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1 
2 /*
3  * Copyright 2015 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "../GLWindowContext.h"
10 #include "gl/GrGLInterface.h"
11 #include "WindowContextFactory_win.h"
12 #include "win/SkWGL.h"
13 
14 #include <Windows.h>
15 #include <GL/gl.h>
16 
17 using sk_app::GLWindowContext;
18 using sk_app::DisplayParams;
19 
20 #if defined(_M_ARM64)
21 
22 namespace sk_app {
23 namespace window_context_factory {
24 
NewGLForWin(HWND,const DisplayParams &)25 WindowContext* NewGLForWin(HWND, const DisplayParams&) { return nullptr; }
26 
27 }  // namespace window_context_factory
28 }  // namespace sk_app
29 
30 #else
31 
32 namespace {
33 
34 class GLWindowContext_win : public GLWindowContext {
35 public:
36     GLWindowContext_win(HWND, const DisplayParams&);
37     ~GLWindowContext_win() override;
38 
39 protected:
40     void onSwapBuffers() override;
41 
42     sk_sp<const GrGLInterface> onInitializeContext() override;
43     void onDestroyContext() override;
44 
45 private:
46     HWND              fHWND;
47     HGLRC             fHGLRC;
48 
49     typedef GLWindowContext INHERITED;
50 };
51 
GLWindowContext_win(HWND wnd,const DisplayParams & params)52 GLWindowContext_win::GLWindowContext_win(HWND wnd, const DisplayParams& params)
53     : INHERITED(params)
54     , fHWND(wnd)
55     , fHGLRC(NULL) {
56 
57     // any config code here (particularly for msaa)?
58 
59     this->initializeContext();
60 }
61 
~GLWindowContext_win()62 GLWindowContext_win::~GLWindowContext_win() {
63     this->destroyContext();
64 }
65 
onInitializeContext()66 sk_sp<const GrGLInterface> GLWindowContext_win::onInitializeContext() {
67     HDC dc = GetDC(fHWND);
68 
69     fHGLRC = SkCreateWGLContext(dc, fDisplayParams.fMSAASampleCount, false /* deepColor */,
70                                 kGLPreferCompatibilityProfile_SkWGLContextRequest);
71     if (NULL == fHGLRC) {
72         return nullptr;
73     }
74 
75     // Look to see if RenderDoc is attached. If so, re-create the context with a core profile
76     if (wglMakeCurrent(dc, fHGLRC)) {
77         auto interface = GrGLMakeNativeInterface();
78         bool renderDocAttached = interface->hasExtension("GL_EXT_debug_tool");
79         interface.reset(nullptr);
80         if (renderDocAttached) {
81             wglDeleteContext(fHGLRC);
82             fHGLRC = SkCreateWGLContext(dc, fDisplayParams.fMSAASampleCount, false /* deepColor */,
83                                         kGLPreferCoreProfile_SkWGLContextRequest);
84             if (NULL == fHGLRC) {
85                 return nullptr;
86             }
87         }
88     }
89 
90     if (wglMakeCurrent(dc, fHGLRC)) {
91         glClearStencil(0);
92         glClearColor(0, 0, 0, 0);
93         glStencilMask(0xffffffff);
94         glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
95 
96         // use DescribePixelFormat to get the stencil and color bit depth.
97         int pixelFormat = GetPixelFormat(dc);
98         PIXELFORMATDESCRIPTOR pfd;
99         DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd);
100         fStencilBits = pfd.cStencilBits;
101 
102         // Get sample count if the MSAA WGL extension is present
103         SkWGLExtensions extensions;
104         if (extensions.hasExtension(dc, "WGL_ARB_multisample")) {
105             static const int kSampleCountAttr = SK_WGL_SAMPLES;
106             extensions.getPixelFormatAttribiv(dc,
107                                               pixelFormat,
108                                               0,
109                                               1,
110                                               &kSampleCountAttr,
111                                               &fSampleCount);
112             fSampleCount = SkTMax(fSampleCount, 1);
113         } else {
114             fSampleCount = 1;
115         }
116 
117         RECT rect;
118         GetClientRect(fHWND, &rect);
119         fWidth = rect.right - rect.left;
120         fHeight = rect.bottom - rect.top;
121         glViewport(0, 0, fWidth, fHeight);
122     }
123     return GrGLMakeNativeInterface();
124 }
125 
126 
onDestroyContext()127 void GLWindowContext_win::onDestroyContext() {
128     wglDeleteContext(fHGLRC);
129     fHGLRC = NULL;
130 }
131 
132 
onSwapBuffers()133 void GLWindowContext_win::onSwapBuffers() {
134     HDC dc = GetDC((HWND)fHWND);
135     SwapBuffers(dc);
136     ReleaseDC((HWND)fHWND, dc);
137 }
138 
139 
140 }  // anonymous namespace
141 
142 namespace sk_app {
143 namespace window_context_factory {
144 
NewGLForWin(HWND wnd,const DisplayParams & params)145 WindowContext* NewGLForWin(HWND wnd, const DisplayParams& params) {
146     GLWindowContext_win* ctx = new GLWindowContext_win(wnd, params);
147     if (!ctx->isValid()) {
148         delete ctx;
149         return nullptr;
150     }
151     return ctx;
152 }
153 
154 }  // namespace window_context_factory
155 }  // namespace sk_app
156 
157 #endif
158