/external/skqp/tools/viewer/ |
D | Viewer.h | 25 class Viewer : public sk_app::Application, sk_app::Window::Layer { 35 bool onTouch(intptr_t owner, sk_app::Window::InputState state, float x, float y) override; 36 bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override; 38 …bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) override; 97 void setBackend(sk_app::Window::BackendType); 116 sk_app::Window* fWindow; 143 sk_app::Window::BackendType fBackendType; 155 sk_app::CommandSet fCommands;
|
D | ImGuiLayer.h | 17 class ImGuiLayer : public sk_app::Window::Layer { 25 void onAttach(sk_app::Window* window) override; 28 bool onMouse(int x, int y, sk_app::Window::InputState state, uint32_t modifiers) override; 30 …bool onKey(sk_app::Window::Key key, sk_app::Window::InputState state, uint32_t modifiers) override; 34 sk_app::Window* fWindow;
|
/external/skia/tools/sk_app/unix/ |
D | main_unix.cpp | 19 sk_app::Application* app = sk_app::Application::Create(argc, argv, (void*)display); in main() 47 SkTHashSet<sk_app::Window_unix*> pendingWindows; in main() 52 sk_app::Window_unix* win = sk_app::Window_unix::gWindowMap.find(event.xany.window); in main() 75 pendingWindows.foreach([](sk_app::Window_unix* win) { in main()
|
D | DawnVulkanWindowContext_unix.cpp | 18 using sk_app::window_context_factory::XlibWindowInfo; 19 using sk_app::DisplayParams; 20 using sk_app::DawnWindowContext; 22 namespace sk_app { namespace
|
/external/skia/tools/sk_app/ios/ |
D | MetalWindowContext_ios.mm | 8 #include "tools/sk_app/MetalWindowContext.h" 9 #include "tools/sk_app/ios/WindowContextFactory_ios.h" 14 using sk_app::DisplayParams; 15 using sk_app::window_context_factory::IOSWindowInfo; 16 using sk_app::MetalWindowContext; 41 sk_app::Window_ios* fWindow; 102 namespace sk_app { 115 } // namespace sk_app
|
D | GLWindowContext_ios.mm | 10 #include "tools/sk_app/GLWindowContext.h" 11 #include "tools/sk_app/ios/WindowContextFactory_ios.h" 16 using sk_app::DisplayParams; 17 using sk_app::window_context_factory::IOSWindowInfo; 18 using sk_app::GLWindowContext; 45 sk_app::Window_ios* fWindow; 156 namespace sk_app { 169 } // namespace sk_app
|
D | Window_ios.mm | 8 #include "tools/sk_app/ios/WindowContextFactory_ios.h" 9 #include "tools/sk_app/ios/Window_ios.h" 13 - (WindowViewController*)initWithWindow:(sk_app::Window_ios*)initWindow; 19 using sk_app::Window; 21 namespace sk_app { 109 } // namespace sk_app 114 sk_app::Window_ios* fWindow; 117 - (WindowViewController*)initWithWindow:(sk_app::Window_ios *)initWindow { 140 sk_app::Window_ios* fWindow; 215 - (MainView*)initWithWindow:(sk_app::Window_ios *)initWindow {
|
D | RasterWindowContext_ios.mm | 13 #include "tools/sk_app/GLWindowContext.h" 14 #include "tools/sk_app/ios/WindowContextFactory_ios.h" 19 using sk_app::DisplayParams; 20 using sk_app::window_context_factory::IOSWindowInfo; 21 using sk_app::GLWindowContext; 53 sk_app::Window_ios* fWindow; 183 namespace sk_app { 196 } // namespace sk_app
|
D | main_ios.mm | 10 #include "tools/sk_app/Application.h" 11 #include "tools/sk_app/ios/Window_ios.h" 16 using sk_app::Application; 63 sk_app::Window_ios* mainWindow = sk_app::Window_ios::MainWindow(); 86 sk_app::Window_ios::PaintWindow();
|
/external/skia/tools/sk_app/mac/ |
D | MetalWindowContext_mac.mm | 8 #include "tools/sk_app/MetalWindowContext.h" 9 #include "tools/sk_app/mac/WindowContextFactory_mac.h" 14 using sk_app::DisplayParams; 15 using sk_app::window_context_factory::MacWindowInfo; 16 using sk_app::MetalWindowContext; 91 namespace sk_app { 104 } // namespace sk_app
|
D | GLWindowContext_mac.mm | 10 #include "tools/sk_app/GLWindowContext.h" 11 #include "tools/sk_app/mac/WindowContextFactory_mac.h" 16 using sk_app::DisplayParams; 17 using sk_app::window_context_factory::MacWindowInfo; 18 using sk_app::GLWindowContext; 162 namespace sk_app { 175 } // namespace sk_app
|
D | Window_mac.mm | 9 #include "tools/sk_app/mac/WindowContextFactory_mac.h" 10 #include "tools/sk_app/mac/Window_mac.h" 15 - (WindowDelegate*)initWithWindow:(sk_app::Window_mac*)initWindow; 21 - (MainView*)initWithWindow:(sk_app::Window_mac*)initWindow; 27 using sk_app::Window; 29 namespace sk_app { 96 if (sk_app::Window_mac::gWindowMap.count() < 1) { 160 } // namespace sk_app 165 sk_app::Window_mac* fWindow; 168 - (WindowDelegate*)initWithWindow:(sk_app::Window_mac *)initWindow { [all …]
|
D | RasterWindowContext_mac.mm | 13 #include "tools/sk_app/GLWindowContext.h" 14 #include "tools/sk_app/mac/WindowContextFactory_mac.h" 20 using sk_app::DisplayParams; 21 using sk_app::window_context_factory::MacWindowInfo; 22 using sk_app::GLWindowContext; 175 namespace sk_app { 188 } // namespace sk_app
|
D | DawnMTLWindowContext_mac.mm | 8 #include "tools/sk_app/DawnWindowContext.h" 9 #include "tools/sk_app/mac/WindowContextFactory_mac.h" 20 namespace sk_app { 22 using sk_app::window_context_factory::MacWindowInfo; 146 } //namespace sk_app
|
/external/skqp/tools/sk_app/mac/ |
D | Window_mac.mm | 14 - (MainView*)initWithWindow:(sk_app::Window*)initWindow; 20 - (WindowDelegate*)initWithWindow:(sk_app::Window*)initWindow; 26 using sk_app::Window; 28 namespace sk_app { 127 } // namespace sk_app 132 sk_app::Window* fWindow; 135 - (WindowDelegate*)initWithWindow:(sk_app::Window *)initWindow { 142 sk_app::Window_mac* macWindow = reinterpret_cast<sk_app::Window_mac*>(fWindow); 149 --sk_app::gWindowCount; 150 if (sk_app::gWindowCount < 1) { [all …]
|
/external/skqp/tools/sk_app/unix/ |
D | main_unix.cpp | 15 using sk_app::Application; 17 void finishWindow(sk_app::Window_unix* win) { in finishWindow() 32 SkTHashSet<sk_app::Window_unix*> pendingWindows; in main() 56 sk_app::Window_unix* win = sk_app::Window_unix::gWindowMap.find(event.xany.window); in main()
|
/external/skia/example/ |
D | HelloWorld.h | 16 class HelloWorld : public sk_app::Application, sk_app::Window::Layer { 30 sk_app::Window* fWindow; 31 sk_app::Window::BackendType fBackendType;
|
/external/skqp/example/ |
D | HelloWorld.h | 16 class HelloWorld : public sk_app::Application, sk_app::Window::Layer { 30 sk_app::Window* fWindow; 31 sk_app::Window::BackendType fBackendType;
|
/external/skia/tools/sk_app/ |
D | MetalWindowContext.mm | 17 #include "tools/sk_app/MetalWindowContext.h" 19 using sk_app::DisplayParams; 20 using sk_app::MetalWindowContext; 22 namespace sk_app { 91 // ARC is off in sk_app, so we need to release the CF ref manually 108 } //namespace sk_app
|
/external/skqp/tools/sk_app/ios/ |
D | GLWindowContext_ios.cpp | 15 using sk_app::DisplayParams; 16 using sk_app::window_context_factory::IOSWindowInfo; 17 using sk_app::GLWindowContext; 83 namespace sk_app { namespace
|
D | RasterWindowContext_ios.cpp | 20 using sk_app::DisplayParams; 21 using sk_app::window_context_factory::IOSWindowInfo; 22 using sk_app::GLWindowContext; 116 namespace sk_app { namespace
|
/external/skia/tools/viewer/ |
D | Viewer.h | 30 class Viewer : public sk_app::Application, sk_app::Window::Layer { 102 void setBackend(sk_app::Window::BackendType); 121 sk_app::Window* fWindow; 149 sk_app::Window::BackendType fBackendType; 161 sk_app::CommandSet fCommands;
|
/external/skia/modules/skplaintexteditor/app/ |
D | editor_application.cpp | 89 struct EditorLayer : public sk_app::Window::Layer { 91 sk_app::Window* fParent = nullptr; 158 void onAttach(sk_app::Window* w) override { fParent = w; } in onAttach() 369 static constexpr sk_app::Window::BackendType kBackendType = sk_app::Window::kNativeGL_BackendType; 371 struct EditorApplication : public sk_app::Application { 372 std::unique_ptr<sk_app::Window> fWindow; 376 EditorApplication(std::unique_ptr<sk_app::Window> win) : fWindow(std::move(win)) {} in EditorApplication() 406 sk_app::Application* sk_app::Application::Create(int argc, char** argv, void* dat) { in Create() 410 std::unique_ptr<sk_app::Window> win(sk_app::Window::CreateNativeWindow(dat)); in Create()
|
/external/skqp/tools/sk_app/win/ |
D | GLWindowContext_win.cpp | 17 using sk_app::GLWindowContext; 18 using sk_app::DisplayParams; 22 namespace sk_app { namespace 142 namespace sk_app { namespace
|
/external/skia/tools/sk_app/win/ |
D | GLWindowContext_win.cpp | 17 using sk_app::GLWindowContext; 18 using sk_app::DisplayParams; 22 namespace sk_app { namespace 146 namespace sk_app { namespace
|