/external/angle/src/libANGLE/renderer/ |
D | glslang_wrapper_utils.cpp | 331 const gl::ProgramState &programState, in GenerateTransformFeedbackEmulationOutputs() argument 337 programState.getLinkedTransformFeedbackVaryings(); in GenerateTransformFeedbackEmulationOutputs() 338 const std::vector<GLsizei> &bufferStrides = programState.getTransformFeedbackStrides(); in GenerateTransformFeedbackEmulationOutputs() 340 programState.getTransformFeedbackBufferMode() == GL_INTERLEAVED_ATTRIBS; in GenerateTransformFeedbackEmulationOutputs() 418 void GenerateTransformFeedbackExtensionOutputs(const gl::ProgramState &programState, in GenerateTransformFeedbackExtensionOutputs() argument 424 programState.getLinkedTransformFeedbackVaryings(); in GenerateTransformFeedbackExtensionOutputs() 459 void AssignAttributeLocations(const gl::ProgramState &programState, in AssignAttributeLocations() argument 464 for (const sh::ShaderVariable &attribute : programState.getProgramInputs()) in AssignAttributeLocations() 473 void AssignOutputLocations(const gl::ProgramState &programState, in AssignOutputLocations() argument 480 const auto &outputLocations = programState.getOutputLocations(); in AssignOutputLocations() [all …]
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D | glslang_wrapper_utils.h | 102 const gl::ProgramState &programState, 113 const gl::ProgramState &programState,
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramExecutableVk.cpp | 400 void ProgramExecutableVk::addImageDescriptorSetDesc(const gl::ProgramState &programState, in addImageDescriptorSetDesc() argument 403 const std::vector<gl::ImageBinding> &imageBindings = programState.getImageBindings(); in addImageDescriptorSetDesc() 404 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in addImageDescriptorSetDesc() 410 uint32_t uniformIndex = programState.getUniformIndexFromImageIndex(imageIndex); in addImageDescriptorSetDesc() 417 programState.getProgramExecutable().getLinkedShaderStages()) in addImageDescriptorSetDesc() 434 void ProgramExecutableVk::addTextureDescriptorSetDesc(const gl::ProgramState &programState, in addTextureDescriptorSetDesc() argument 438 const std::vector<gl::SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in addTextureDescriptorSetDesc() 439 const std::vector<gl::LinkedUniform> &uniforms = programState.getUniforms(); in addTextureDescriptorSetDesc() 445 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(textureIndex); in addTextureDescriptorSetDesc() 472 programState.getProgramExecutable().getLinkedShaderStages()) in addTextureDescriptorSetDesc() [all …]
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D | ProgramExecutableVk.h | 145 const gl::ProgramState &programState, 180 void addImageDescriptorSetDesc(const gl::ProgramState &programState, 182 void addTextureDescriptorSetDesc(const gl::ProgramState &programState, 190 void updateTransformFeedbackDescriptorSetImpl(const gl::ProgramState &programState, 198 void updateAtomicCounterBuffersDescriptorSet(const gl::ProgramState &programState, 203 angle::Result updateImagesDescriptorSet(const gl::ProgramState &programState,
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D | GlslangWrapperVk.cpp | 60 const gl::ProgramState &programState, in GetShaderSource() argument 67 GlslangGetShaderSource(options, programState, resources, programInterfaceInfo, shaderSourcesOut, in GetShaderSource()
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D | GlslangWrapperVk.h | 34 const gl::ProgramState &programState,
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D | TransformFeedbackVk.h | 67 const gl::ProgramState &programState,
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D | TransformFeedbackVk.cpp | 205 const gl::ProgramState &programState, in updateDescriptorSet() argument 218 ASSERT(programState.getTransformFeedbackBufferMode() != GL_INTERLEAVED_ATTRIBS || in updateDescriptorSet()
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/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 187 void ProgramExecutable::updateActiveSamplers(const ProgramState &programState) in updateActiveSamplers() argument 189 const std::vector<SamplerBinding> &samplerBindings = programState.getSamplerBindings(); in updateActiveSamplers() 197 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(samplerIndex); in updateActiveSamplers() 198 const gl::LinkedUniform &samplerUniform = programState.getUniforms()[uniformIndex]; in updateActiveSamplers() 299 const ProgramState *programState = getProgramState(shaderType); in linkValidateGlobalNames() local 300 if (!programState) in linkValidateGlobalNames() 304 Shader *shader = programState->getAttachedShader(shaderType); in linkValidateGlobalNames() 379 const ProgramState *programState = getProgramState(ShaderType::Vertex); in linkValidateGlobalNames() local 380 if (programState) in linkValidateGlobalNames() 382 Shader *vertexShader = programState->getAttachedShader(ShaderType::Vertex); in linkValidateGlobalNames()
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D | ProgramLinkedResources.cpp | 1265 void ProgramLinkedResourcesLinker::linkResources(const ProgramState &programState, in linkResources() argument 1272 Shader *shader = programState.getAttachedShader(shaderType); in linkResources() 1297 Shader *shader = programState.getAttachedShader(shaderType); in linkResources() 1321 getAtomicCounterBufferSizeMap(programState, sizeMap); in linkResources() 1326 const ProgramState &programState, in getAtomicCounterBufferSizeMap() argument 1329 for (unsigned int index : programState.getAtomicCounterUniformRange()) in getAtomicCounterBufferSizeMap() 1331 const LinkedUniform &glUniform = programState.getUniforms()[index]; in getAtomicCounterBufferSizeMap()
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D | ProgramLinkedResources.h | 243 void linkResources(const ProgramState &programState, 247 void getAtomicCounterBufferSizeMap(const ProgramState &programState,
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D | ProgramExecutable.h | 146 void updateActiveSamplers(const ProgramState &programState);
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Program11.cpp | 17 Program11::Program11(const gl::ProgramState &programState, Renderer11 *renderer) in Program11() argument 18 : ProgramD3D(programState, renderer) in Program11()
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D | Program11.h | 20 Program11(const gl::ProgramState &programState, Renderer11 *renderer11);
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D | StateManager11.cpp | 1221 const gl::ProgramState &programState = mProgramD3D->getState(); in syncState() local 1223 programState.usesMultiview() ? programState.getNumViews() : 1; in syncState()
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_glslang_utils.mm | 48 void GlslangGetShaderSource(const gl::ProgramState &programState, 57 rx::GlslangGetShaderSource(options, programState, resources, &programInterfaceInfo,
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D | mtl_glslang_utils.h | 22 void GlslangGetShaderSource(const gl::ProgramState &programState,
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGlSpirvTests.cpp | 761 GLint programState[4]; in iterate() local 763 gl.getProgramiv(program.getProgram(), GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &programState[0]); in iterate() 766 gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_MAX_LENGTH, &programState[1]); in iterate() 769 gl.getProgramiv(program.getProgram(), GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, &programState[2]); in iterate() 772 gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, &programState[3]); in iterate() 778 if (programState[i] != expectedValues[i]) in iterate() 782 << programState[i] << "\n" in iterate()
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