/external/swiftshader/src/Vulkan/ |
D | VkDescriptorSetLayout.cpp | 322 mipmap.sliceP.x = mipmap.sliceP.y = mipmap.sliceP.z = mipmap.sliceP.w = 0; in WriteDescriptorSet() 426 …int sliceP = (layers > 1 ? imageView->layerPitchBytes(aspect, ImageView::SAMPLING) : imageView->sl… in WriteDescriptorSet() local 430 …WriteTextureLevelInfo(texture, mipmapLevel, width, height, depth, pitchP, sliceP, samplePitchP, sa… in WriteDescriptorSet() 499 …e *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int samplePitchP,… in WriteTextureLevelInfo() argument 570 mipmap.sliceP[0] = sliceP; in WriteTextureLevelInfo() 571 mipmap.sliceP[1] = sliceP; in WriteTextureLevelInfo() 572 mipmap.sliceP[2] = sliceP; in WriteTextureLevelInfo() 573 mipmap.sliceP[3] = sliceP; in WriteTextureLevelInfo()
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D | VkDescriptorSetLayout.hpp | 92 …e *texture, int level, int width, int height, int depth, int pitchP, int sliceP, int samplePitchP,…
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 133 int sliceP = surface->getInternalSliceP(); in setTextureLevel() local 220 mipmap.sliceP[0] = sliceP; in setTextureLevel() 221 mipmap.sliceP[1] = sliceP; in setTextureLevel() 222 mipmap.sliceP[2] = sliceP; in setTextureLevel() 223 mipmap.sliceP[3] = sliceP; in setTextureLevel()
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D | Surface.hpp | 271 int sliceP; member 365 static int sliceP(int width, int height, int border, Format format, bool target); 594 return external.sliceP; in getExternalSliceP() 619 return internal.sliceP; in getInternalSliceP()
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D | Sampler.hpp | 40 int4 sliceP; member
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D | Surface.cpp | 1273 external.sliceP = external.bytes ? slice / external.bytes : 0; in Surface() 1288 internal.sliceP = sliceP(internal.width, internal.height, 0, internal.format, false); in Surface() 1303 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, false); in Surface() 1330 …external.sliceP = sliceP(external.width, external.height, 0, external.format, renderTarget && !tex… in Surface() 1345 internal.sliceP = sliceP(internal.width, internal.height, border, internal.format, renderTarget); in Surface() 1360 stencil.sliceP = sliceP(stencil.width, stencil.height, 0, stencil.format, renderTarget); in Surface() 1872 int Surface::sliceP(int width, int height, int border, Format format, bool target) in sliceP() function in sw::Surface 3363 target += internal.sliceP; in clearDepth() 3445 buffer += internal.sliceP; in clearDepth() 3526 buffer += stencil.sliceP; in clearStencil()
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 41 int4 sliceP; member
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 1001 z0 *= *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() 1080 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local 1082 z0 *= sliceP; in sampleFloat3D() 1091 z1 *= sliceP; in sampleFloat3D() 1411 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices() 1428 Int size = *Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices() 1454 …UInt4 cubeLayerOffset = As<UInt4>(cubeArrayId) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)) … in computeIndices() 1486 indices += As<UInt4>(cubeArrayId) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)) * UInt4(6); in computeIndices()
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 1233 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat2D() local 1234 z0 *= sliceP; in sampleFloat2D() 1299 Int4 sliceP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, sliceP), 16); in sampleFloat3D() local 1301 z0 *= sliceP; in sampleFloat3D() 1310 z1 *= sliceP; in sampleFloat3D() 1698 uv += As<UInt4>(Int4(As<UShort4>(wwww))) * *Pointer<UInt4>(mipmap + OFFSET(Mipmap, sliceP)); in computeIndices() 1715 Int size = Int(*Pointer<Int>(mipmap + OFFSET(Mipmap, sliceP))); in computeIndices()
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