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Searched refs:setMatrix4f (Results 1 – 18 of 18) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLProgramDataManager.cpp30 this->setMatrix4f(u, SkMatrixPriv::M44ColMajor(matrix)); in setSkM44()
DGrGLSLProgramDataManager.h51 virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
/external/skqp/src/gpu/glsl/
DGrGLSLProgramDataManager.cpp32 this->setMatrix4f(u, m); in setSkMatrix44()
DGrGLSLProgramDataManager.h51 virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0;
/external/skia/src/gpu/vk/
DGrVkPipelineStateDataManager.h47 void setMatrix4f(UniformHandle, const float matrix[]) const override;
DGrVkPipelineStateDataManager.cpp286 void GrVkPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { in setMatrix4f() function in GrVkPipelineStateDataManager
/external/skia/src/gpu/dawn/
DGrDawnProgramDataManager.h48 void setMatrix4f(UniformHandle, const float matrix[]) const override;
DGrDawnProgramDataManager.cpp196 void GrDawnProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { in setMatrix4f() function in GrDawnProgramDataManager
/external/skqp/src/gpu/vk/
DGrVkPipelineStateDataManager.h48 void setMatrix4f(UniformHandle, const float matrix[]) const override;
DGrVkPipelineStateDataManager.cpp305 void GrVkPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { in setMatrix4f() function in GrVkPipelineStateDataManager
/external/skqp/src/gpu/mtl/
DGrMtlPipelineStateDataManager.h46 void setMatrix4f(UniformHandle, const float matrix[]) const override;
DGrMtlPipelineStateDataManager.mm305 void GrMtlPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { function
/external/skia/src/gpu/mtl/
DGrMtlPipelineStateDataManager.h47 void setMatrix4f(UniformHandle, const float matrix[]) const override;
DGrMtlPipelineStateDataManager.mm273 void GrMtlPipelineStateDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { function
/external/skqp/src/gpu/gl/
DGrGLProgramDataManager.h73 void setMatrix4f(UniformHandle, const float matrix[]) const override;
DGrGLProgramDataManager.cpp252 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { in setMatrix4f() function in GrGLProgramDataManager
/external/skia/src/gpu/gl/
DGrGLProgramDataManager.h73 void setMatrix4f(UniformHandle, const float matrix[]) const override;
DGrGLProgramDataManager.cpp252 void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { in setMatrix4f() function in GrGLProgramDataManager