Searched refs:structTypes (Results 1 – 10 of 10) sorted by relevance
440 std::set<const glu::StructType*> structTypes; in ~Program() local445 collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.variables[varNdx].varType); in ~Program()449 …collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks[interfaceNdx].… in ~Program()452 …for (std::set<const glu::StructType*>::iterator it = structTypes.begin(); it != structTypes.end();… in ~Program()
55 StructList structTypes; member in deqp::gles31::Functional::UniformLocationTests
688 for (int i = 0; i < int(structTypes.size()); i++) in ~UniformLocationTests()689 delete structTypes[i]; in ~UniformLocationTests()852 structTypes.push_back(structProto); in init()929 structTypes.push_back(testTypes[0]); in init()930 structTypes.push_back(testTypes[1]); in init()931 structTypes.push_back(testTypes[2]); in init()932 structTypes.push_back(testTypes[3]); in init()
208 …self.structTypes = dict() # Map of Vulkan struct typename to required VkSt…316 self.structTypes[struct.get('name')] = stype.get('values')364 pnext_case += ' case %s: {\n' % self.structTypes[item]858 stype = self.structTypes[value.type]920 …StructureType {}[] = {{ {} }};\n'.format(extStructVar, ', '.join([self.structTypes[s] for s in val…1160 if value.type in self.structTypes:1193 if value.type in self.structTypes:1194 stype = self.structTypes[value.type]
83 …self.structTypes = dict() # Map of Vulkan struct typename to required VkSt…353 self.structTypes[typeName] = self.StructType(name=name, value=value)939 build_pnext_proc += ' case %s:\n' % self.structTypes[struct.name].value943 free_pnext_proc += ' case %s:\n' % self.structTypes[struct.name].value1446 info = self.structTypes.get(typename)
1054 self.structTypes = dict() # Map of Vulkan struct typename to required VkStructureType1266 self.structTypes[typeName] = self.StructType(name=name, value=value)1366 pnext_proc += ' case %s: {\n' % self.structTypes[item].value
222 self.structTypes = dict() # Map of Vulkan struct typename to required VkStructureType575 self.structTypes[typeName] = self.StructType(name=name, value=value)
452 static const StructType structTypes[3] = {{0x1,&(typeArrays[0]),0x8,0x0,0x8,0x8,0x1,0x8},{0x2,&(typ… variable455 …structTypes[0]),0}}, 6,0x8,3,0},{0x8,{{(const uintptr_t)&(structTypes[0]),0}}, 6,0x8,0,0},{0x104,{…
459 vector<const StructType*> structTypes; in random() local465 for (int j = 0; j < (int)structTypes.size(); j++) in random()466 delete structTypes[j]; in random()467 structTypes.clear(); in random()468 …m.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd)); in random()472 for (int j = 0; j < (int)structTypes.size(); j++) in random()473 res->addStructType(structTypes[j]); in random()
525 vector<const StructType*> structTypes; in random() local531 for (int j = 0; j < (int)structTypes.size(); j++) in random()532 delete structTypes[j]; in random()533 structTypes.clear(); in random()534 …m.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd)); in random()538 for (int j = 0; j < (int)structTypes.size(); j++) in random()539 res->addStructType(structTypes[j]); in random()