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Searched refs:set1i (Results 1 – 17 of 17) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLProgramDataManager.h31 virtual void set1i(UniformHandle, int32_t) const = 0;
/external/skqp/src/gpu/glsl/
DGrGLSLProgramDataManager.h31 virtual void set1i(UniformHandle, int32_t) const = 0;
/external/skia/src/gpu/vk/
DGrVkPipelineStateDataManager.h27 void set1i(UniformHandle, int32_t) const override;
DGrVkPipelineStateDataManager.cpp41 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { in set1i() function in GrVkPipelineStateDataManager
/external/skia/src/gpu/dawn/
DGrDawnProgramDataManager.h27 void set1i(UniformHandle, int32_t) const override;
DGrDawnProgramDataManager.cpp38 void GrDawnProgramDataManager::set1i(UniformHandle u, int32_t i) const { in set1i() function in GrDawnProgramDataManager
/external/skqp/src/gpu/vk/
DGrVkPipelineStateDataManager.h28 void set1i(UniformHandle, int32_t) const override;
DGrVkPipelineStateDataManager.cpp60 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { in set1i() function in GrVkPipelineStateDataManager
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateDataManager.h26 void set1i(UniformHandle, int32_t) const override;
DGrMtlPipelineStateDataManager.mm60 void GrMtlPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { function
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateDataManager.h27 void set1i(UniformHandle, int32_t) const override;
DGrMtlPipelineStateDataManager.mm44 void GrMtlPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { function
/external/skqp/src/gpu/gl/
DGrGLProgramDataManager.h53 void set1i(UniformHandle, int32_t) const override;
DGrGLProgramDataManager.cpp64 void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { in set1i() function in GrGLProgramDataManager
/external/skia/src/gpu/gl/
DGrGLProgramDataManager.h53 void set1i(UniformHandle, int32_t) const override;
DGrGLProgramDataManager.cpp64 void GrGLProgramDataManager::set1i(UniformHandle u, int32_t i) const { in set1i() function in GrGLProgramDataManager
/external/skqp/src/gpu/effects/
DGrSkSLFP.cpp215 pdman.set1i(fUniformHandles[uniformIndex++], i); in onSetData()