Searched refs:mProgramState (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/ |
D | GLES1Renderer.cpp | 40 mShaderPrograms->deleteProgram(context, {mProgramState.program}); in onDestroy() 55 Program *programObject = getProgram(mProgramState.program); in prepareForDraw() 64 setUniform1i(context, programObject, mProgramState.enableAlphaTestLoc, in prepareForDraw() 66 setUniform1i(context, programObject, mProgramState.enableLightingLoc, in prepareForDraw() 68 setUniform1i(context, programObject, mProgramState.enableRescaleNormalLoc, in prepareForDraw() 70 setUniform1i(context, programObject, mProgramState.enableNormalizeLoc, in prepareForDraw() 72 setUniform1i(context, programObject, mProgramState.enableColorMaterialLoc, in prepareForDraw() 74 setUniform1i(context, programObject, mProgramState.fogEnableLoc, in prepareForDraw() 84 setUniform1i(context, programObject, mProgramState.enableClipPlanesLoc, enableClipPlanes); in prepareForDraw() 143 setUniform1iv(context, programObject, mProgramState.enableTexture2DLoc, kTexUnitCount, in prepareForDraw() [all …]
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D | ProgramExecutable.cpp | 20 : mProgramState(nullptr), in ProgramExecutable() 53 if (mProgramState && in getProgramState() 54 (hasLinkedShaderStage(shaderType) || mProgramState->getAttachedShader(shaderType))) in getProgramState() 56 return mProgramState; in getProgramState() 99 ASSERT(mProgramState || mProgramPipelineState); in hasDefaultUniforms() 100 if (mProgramState) in hasDefaultUniforms() 102 return mProgramState->hasDefaultUniforms(); in hasDefaultUniforms() 110 ASSERT(mProgramState || mProgramPipelineState); in hasTextures() 111 if (mProgramState) in hasTextures() 113 return mProgramState->hasTextures(); in hasTextures() [all …]
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D | ProgramExecutable.h | 130 ASSERT(!mProgramState && !mProgramPipelineState); in setProgramState() 131 mProgramState = state; in setProgramState() 135 ASSERT(!mProgramState && !mProgramPipelineState); in setProgramPipelineState() 154 ProgramState *mProgramState; variable
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D | GLES1Renderer.h | 265 GLES1ProgramState mProgramState; variable
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