/external/skia/src/core/ |
D | SkPoint.cpp | 112 SkScalar temp = sk_ieee_float_divide(det, uLengthSqd); in DistanceToLineBetweenSqd() 155 SkScalar temp = sk_ieee_float_divide(det, uLengthSqd); in DistanceToLineSegmentBetweenSqd()
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D | SkDrawShadowInfo.h | 38 float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); in divide_and_pin()
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D | SkMatrix.cpp | 1354 float denom = sk_ieee_float_divide(x1 * y2, x2) - y1; in Poly4Proc() 1360 float denom = x1 - sk_ieee_float_divide(y1 * x2, y2); in Poly4Proc() 1364 a1 = (x0 - x1 - sk_ieee_float_divide((y0 - y1) * x2, y2)) / denom; in Poly4Proc() 1369 float denom = y2 - sk_ieee_float_divide(x2 * y1, x1); in Poly4Proc() 1373 a2 = (y0 - y2 - sk_ieee_float_divide((x0 - x2) * y1, x1)) / denom; in Poly4Proc() 1375 float denom = sk_ieee_float_divide(y2 * x1, y1) - x2; in Poly4Proc() 1379 a2 = (sk_ieee_float_divide((y0 - y2) * x1, y1) - x0 + x2) / denom; in Poly4Proc()
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D | SkScan_AntiPath.cpp | 629 SkScalar intersections = sk_ieee_float_divide(sqr(n) * sqr(avgLength), diagonalSqr); in compute_complexity() 632 complexity = sk_ieee_float_divide(intersections, path.getBounds().height()); in compute_complexity()
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D | SkRRect.cpp | 30 SkScalar scale = std::min(sk_ieee_float_divide(fRect. width(), xRad + xRad), in setRectXY() 31 sk_ieee_float_divide(fRect.height(), yRad + yRad)); in setRectXY()
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/external/skqp/src/core/ |
D | SkPoint.cpp | 168 SkScalar temp = sk_ieee_float_divide(det, uLengthSqd); in DistanceToLineBetweenSqd() 211 SkScalar temp = sk_ieee_float_divide(det, uLengthSqd); in DistanceToLineSegmentBetweenSqd()
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D | SkDrawShadowInfo.h | 38 float result = SkTPin(sk_ieee_float_divide(numer, denom), min, max); in divide_and_pin()
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D | SkStrike.cpp | 287 SkScalar t = yAxis ? sk_ieee_float_divide(axis - pts[0].fX, pts[1].fX - pts[0].fX) in AddLine() 288 : sk_ieee_float_divide(axis - pts[0].fY, pts[1].fY - pts[0].fY); in AddLine()
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D | SkMatrix.cpp | 1333 float denom = sk_ieee_float_divide(x1 * y2, x2) - y1; in Poly4Proc() 1339 float denom = x1 - sk_ieee_float_divide(y1 * x2, y2); in Poly4Proc() 1343 a1 = (x0 - x1 - sk_ieee_float_divide((y0 - y1) * x2, y2)) / denom; in Poly4Proc() 1348 float denom = y2 - sk_ieee_float_divide(x2 * y1, x1); in Poly4Proc() 1352 a2 = (y0 - y2 - sk_ieee_float_divide((x0 - x2) * y1, x1)) / denom; in Poly4Proc() 1354 float denom = sk_ieee_float_divide(y2 * x1, y1) - x2; in Poly4Proc() 1358 a2 = (sk_ieee_float_divide((y0 - y2) * x1, y1) - x0 + x2) / denom; in Poly4Proc()
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D | SkRRect.cpp | 30 SkScalar scale = SkMinScalar(sk_ieee_float_divide(fRect. width(), xRad + xRad), in setRectXY() 31 sk_ieee_float_divide(fRect.height(), yRad + yRad)); in setRectXY()
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D | SkScan_AntiPath.cpp | 630 SkScalar intersections = sk_ieee_float_divide(sqr(n) * sqr(avgLength), diagonalSqr); in compute_complexity() 633 complexity = sk_ieee_float_divide(intersections, path.getBounds().height()); in compute_complexity()
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/external/skqp/include/private/ |
D | SkFloatingPoint.h | 202 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide() function 215 return sk_ieee_float_divide(n,d); in sk_ieee_float_divide_TODO_IS_DIVIDE_BY_ZERO_SAFE_HERE()
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/external/skia/include/private/ |
D | SkFloatingPoint.h | 230 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide() function 241 return sk_ieee_float_divide(n,d); in sk_ieee_float_divide_TODO_IS_DIVIDE_BY_ZERO_SAFE_HERE()
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/external/skia/modules/skottie/src/layers/shapelayer/ |
D | Gradient.cpp | 155 t_c = SkTPin(sk_ieee_float_divide(o_pos_rel, c_pos_rel), 0.0f, 1.0f), in onSync() 156 t_o = SkTPin(sk_ieee_float_divide(c_pos_rel, o_pos_rel), 0.0f, 1.0f); in onSync()
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D | Polystar.cpp | 44 const auto arc = sk_ieee_float_divide(SK_ScalarPI * 2, count); in onSync()
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/external/skqp/modules/skottie/src/ |
D | SkottiePrecompLayer.cpp | 69 t_scale = sk_ieee_float_divide(1, stretch_time); in attachPrecompLayer()
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/external/skqp/src/shaders/gradients/ |
D | SkTwoPointConicalGradient.cpp | 20 fFocalX = sk_ieee_float_divide(r0, (r0 - r1)); in set() 64 const SkScalar scale = sk_ieee_float_divide(1, SkTMax(r0, r1)); in Create()
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D | SkSweepGradient.cpp | 34 return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360); in angles_from_t_coeff()
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/external/skia/modules/skottie/src/layers/ |
D | PrecompLayer.cpp | 106 t_scale = sk_ieee_float_divide(1, stretch_time); in attachPrecompLayer()
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/external/skqp/src/utils/ |
D | Sk3D.cpp | 44 float denomInv = sk_ieee_float_divide(1, far - near); in Sk3Perspective()
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/external/skia/src/shaders/gradients/ |
D | SkTwoPointConicalGradient.cpp | 20 fFocalX = sk_ieee_float_divide(r0, (r0 - r1)); in set() 64 const SkScalar scale = sk_ieee_float_divide(1, std::max(r0, r1)); in Create()
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D | SkSweepGradient.cpp | 33 return std::make_tuple(-tBias * 360, (sk_ieee_float_divide(1, tScale) - tBias) * 360); in angles_from_t_coeff()
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/external/skia/modules/skottie/src/ |
D | Camera.cpp | 41 view_angle = std::atan(sk_ieee_float_divide(view_size * 0.5f, view_distance)); in ComputeCameraMatrix()
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/external/skia/src/gpu/geometry/ |
D | GrQuad.h | 97 float iw(int i) const { return sk_ieee_float_divide(1.f, fW[i]); } in iw()
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/external/skia/modules/skottie/src/effects/ |
D | LevelsEffect.cpp | 42 g = sk_ieee_float_divide(1, std::max(fGamma, 0.0f)); in build_lut()
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