Searched refs:m_numTextures (Results 1 – 6 of 6) sorted by relevance
73 , m_numTextures (numTextures) in Texture2DRenderCase()146 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()152 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()160 m_textures.reserve(m_numTextures); in init()161 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()198 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupProgram()215 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupRenderState()
64 int m_numTextures; member in deqp::gles2::Performance::Texture2DRenderCase
72 , m_numTextures (numTextures) in Texture2DRenderCase()157 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()163 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()186 m_textures.reserve(m_numTextures); in init()187 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()225 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupProgram()242 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in setupRenderState()
68 const int m_numTextures; member in deqp::gles3::Performance::Texture2DRenderCase
569 …int m_numTextures; //!< \note Needed in addition to m_numUnits since same texture may be bou… member in deqp::gles2::Functional::TextureUnitCase621 m_numTextures = m_numUnits; // In most cases use one unit per texture. in init()623 …m_numTextures = rnd.getInt(deMax32(1, m_numUnits - 2), m_numUnits); // Sometimes assign same textu… in init()625 …" + de::toString(m_numUnits) + " texture unit(s) and " + de::toString(m_numTextures) + " texture(s… in init()627 m_textureTypes.reserve(m_numTextures); in init()628 m_textureParams.reserve(m_numTextures); in init()629 m_ndx2dOrCube.reserve(m_numTextures); in init()633 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()727 for (int i = 0; i < m_numTextures; i++) in init()732 m_unitTextures.push_back(rnd.getInt(0, m_numTextures - 1)); in init()[all …]
730 …int m_numTextures; //!< \note Needed in addition to m_numUnits since same texture may be bo… member in deqp::gles3::Functional::TextureUnitCase792 m_numTextures = m_numUnits; // In most cases use one unit per texture. in init()794 …m_numTextures = rnd.getInt(deMax32(1, m_numUnits - 2), m_numUnits); // Sometimes assign same textu… in init()796 …" + de::toString(m_numUnits) + " texture unit(s) and " + de::toString(m_numTextures) + " texture(s… in init()798 m_textureTypes.reserve(m_numTextures); in init()799 m_textureParams.reserve(m_numTextures); in init()800 m_ndxTexType.reserve(m_numTextures); in init()804 for (int texNdx = 0; texNdx < m_numTextures; texNdx++) in init()922 for (int i = 0; i < m_numTextures; i++) in init()927 m_unitTextures.push_back(rnd.getInt(0, m_numTextures - 1)); in init()[all …]