalarAfterm23;
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 159 this.$matrix.m23 = matrix.m23; 184 this.$matrix.m23 = matrix[6]; 207 this.$matrix.m21, this.$matrix.m22, this.$matrix.m23, this.$matrix.m24, 239 J3DIMatrix4.setUniformArray[6] = this.$matrix.m23; 265 this.$matrix.m23 = 0; 293 tmp = this.$matrix.m23; 294 this.$matrix.m23 = this.$matrix.m32; 331 this.$matrix.m23 /= det; 469 mat.$matrix.m23 = 2 * sinA * cosA; 482 mat.$matrix.m23 = 0; [all …]
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/external/deqp-deps/glslang/Test/baseResults/ |
D | matrixError.vert.out | 21 0:19 'm23' ( temp 2X3 matrix of float) 27 0:21 'm23' ( temp 2X3 matrix of float) 37 0:22 'm23' ( temp 2X3 matrix of float) 38 0:23 'm23' ( temp 2X3 matrix of float) 55 0:19 'm23' ( temp 2X3 matrix of float) 61 0:21 'm23' ( temp 2X3 matrix of float) 71 0:22 'm23' ( temp 2X3 matrix of float) 72 0:23 'm23' ( temp 2X3 matrix of float)
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D | spv.nonSquare.vert.out | 14 Name 16 "m23" 85 16(m23): 15(ptr) Variable Function 88 17: 14 Load 16(m23) 95 29: 14 Load 16(m23)
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D | nonSquare.vert.out | 11 0:20 'm23' ( temp 2X3 matrix of float) 26 0:23 'm23' ( temp 2X3 matrix of float) 104 0:20 'm23' ( temp 2X3 matrix of float) 119 0:23 'm23' ( temp 2X3 matrix of float)
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D | 420.tese.out | 112 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 148 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 165 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 166 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 288 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 324 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 341 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 342 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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/external/angle/third_party/glslang/src/Test/baseResults/ |
D | matrixError.vert.out | 21 0:19 'm23' ( temp 2X3 matrix of float) 27 0:21 'm23' ( temp 2X3 matrix of float) 37 0:22 'm23' ( temp 2X3 matrix of float) 38 0:23 'm23' ( temp 2X3 matrix of float) 55 0:19 'm23' ( temp 2X3 matrix of float) 61 0:21 'm23' ( temp 2X3 matrix of float) 71 0:22 'm23' ( temp 2X3 matrix of float) 72 0:23 'm23' ( temp 2X3 matrix of float)
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D | spv.nonSquare.vert.out | 14 Name 16 "m23" 85 16(m23): 15(ptr) Variable Function 88 17: 14 Load 16(m23) 95 29: 14 Load 16(m23)
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D | nonSquare.vert.out | 11 0:20 'm23' ( temp 2X3 matrix of float) 26 0:23 'm23' ( temp 2X3 matrix of float) 104 0:20 'm23' ( temp 2X3 matrix of float) 119 0:23 'm23' ( temp 2X3 matrix of float)
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D | 420.tese.out | 112 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 148 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 165 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 166 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 288 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 324 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 341 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 342 …int uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
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/external/swiftshader/src/Renderer/ |
D | Matrix.hpp | 31 float m21, float m22, float m23, 34 float m21, float m22, float m23, float m24, 82 float m21, float m22, float m23, 85 float m21, float m22, float m23, float m24, 150 float m21, float m22, float m23, in Matrix() argument 156 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = 0; in Matrix() 162 float m21, float m22, float m23, float m24, in Matrix() argument 169 M(2, 1) = m21; M(2, 2) = m22; M(2, 3) = m23; M(2, 4) = m24; in Matrix()
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D | Matrix.cpp | 269 float m21, float m22, float m23, in det() argument 272 return m11 * (m22 * m33 - m32 * m23) - in det() 274 m31 * (m12 * m23 - m22 * m13); in det() 278 float m21, float m22, float m23, float m24, in det() argument 283 float M2344 = m23 * m44 - m43 * m24; in det() 284 float M2334 = m23 * m34 - m33 * m24; in det() 287 float M1324 = m13 * m24 - m23 * m14; in det()
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/external/skia/include/effects/ |
D | SkColorMatrix.h | 25 float m20, float m21, float m22, float m23, float m24, in SkColorMatrix() argument 29 m20, m21, m22, m23, m24, in SkColorMatrix()
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/external/swiftshader/src/OpenGL/compiler/ |
D | Intermediate.cpp | 1256 float m20, float m21, float m22, float m23, in determinant4() argument 1259 return m00 * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33) - in determinant4() 1260 m10 * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33) + in determinant4() 1262 m30 * determinant3(m01, m02, m03, m11, m12, m13, m21, m22, m23); in determinant4() 1365 float m23 = unionArray[11].getFConst(); in CreateInverse() local 1370 …tempConstArray[ 0].setFConst( invDet * determinant3(m11, m12, m13, m21, m22, m23, m31, m32, m33));… in CreateInverse() 1371 …tempConstArray[ 1].setFConst(-invDet * determinant3(m10, m12, m13, m20, m22, m23, m30, m32, m33));… in CreateInverse() 1372 …tempConstArray[ 2].setFConst( invDet * determinant3(m10, m11, m13, m20, m21, m23, m30, m31, m33));… in CreateInverse() 1374 …tempConstArray[ 4].setFConst( invDet * determinant3(m01, m02, m03, m21, m22, m23, m31, m32, m33));… in CreateInverse() 1375 …tempConstArray[ 5].setFConst(-invDet * determinant3(m00, m02, m03, m20, m22, m23, m30, m32, m33));… in CreateInverse() [all …]
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/external/llvm/test/Transforms/Inline/ |
D | inline_dbg_declare.ll | 45 ; CHECK-NEXT: void @llvm.dbg.declare(metadata float* [[x_addr_i]], metadata [[m23:![0-9]+]], metada… 95 ; CHECK: [[m23]] = !DILocalVariable(name: "x", arg: 1, scope: [[FOO]]
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/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/Inline/ |
D | inline_dbg_declare.ll | 46 ; CHECK-NEXT: void @llvm.dbg.declare(metadata float* [[x_addr_i]], metadata [[m23:![0-9]+]], metada… 96 ; CHECK: [[m23]] = !DILocalVariable(name: "x", arg: 1, scope: [[FOO]]
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