1nonSquare.vert 2Shader version: 120 30:? Sequence 40:15 Function Definition: main( ( global void) 50:15 Function Parameters: 60:? Sequence 70:20 move second child to first child ( temp 2-component vector of float) 80:20 'a' ( temp 2-component vector of float) 90:20 vector-times-matrix ( temp 2-component vector of float) 100:20 'v3' ( in 3-component vector of float) 110:20 'm23' ( temp 2X3 matrix of float) 120:21 move second child to first child ( temp 2-component vector of float) 130:21 'b' ( temp 2-component vector of float) 140:21 matrix-times-vector ( temp 2-component vector of float) 150:21 'm32' ( uniform 3X2 matrix of float) 160:21 'v3' ( in 3-component vector of float) 170:23 move second child to first child ( temp 4-component vector of float) 180:23 'gl_Position' ( gl_Position 4-component vector of float Position) 190:24 add ( temp 4-component vector of float) 200:24 add ( temp 4-component vector of float) 210:24 add ( temp 4-component vector of float) 220:23 add ( temp 4-component vector of float) 230:23 Construct vec4 ( temp 4-component vector of float) 240:23 matrix-times-vector ( temp 3-component vector of float) 250:23 matrix-multiply ( temp 3X3 matrix of float) 260:23 'm23' ( temp 2X3 matrix of float) 270:23 'm32' ( uniform 3X2 matrix of float) 280:23 'v3' ( in 3-component vector of float) 290:23 Constant: 300:23 0.000000 310:24 matrix-times-vector ( temp 4-component vector of float) 320:24 Constant: 330:24 3.000000 340:24 6.000000 350:24 0.000000 360:24 0.000000 370:24 9.000000 380:24 12.000000 390:24 0.000000 400:24 0.000000 410:24 15.000000 420:24 18.000000 430:24 0.000000 440:24 0.000000 450:24 21.000000 460:24 24.000000 470:24 0.000000 480:24 0.000000 490:24 'v4' ( in 4-component vector of float) 500:24 Constant: 510:24 50.000000 520:24 110.000000 530:24 170.000000 540:24 230.000000 550:24 Constant: 560:24 30.000000 570:24 60.000000 580:24 0.000000 590:24 0.000000 600:24 Constant: 610:24 20.000000 620:24 10.000000 630:24 6.000000 640:24 5.000000 650:? Linker Objects 660:? 'v3' ( in 3-component vector of float) 670:? 'v4' ( in 4-component vector of float) 680:? 'm32' ( uniform 3X2 matrix of float) 690:? 'cv2' ( const 2-component vector of float) 700:? 10.000000 710:? 20.000000 720:? 'm24' ( const 2X4 matrix of float) 730:? 3.000000 740:? 0.000000 750:? 0.000000 760:? 0.000000 770:? 0.000000 780:? 3.000000 790:? 0.000000 800:? 0.000000 810:? 'm42' ( const 4X2 matrix of float) 820:? 1.000000 830:? 2.000000 840:? 3.000000 850:? 4.000000 860:? 5.000000 870:? 6.000000 880:? 7.000000 890:? 8.000000 90 91 92Linked vertex stage: 93 94 95Shader version: 120 960:? Sequence 970:15 Function Definition: main( ( global void) 980:15 Function Parameters: 990:? Sequence 1000:20 move second child to first child ( temp 2-component vector of float) 1010:20 'a' ( temp 2-component vector of float) 1020:20 vector-times-matrix ( temp 2-component vector of float) 1030:20 'v3' ( in 3-component vector of float) 1040:20 'm23' ( temp 2X3 matrix of float) 1050:21 move second child to first child ( temp 2-component vector of float) 1060:21 'b' ( temp 2-component vector of float) 1070:21 matrix-times-vector ( temp 2-component vector of float) 1080:21 'm32' ( uniform 3X2 matrix of float) 1090:21 'v3' ( in 3-component vector of float) 1100:23 move second child to first child ( temp 4-component vector of float) 1110:23 'gl_Position' ( gl_Position 4-component vector of float Position) 1120:24 add ( temp 4-component vector of float) 1130:24 add ( temp 4-component vector of float) 1140:24 add ( temp 4-component vector of float) 1150:23 add ( temp 4-component vector of float) 1160:23 Construct vec4 ( temp 4-component vector of float) 1170:23 matrix-times-vector ( temp 3-component vector of float) 1180:23 matrix-multiply ( temp 3X3 matrix of float) 1190:23 'm23' ( temp 2X3 matrix of float) 1200:23 'm32' ( uniform 3X2 matrix of float) 1210:23 'v3' ( in 3-component vector of float) 1220:23 Constant: 1230:23 0.000000 1240:24 matrix-times-vector ( temp 4-component vector of float) 1250:24 Constant: 1260:24 3.000000 1270:24 6.000000 1280:24 0.000000 1290:24 0.000000 1300:24 9.000000 1310:24 12.000000 1320:24 0.000000 1330:24 0.000000 1340:24 15.000000 1350:24 18.000000 1360:24 0.000000 1370:24 0.000000 1380:24 21.000000 1390:24 24.000000 1400:24 0.000000 1410:24 0.000000 1420:24 'v4' ( in 4-component vector of float) 1430:24 Constant: 1440:24 50.000000 1450:24 110.000000 1460:24 170.000000 1470:24 230.000000 1480:24 Constant: 1490:24 30.000000 1500:24 60.000000 1510:24 0.000000 1520:24 0.000000 1530:24 Constant: 1540:24 20.000000 1550:24 10.000000 1560:24 6.000000 1570:24 5.000000 1580:? Linker Objects 1590:? 'v3' ( in 3-component vector of float) 1600:? 'v4' ( in 4-component vector of float) 1610:? 'm32' ( uniform 3X2 matrix of float) 1620:? 'cv2' ( const 2-component vector of float) 1630:? 10.000000 1640:? 20.000000 1650:? 'm24' ( const 2X4 matrix of float) 1660:? 3.000000 1670:? 0.000000 1680:? 0.000000 1690:? 0.000000 1700:? 0.000000 1710:? 3.000000 1720:? 0.000000 1730:? 0.000000 1740:? 'm42' ( const 4X2 matrix of float) 1750:? 1.000000 1760:? 2.000000 1770:? 3.000000 1780:? 4.000000 1790:? 5.000000 1800:? 6.000000 1810:? 7.000000 1820:? 8.000000 183 184