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Searched refs:setMatrix2fv (Results 1 – 17 of 17) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLProgramDataManager.h52 virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
/external/skqp/src/gpu/glsl/
DGrGLSLProgramDataManager.h52 virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
/external/skia/src/gpu/vk/
DGrVkPipelineStateDataManager.h48 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrVkPipelineStateDataManager.cpp270 void GrVkPipelineStateDataManager::setMatrix2fv(UniformHandle u, in setMatrix2fv() function in GrVkPipelineStateDataManager
/external/skia/src/gpu/dawn/
DGrDawnProgramDataManager.h49 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrDawnProgramDataManager.cpp180 void GrDawnProgramDataManager::setMatrix2fv(UniformHandle u, in setMatrix2fv() function in GrDawnProgramDataManager
/external/skqp/src/gpu/vk/
DGrVkPipelineStateDataManager.h49 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrVkPipelineStateDataManager.cpp289 void GrVkPipelineStateDataManager::setMatrix2fv(UniformHandle u, in setMatrix2fv() function in GrVkPipelineStateDataManager
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateDataManager.h47 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrMtlPipelineStateDataManager.mm289 void GrMtlPipelineStateDataManager::setMatrix2fv(UniformHandle u, function
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateDataManager.h48 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrMtlPipelineStateDataManager.mm257 void GrMtlPipelineStateDataManager::setMatrix2fv(UniformHandle u, function
/external/skqp/src/gpu/gl/
DGrGLProgramDataManager.h74 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrGLProgramDataManager.cpp256 void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix2fv() function in GrGLProgramDataManager
/external/skia/src/gpu/gl/
DGrGLProgramDataManager.h74 void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
DGrGLProgramDataManager.cpp256 void GrGLProgramDataManager::setMatrix2fv(UniformHandle u, int arrayCount, const float m[]) const { in setMatrix2fv() function in GrGLProgramDataManager
/external/skia/src/gpu/effects/
DGrSkSLFP.cpp142 pdman.setMatrix2fv(fUniformHandles[uniIndex++], v.fCount, data); in onSetData()